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Sghignifiss

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Abilities cost lost on cancel action [Not a bug] https://elementscommunity.org/forum/index.php?topic=26478.msg336750#msg336750
« on: May 19, 2011, 10:30:50 am »
Hi all, I've noticed that if I activate a creature ability and then change my mind and push the "Cancel" button instead of choosing a target for the ability, I loose the quantum for that ability even if I haven't used it. The same thing doesn't happen if I activate a card form my hand, for example a Mutation spell, and then push the "Cancel" button when I have to choose a target: in this case the quantum amount lost when I clicked on "Mutation" is added again in my reserve.

Offline Ryli

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Re: Abilities cost lost on cancel action [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=26478.msg336751#msg336751
« Reply #1 on: May 19, 2011, 10:32:49 am »
This is intended. You just have to be more careful with activating creature abilities in future.

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Re: Abilities cost lost on cancel action [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=26478.msg336753#msg336753
« Reply #2 on: May 19, 2011, 10:33:54 am »
Not a bug. It is an intentional design to prevent some rapid click/canceling bugs.
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Re: Abilities cost lost on cancel action [Unconfirmed] https://elementscommunity.org/forum/index.php?topic=26478.msg336754#msg336754
« Reply #3 on: May 19, 2011, 10:35:08 am »
Not a bug.

Players with slow CPU's managed to activate a creature skill, play a card and use the "cancel" button in a rapid sequence to re-use cards in an infinite loop.

In 1.25, after using a creature skill, a 1/10 of a second pause is added (same as the one used for playing a new card). It is the time required for the script to complete its function, during that time a new command (another creature skill, card, etc.) can not be used.

P.S. : this is also the reason why creature's skills do not have a "real" cancel option; giving back the cost of the skill would create a huge array of fast click combos and it would force me to make the UI much less fluid to keep control of all the possible exploits.
It is not because, as commonly believed, I am punishing the player for a bad choice. I said something similar once in the flash forum, but I was joking, and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
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Sghignifiss

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Re: Abilities cost lost on cancel action [Not a bug] https://elementscommunity.org/forum/index.php?topic=26478.msg336823#msg336823
« Reply #4 on: May 19, 2011, 01:48:57 pm »
Ok I didn't know thank you for the answers ^_^

 

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