Hi. Recently thought of an adrenaline acceleration deck, to get hard hitters fast, it works great... Except one tiny problem. Sometimes one of the minor hits actually heals the enemy.
It'll do something like 3 5 -3. Your creature will still end with 7 damage, but it won't actually deal that, presumabley because the game isn't programmed to use the acceleration attack with changing attack inbetween hits.
I believe it only does this at one or two stages from the transistion of 1 damage to 20+ damage, and it doesn't really nerf the effect much, but it's obviously a glitch so i thought i'd point it out.