*Author

JTWood

  • Guest
Cancel with Toadfish Infection loses ability and quantum https://elementscommunity.org/forum/index.php?topic=187.msg1623#msg1623
« on: December 15, 2009, 10:09:33 pm »

It's intentional?  Why doesn't the penalty apply to starting to play a card and then canceling?

Cancel with Toadfish Infection loses ability and quantum https://elementscommunity.org/forum/index.php?topic=187.msg1624#msg1624
« Reply #1 on: December 15, 2009, 10:09:33 pm »

Not sure why, but apparently it's intentional. Someone stop me if I'm wrong.

As for the card - well, you didn't play the card, did you? No penalty.

It doesn't fit together, but oh well.

Cancel with Toadfish Infection loses ability and quantum https://elementscommunity.org/forum/index.php?topic=187.msg1625#msg1625
« Reply #2 on: December 15, 2009, 10:09:33 pm »

Sometimes I go to use the Infection ability of the Toadfish, then I cancel the action, but I still lose the quantum and also the Toadfish ability becomes used. So its just the same result as if I had used the ability, but without any creatures actually being infected.

I'm not sure if it is limited to Toadfish. I think the same thing may have happened when I canceled an Owl's Eye sniper attack but I can't quite remember (I'm not always at full mental capacity when playing - especially after loooong stretches of gaming ;) )

That's because all creature abilities do that - like a penalty for using them, but not using them. I have no idea why, but it's intentional.

wolfy67

  • Guest
Cancel with Toadfish Infection loses ability and quantum https://elementscommunity.org/forum/index.php?topic=187.msg1626#msg1626
« Reply #3 on: December 15, 2009, 10:09:33 pm »

Not sure why, but apparently it's intentional. Someone stop me if I'm wrong.

As for the card - well, you didn't play the card, did you? No penalty.

It doesn't fit together, but oh well.
I remember reading a reply Zan made on the flashkit board (http://board.flashkit.com/board/showthread.php?t=794854) to this very question. Yep, canceling an ability is supposed to make you loose the Q's and the ability for that turn. Attempting to play a card but then canceling is supposed to make you loose the Q's but you get to keep the card. If it now returns your quantum cost when you cancel playing a card I guess Zanzarino changed his mind.

Yangshuo

  • Guest
Cancel with Toadfish Infection loses ability and quantum https://elementscommunity.org/forum/index.php?topic=187.msg1627#msg1627
« Reply #4 on: December 15, 2009, 10:09:33 pm »

Ah, thanks for letting me know. Not sure if I agree that should be a penalty but oh well  :-[

Yangshuo

  • Guest
Cancel with Toadfish Infection loses ability and quantum https://elementscommunity.org/forum/index.php?topic=187.msg1628#msg1628
« Reply #5 on: December 15, 2009, 10:09:33 pm »

Sometimes I go to use the Infection ability of the Toadfish, then I cancel the action, but I still lose the quantum and also the Toadfish ability becomes used. So its just the same result as if I had used the ability, but without any creatures actually being infected.

I'm not sure if it is limited to Toadfish. I think the same thing may have happened when I canceled an Owl's Eye sniper attack but I can't quite remember (I'm not always at full mental capacity when playing - especially after loooong stretches of gaming ;) )


Yangshuo

  • Guest
Cancel with Toadfish Infection loses ability and quantum https://elementscommunity.org/forum/index.php?topic=187.msg1821#msg1821
« Reply #6 on: December 15, 2009, 10:09:34 pm »

I really disagree about there being a penalty for accidentally clicking a card. It's kind of like in chess where as long as you keep your hand on the piece, you can set it back down, but if you take your hand off, the move is final.

By making this a penalty, it can create a situation where you might lose a game not because of bad strategy, but because you did something out of order or clicked on the wrong card. No one wants to lose a strategy game for that reason.

And if the game is going to force the ability to be used up, then why even offer a cancel button at all?

Don't get me wrong, this developer has made an awesome and well-thought out game, but as an occasional programmer myself, I have to wonder if the reason this is intentional is more due to a concern that creating a full cancel option might open up a whole new set of bugs to deal with.





 

blarg: