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Offline pikachufan2164

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg288368#msg288368
« Reply #72 on: March 11, 2011, 09:31:59 pm »
About every third game I get desync errors.  It's costing me a lot of points.  Is this my side lagging or is it just that common?
It might be your connection. Also, switching tabs when you're PvPing may cause desyncs.
I'm doing science, and I'm still alive.

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sexygamer

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg296652#msg296652
« Reply #73 on: March 23, 2011, 05:08:01 pm »
Okay, that's it.  No more PVP matches for me.  About half of them end in desync or "lost connection to server - you will lose in 9 seconds".  I've lost so much trying to play PVP games, it's ridiculous.  It's too bad, because I don't want to play a shiny version of solitaire, but that's all this game is good for.

Offline ddevans96

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg296780#msg296780
« Reply #74 on: March 23, 2011, 09:19:51 pm »
Okay, that's it.  No more PVP matches for me.  About half of them end in desync or "lost connection to server - you will lose in 9 seconds".  I've lost so much trying to play PVP games, it's ridiculous.  It's too bad, because I don't want to play a shiny version of solitaire, but that's all this game is good for.
Get a better computer then, and complain somewhere else.
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Offline macgawel

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg300785#msg300785
« Reply #75 on: March 29, 2011, 04:20:33 pm »
I read through the list, and didn't see the one that just happened to me.


Oracle gives me a creature.
Then I fight a FG.
I'm losing, so I quit (Menu button).
Then I fight another FG.
=> I keep my creature :)

Offline xdude

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg300808#msg300808
« Reply #76 on: March 29, 2011, 04:49:16 pm »
I read through the list, and didn't see the one that just happened to me.


Oracle gives me a creature.
Then I fight a FG.
I'm losing, so I quit (Menu button).
Then I fight another FG.
=> I keep my creature :)
They last for 3 games now.
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coldfusion

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg308401#msg308401
« Reply #77 on: April 08, 2011, 08:19:44 pm »
I'm suffering from "rapid draw" problems but I am not doing any of the known causes. It is a normal draw, my mouse is out of screen and not over any cards and it is drawn invisible. This is a real gamebreaker when facing already overpowered fgs. Anyone know of something else I might be doing wrong causing this to happen?

deepdown

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg308481#msg308481
« Reply #78 on: April 08, 2011, 09:54:39 pm »
I'm suffering from "rapid draw" problems but I am not doing any of the known causes. It is a normal draw, my mouse is out of screen and not over any cards and it is drawn invisible. This is a real gamebreaker when facing already overpowered fgs. Anyone know of something else I might be doing wrong causing this to happen?
lol, i tried to describe the same thing, heres what i got for it:
http://elementscommunity.org/forum/index.php/topic,13800.msg326173#msg326173
(chanceless)

coldfusion

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg309274#msg309274
« Reply #79 on: April 10, 2011, 10:10:29 am »
I'm suffering from "rapid draw" problems but I am not doing any of the known causes. It is a normal draw, my mouse is out of screen and not over any cards and it is drawn invisible. This is a real gamebreaker when facing already overpowered fgs. Anyone know of something else I might be doing wrong causing this to happen?
lol, i tried to describe the same thing, heres what i got for it:
http://elementscommunity.org/forum/index.php/topic,13800.msg326173#msg326173
(chanceless)
That really helped. Thanks a lot :)

rewlf2

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg347887#msg347887
« Reply #80 on: June 08, 2011, 11:48:01 am »
I found that the solar shield no longer gains energy after a pegasus on the opposing side uses dive. It still blocks damage though.

Offline Thalas

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg352259#msg352259
« Reply #81 on: June 16, 2011, 02:34:03 pm »
I found that the solar shield no longer gains energy after a pegasus on the opposing side uses dive. It still blocks damage though.
No, that isn't the reason. It's because you used sanctuary, your quantum pool cannot be altered during opponent's turn so solar shield cannot generate  :light

Offline I8SumOrangesNItWasK

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg359572#msg359572
« Reply #82 on: July 02, 2011, 04:31:04 am »
4.  Health Bar Isn't Accurate
Symptoms:  Your (or your opponent's) health bar isn't colored yellow corresponding to the damage you or it is about to receive or deal.
Causes:  Momentum + Shield.  Adrenaline.  Antimatter.  Zanz is currently working on fixing this.
It seems as though it doesn't take Bone Wall into effect regarding monsters, but it does regarding weapons.

Examples:

1. You have an Emerald Dragon (10 attack) without Momentum and they have a Bone Wall up. It still shows that you're going to hurt a big chunk.

2. You have an Eternity (4 attack) and they have a Bone Wall up. It (correctly) doesn't show that you'll hurt at all.

I realize this is a difficult one to program because of the order the monsters attack and Momentum which already doesn't work right apparently, but it's helpful to know this part of the bug so when it's fixed, it'll be fixed completely.

Offline Xenocidius

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Re: The big bad list of known bugs! https://elementscommunity.org/forum/index.php?topic=13728.msg360496#msg360496
« Reply #83 on: July 04, 2011, 08:35:32 am »
It's worth mentioning how, when faced against a Procrastination/Turtle Shield, creatures use their non-triggered/passive ability (RoL generates :light, Devourer drains quanta and generates :darkness) every turn, regardless of delay status.

From this, it can be extrapolated that the order of events is Attack --> Delay (if attacks) --> Undelay (if worn off) --> Ability

I don't know if this is a bug per sé, just thought I'd mention it. In any case, it helps a lot when facing Osiris or Lionheart with RoL/Hope ..

As for the health bar bug, it counts Antimattered creatures as having 0 attack. I honestly don't know how that happens, as the most natural way to code (Creature 1 attack + creature 2 attack, etc.) would actually give the correct result. Zanz has taken too much caffeine. :) In fact, once this bug is fixed, it would have to be able to show a healing bar (blue?), for when your opponent is healing you more than he is damaging you.
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