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Offline TafferTopic starter

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Dune Scorpion vs Purify [confirmed] https://elementscommunity.org/forum/index.php?topic=18005.msg229516#msg229516
« on: December 20, 2010, 09:11:27 pm »
Player 1: Plays Dune Scorpion along with a power-up (Momentum/Chaos Power/ Blessing)
End of turn: Scorpion attacks, Player 2 has a -1 additional HP (yellow skull displayed next to HP)

Player 2: Plays an upgraded Purify (or at least 2 unupped Purifies)
End of Turn: Player now 2 has +2 additional HP (small  :water next to HP)

Player 1: Does nothing, lets the scorpion attack
End of turn: Player 2 has +1 additional HP (and still  :water is shown at HP)

Player 2: Bug here: Though Player 2 is still in purified state (at least :water icon suggests that), by playing cards the player poisons himself and the extra HP status can be turned into a negative range.


I don't know whether the effect is intended or not but there is a bug in both cases.

If this behavior is not intended: Extra poisoning for each played card should not happen until the additional HP goes under zero and the yellow skull appears.

If this is the desired effect: The small  :water next to HP should turn into a yellow skull as soon as the scorpion bites. Or into something else that indicates that the player is poisoned despite of the current positive extra HP status.

Edit: Can be reproduced in 1.271 so changed to confirmed

suxerz

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Re: Dune Scorpion vs Purify [unconfirmed] https://elementscommunity.org/forum/index.php?topic=18005.msg229550#msg229550
« Reply #1 on: December 20, 2010, 09:50:39 pm »
I believe this is the same bug that I found few months ago in ver 1.25. (link (http://elementscommunity.org/forum/index.php/topic,13817.0.html)) Thus, I can confirm this bug - unless someone else wants to test this further due to the new updates.

Offline TafferTopic starter

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Re: Dune Scorpion vs Purify [unconfirmed] https://elementscommunity.org/forum/index.php?topic=18005.msg229562#msg229562
« Reply #2 on: December 20, 2010, 10:07:28 pm »
Oh, sorry, I've tried to scan through older posts and known bugs but it seems I wasn't perceptive enough.

I experienced this bug a few days ago (that means, before the update) but I didn't see if this was fixed in 1.26 - at least the patch list (http://elementscommunity.org/forum/index.php/topic,17535.0.html) doesn't refer it.

Can someone confirm it with 1.26?

suxerz

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Re: Dune Scorpion vs Purify [unconfirmed] https://elementscommunity.org/forum/index.php?topic=18005.msg229574#msg229574
« Reply #3 on: December 20, 2010, 10:21:01 pm »
No apologies needed. This bug needs a bump anyway. :) Hope that someone could test this bug - I don't have the time to test this. If the bug is still present; Gl1tch, appreciate if you could add this in the known bug list.

Offline Glitch

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Re: Dune Scorpion vs Purify [unconfirmed] https://elementscommunity.org/forum/index.php?topic=18005.msg229597#msg229597
« Reply #4 on: December 20, 2010, 10:45:34 pm »
Workin' on it.

Offline TafferTopic starter

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Re: Dune Scorpion vs Purify [confirmed] https://elementscommunity.org/forum/index.php?topic=18005.msg290501#msg290501
« Reply #5 on: March 14, 2011, 08:42:19 pm »
Thanks to the custom AI mode of the trainer I could reproduce this issue in 1.271.

The exact behavior:
After playing a Purify player is in "clean" state so playing further cards doesn't make further poisons.

But if Dune Scorpion bites again player will be poisoned even if purify still lasts (:water mark is displayed). So everything is still the same as in the initial post.

Offline Glitch

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Re: Dune Scorpion vs Purify [confirmed] https://elementscommunity.org/forum/index.php?topic=18005.msg291025#msg291025
« Reply #6 on: March 15, 2011, 03:08:37 pm »
At the time this thread was made, this bug was already on the known bug list.

 

blarg: