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Tabit

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Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50182#msg50182
« on: April 08, 2010, 11:05:57 am »
Ok, experiencing this with t50.
Computer had phase shield up, and used antimatter on my Lycan.
while my other creatures cant hit, the lycan can and heal the computer.

I am not sure if this is intentional or if it is a glich or just not aware of effects.


Another player, Rastafla, and I tested this out.
NOTE: the creatures antimatter dmg was -1, but it works the same if it was any other amount of -dmg.

Dimensional Shield:
Anti-mattered creature with -1 dmg
The regular attacking creatures are blocked, but the -dmg creatures go through shield to still heal opponent with shield.

Dissipation Shield:
Anti-mattered creature with -1 dmg
The player absorbs the -dmg (player is healed regardless of shield effect)
but also takes the quanta away.

Dusk Mantle:
Anti-mattered creature with -1 dmg
is not affected by the 50% chance. The healing effects still go through regardless.

Bone Wall:
Antimatter creature with -1 dmg
Shield does not loose a wall, creature is not blocked, which means healing effect goes through.

Thorn Carapace:
Antimatter creature with -1 dmg
Shield does not poison creature, but the healnig effects go through, regardless of dmg reduction.

Ice Shield:
Antimatter creature with -1 dmg
Shield does not freeze the creature regardless of chances, healing effects of creature attacks goes through.

Fire Shield:
Antimatter creature with -1 dmg
Shield does not damage the creature when it attacks. Healing effect goes through.

Gravity Shield:
Antimatter creature with -7 dmg, and 7 HP.
The creature is Blocked, regardless of damage. No heal, nor damage gets through.
(Makes sense with shield)

These tests were made possible thanks to the help of Rastafla

Offline Rastafla

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50187#msg50187
« Reply #1 on: April 08, 2010, 11:27:05 am »
Yeah this was very interesting to test and see.

One small clarification, about Thorn Carapace, we let four creatures attack in five turns. None were poisoned so its safe to assume they are immune to the poison effect while antimattered.
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Tabit

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50188#msg50188
« Reply #2 on: April 08, 2010, 11:31:09 am »
Yes, Thanks.

When we tested with things of chance,
We tested with MULTIPLE creatures. For 2-3 turns.

Offline Kamietsu

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50193#msg50193
« Reply #3 on: April 08, 2010, 11:47:45 am »
It's because antimattered creatures are not exactly attacking anymore. They are healing. Shields only affect attacking creatures, with the exclusion of Gravity Shield because it works different than other shields.
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Reefa

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50222#msg50222
« Reply #4 on: April 08, 2010, 02:03:20 pm »
That's a rather phony description, because the antimattered creature attacks definitely (look at sundials, because they idle for one turn - with your description the antimattered creature must heal the opponent when a sundial is up). As a result of this upcoming attack, they inflict heals instead of damage (or at last they should be in my opinion) and this heal must be effected by the shields up.

Experienced this shield problem before ... should be fixed.

Regards, Reefa.

Delreich

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50483#msg50483
« Reply #5 on: April 09, 2010, 12:21:26 am »
Antimattered critters bypass shields. That's how it is, it is intentional and I don't see a need for that to change.
It's also not entirely obvious how it would work if it did change. What would happen if a -1 attack critter attacks an ice shield, for example? Would it heal you +2 and possibly freeze?

Gravity shield probably shouldn't block either, and Dissipation is just plain weird so probably not intentional.

Tabit

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50611#msg50611
« Reply #6 on: April 09, 2010, 04:20:58 am »
Gravity SHOULD block, because it is worded to Keep creatures from reaching you that have HP greater than 5.

But, also, what is a creatures definition of attacking. In a definitive standpoint. Attack doesn't necessarily mean: to harm. It can be used in a constructive way, too.

i.e.  I am going to attack this project head on.
 or I can live to attack my hardships.

These are referenced to dictionary meanings of attack.

I want a confirmation on the word attack per say the programmers of this game.
Attack is an aggressive word, but it can mean to aggressively HEAL someone.
Which in both cases would make attacking = healing and vice versa. Thus, the shield should block the creature regardless of the -dmg or +dmg.

From a logical standpoint. Damage is a neutral behavior of the ACTION of a creature attacking. whether it becomes a positive or negative value, the action itself remains neutral. I am just thinking from a logical perspective.

But, I can accept fully that if the developers of the game said that a creature, with -dmg, taking a turn against the opponent is considered healing and not attacking. I can accept that. I just want to know if it is intentional or that it is bug.

Offline Kamietsu

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50653#msg50653
« Reply #7 on: April 09, 2010, 06:05:43 am »
I believe it is intentional that healing creatures are not affected by (most) shield effects.
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Reefa

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50669#msg50669
« Reply #8 on: April 09, 2010, 07:11:35 am »
This is complicated, but needs to be done and explained correctly. After reading the texts of the cards a few times, this is now my version ...

Most of the shields reduce physical damage, for example the ice shield. The antimattered creature attacks, as other creatures (otherwise fix the way they are working with sundials). Then the creature inflicts heals and no damage -> the -1 damage reduction wouldn't work, fine.

But then there's a second sentence, that states: "Attacking creatures might freeze." It attacks, with heals if it reaches you. So this freeze effect may apply, although the damage reduction does not.

As a summary of the effects, a shield would have on an antimattered creature, it should look like this:

Dissipation Shield, Skull Shield, Titanium Shield, Emerald Shield, Solar Shield, Phase Shield and Procrastination wouldn't be effected, because of the physical damage component.
Gravity Shield -> prevents all 5+ defense creatures to reach you, so the antimattered can't heal.
Thorn Shield -> can poison.
Fire Shield -> can damage.
Ice Shield -> can freeze.
Fog Shield and Dusk Mantle -> can miss.

Regards, Reefa

Offline Kamietsu

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50671#msg50671
« Reply #9 on: April 09, 2010, 07:25:13 am »
This is complicated, but needs to be done and explained correctly. After reading the texts of the cards a few times, this is now my version ...

Most of the shields reduce physical damage, for example the ice shield. The antimattered creature attacks, as other creatures (otherwise fix the way they are working with sundials). Then the creature inflicts heals and no damage -> the -1 damage reduction wouldn't work, fine.

But then there's a second sentence, that states: "Attacking creatures might freeze." It attacks, with heals if it reaches you. So this freeze effect may apply, although the damage reduction does not.

As a summary of the effects, a shield would have on an antimattered creature, it should look like this:

Dissipation Shield, Skull Shield, Titanium Shield, Emerald Shield, Solar Shield, Phase Shield and Procrastination wouldn't be effected, because of the physical damage component.
Gravity Shield -> prevents all 5+ defense creatures to reach you, so the antimattered can't heal.
Thorn Shield -> can poison.
Fire Shield -> can damage.
Ice Shield -> can freeze.
Fog Shield and Dusk Mantle -> can miss.

Regards, Reefa
That's a good way to do it, but way over complicated. A simple and understandable fix would be change all instance where it says stuff about blocking or stopping attacks and replace it with damage. That was sundial will still prevent creatures from attack, be it heal or damage, and all shields will respond correctly, as the antimattered creature does not damage the opponent.

That way, no coding has to be done, just a simple change of a word
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Reefa

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50681#msg50681
« Reply #10 on: April 09, 2010, 08:06:14 am »
I agree. Most of my issues rotate over such simple mistakes. A single word can make a huge difference. Especially in a card game. Either change the card texts, or make a huge work on the codings.

Regards, Reefa.

Tabit

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Re: Shields and Antimatter attacks.... https://elementscommunity.org/forum/index.php?topic=5017.msg50823#msg50823
« Reply #11 on: April 09, 2010, 05:30:11 pm »
Yup, that pretty much sums it up. Oi, I wasn't trying to cause a headache. O:)
 
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