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Offline xKaixTopic starter

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animate weapon/Adrenaline/Druidic Staff/Basilisk Blood Etc. https://elementscommunity.org/forum/index.php?topic=52093.msg1106992#msg1106992
« on: November 02, 2013, 08:30:06 pm »
As everyone knows when Druidic Staff gets additional attacks its effect for healing triggers multiple times. This is not an issue.

However, when basilisk blood is played on the staff and it is unable to attack then the effect still triggers for each attack it did not make. With the wording on cards as is there are only a few explanations possible to how this SHOULD work.

1) All Adrenaline does is grant extra attacks, not extra effects. The extra effects have to be triggered after each attack for the logic that adrenaline gives druidic 20 healing. However, even when stopped from attacking at all, it stills heals 20.  That means that additional attacks can grant additional effects but loss of attacks do not effect the card whatsoever which should not be.

2) If adrenaline did grant extra turns and not simply extra attacks, it should be worded this way. There is no way for someone to know what to do without already having pre-existing knowledge of how the card works that is different from it being worded.  Simply reading Adrenaline, Druidic Staff, Animate Weapon, and Basilisk Blood comes to a conclusion different than what actually happens.

3) This is either a bug and should not work this way or the text on the cards needs to be changed to reflect what actually happens.  If you ask any body who has never played this game what they think will happen in that scenario simply by reading the cards I would assume none, if not just a few, would ever believe that druidic staff would still heal 20 despite having basilisk blood played on it.

Offline TribalTrouble

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Re: animate weapon/Adrenaline/Druidic Staff/Basilisk Blood Etc. https://elementscommunity.org/forum/index.php?topic=52093.msg1106994#msg1106994
« Reply #1 on: November 02, 2013, 08:34:23 pm »
I think you'll enjoy reading this: http://elementscommunity.org/forum/tutorials/what-the-cards-don't-tell-you/

Straight from there:
Quote
Creatures with Adrenaline will trigger some effects multiple times. Adrenaline gives the creature multiple turns, not just multiple attacks. This can be an effective way to take down bonewalls, generate more quanta(with creatures that generate quanta each turn) or use other abilities that are activated upon their turn/attack (puffer fish will only have a max of 2 attacks/turns, same for Devourer)
Adrenalined creatures will be affected multiple times by firewall and poison.
Creatures with great than 15 attack power will not gain extra turns from Adrenaline.
Adrenalined Malignant Cells will duplicate multiple times per turn.

Thank you for voicing your opinion on this but it isn't really a bug.

Offline Higurashi

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Re: animate weapon/Adrenaline/Druidic Staff/Basilisk Blood Etc. https://elementscommunity.org/forum/index.php?topic=52093.msg1107088#msg1107088
« Reply #2 on: November 03, 2013, 06:34:04 am »
There's not exactly any room on the card Adrenaline to explain what a "turn" is in a way that your average newbie would understand, so the entire game sticks to one term (attacks), which is less confusing. There's a lot in this game that you can only find out via your own research either by testing yourself or reading about other people who have tested things (as above). This adds to the depth of the game and is something I thoroughly enjoy. Much like figuring out when the AI is triggered to play certain cards.

Not that Adrenaline is a very deep mystery. Anyone playing against Dim shields with Adrenastaffs would notice they don't need to make a successful attack, and spending a turn to get out of delay makes perfect sense too.

It gets more confusing when you notice Scorpions and Devourer/Pest only apply their abilities twice. Sure, it's obvious it's for balance reasons, but what most -won't- notice is that they actually only take a turn on their first and final attack. This takes some serious testing. It has to be done this way because a creature with 0 attack takes 5 turns. Devs on Adren would've been pretty OP.
« Last Edit: November 03, 2013, 06:36:02 am by Higurashi »
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