It's worth mentioning how, when faced against a Procrastination/Turtle Shield, creatures use their non-triggered/passive ability (RoL generates
, Devourer drains quanta and generates
) every turn, regardless of delay status.
From this, it can be extrapolated that the order of events is Attack --> Delay (if attacks) --> Undelay (if worn off) --> Ability
I don't know if this is a bug per sé, just thought I'd mention it. In any case, it helps a lot when facing Osiris or Lionheart with RoL/Hope ..
As for the health bar bug, it counts Antimattered creatures as having 0 attack. I honestly don't know how that happens, as the most natural way to code (Creature 1 attack + creature 2 attack, etc.) would actually give the correct result. Zanz has taken too much caffeine.
In fact, once this bug is fixed, it would have to be able to show a healing bar (blue?), for when your opponent is healing you more than he is damaging you.