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gutsyDuck

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adrenaline bugs https://elementscommunity.org/forum/index.php?topic=2246.msg18345#msg18345
« on: January 18, 2010, 12:13:34 pm »
HI ALL !
I tried to build a deck with adrenaline and so far I notice some few things.
Probably bugs :
- puffer fish with adrenaline : 4 attacks but only 2 poisons counter.
- a frozen/congeal creature with adrenaline : frozen for only 1 turn ( same thing with permafrost shield)
- a time bubbled creature with adrenaline  attack half is number of attack, she did'nt  seem to attack if she start the turn bubbled.

Probably feature ;) :
- a poisonned creature with adrenaline : she take all poisons counter as damage per attack ( meaning, a 3/3 with 1 poison counter die in one turn)


Offline jmizzle7

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Re: adrenaline bugs https://elementscommunity.org/forum/index.php?topic=2246.msg18349#msg18349
« Reply #1 on: January 18, 2010, 01:05:47 pm »
Everything you mentioned is how adrenaline works as intended and aren't bugs.

gutsyDuck

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Re: adrenaline bugs https://elementscommunity.org/forum/index.php?topic=2246.msg18350#msg18350
« Reply #2 on: January 18, 2010, 01:13:28 pm »
ok, but where can I find an exhaustive explanation of how adrenaline works ?
As I find nothing in the forum and the wiki did'nt mention adrenaline in card références.
It's not an attack, it's just a request.

Delreich

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Re: adrenaline bugs https://elementscommunity.org/forum/index.php?topic=2246.msg18352#msg18352
« Reply #3 on: January 18, 2010, 01:29:18 pm »
We're kind of in between wikis at the moment, and don't really have all that many contributors either, so the card list isn't quite up to date.
A search got me this: http://elementsthegame.wikia.com/wiki/Adrenaline (http://elementsthegame.wikia.com/wiki/Adrenaline)
In the Cards section of the forum, there's this: http://elementscommunity.org/forum/index.php/topic,1954.0.html (http://elementscommunity.org/forum/index.php/topic,1954.0.html) (and this (http://elementscommunity.org/forum/index.php/topic,1403.0.html), from when it was in development)

The multiple attacks means that most things that happen during that part of the turn also happens multiple times, so time bubble and freeze effects are shortened, infection kills faster etc.
There are a few exceptions though. Empathic Bond's effect only happens once (because it's a separate card, presumably), puffer fishes only poison twice (for balance reasons).
Not sure about how Devourers' quanta drain works with adrenaline, and there might be some other exception that I've missed.

gutsyDuck

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Re: adrenaline bugs https://elementscommunity.org/forum/index.php?topic=2246.msg18353#msg18353
« Reply #4 on: January 18, 2010, 01:38:58 pm »
thanks delreich for the links, I never found the third one, burried under all the post on adrenaline....

Waerloga

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Re: adrenaline bugs https://elementscommunity.org/forum/index.php?topic=2246.msg18478#msg18478
« Reply #5 on: January 19, 2010, 04:03:12 am »
Quote
Everything you mentioned is how adrenaline works as intended and aren't bugs.
I just started a thread in regards to puffer fish and adrenaline and then saw this one below.  If a puffer fish attacks 4 times and has 4 successful attacks, why is it intended for only 2 poison counters to be added, if puffer fish's abilities says add a poison counter for each successful attack?

Offline jmizzle7

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Re: adrenaline bugs https://elementscommunity.org/forum/index.php?topic=2246.msg18484#msg18484
« Reply #6 on: January 19, 2010, 05:09:08 am »
Because Zanzarino changed the way adrenaline works with Arsenic and Puffer Fish to work only every other attack. He changed it because it would be too overpowered otherwise. The same is true with Devourers/Pests.

 

blarg: