Web is, in my opinion, very useful as it is. It's not so much underused as it is underdiscussed. It hasn' t been subject of discussion much because it's fine as it is.I agree with him. Maybe more would be done with air cards and it's ability in the game future too.
Another reason why web, no the most fearsome ability of all, is never discussed is because the two creatures using it (phase and flesh recluses) have a great damage:cost ratio. The creatures are strong for their cost and the web ability is just a little extra something.
Needless to say I voted for no change.
The delay feature only works if the creature is airborneIdea of buffing Web is good, but we should promote airborne, airborne mustn't be a penalty! So quoted text is very bad idea.
I don't think we need a web upgrade, we just need more relevant uses for airborne. Currently, all it does it get around wings and get a bonus from sky blitz. Once we get more cards that refer to airborne, web will be better. I;m not sure when that will be, I have played since March and haven't seen any new cards added yet, but supposedly some new shards are in the works; no idea how long that will be, though.And prevents Guard from damaging them. ::)
further damage from recently played creatures, but that's just fine.What?
You can't web them until they've already attacked once.further damage from recently played creatures, but that's just fine.What?
So it wasn't always 100% accuracy? Huh..
Anyways, if it wasn't 100% already I'm supporting this.
Hmm... It's not really a good idea to make an exception only for 1 card
Hmm... It's not really a good idea to make an exception only for 1 card
Say it to this card:
It makes exception for all airborne :air creatures, not just 1 card.
One card that is currently overpowered, and one ability that, as it stands now, is useless to most decks. Made even worse now that most mono/duo airs use shard of freedom.Hmm... It's not really a good idea to make an exception only for 1 card
Say it to this card:
It makes exception for all airborne :air creatures, not just 1 card.
The 'can't be evaded' (because the change is equivalent to that) is only for 1 card.
The Holy Light is not for 1 card, but has a potential with 1 card. In upped, it's a cheap CC against :death :darkness with a + healing.
One card that is currently overpowered, and one ability that, as it stands now, is useless to most decks. Made even worse now that most mono/duo airs use shard of freedom.Hmm... It's not really a good idea to make an exception only for 1 card
Say it to this card:
It makes exception for all airborne :air creatures, not just 1 card.
The 'can't be evaded' (because the change is equivalent to that) is only for 1 card.
The Holy Light is not for 1 card, but has a potential with 1 card. In upped, it's a cheap CC against :death :darkness with a + healing.
I've changed my mind, because if we overbuff the Web ability, the :air + :aether duo will be a terror (chaining 6 Dim. shield and 6 Wings will be 48 turn defense and quintessence on the spider will be a big lock ).
I agree "Web" needs buffing, but giving 100% accuracy would just make Wings too powerful. People can play 6 SoFrees (Which is 150%), if "Web" had -75% for the effect of SoFree, having 6 would mean 25% chance to hit :air creatures. There is 100% chance hit on 1-3 SoFrees though. With this it means you get what you wan't but you can't abuse it.
I agree "Web" needs buffing, but giving 100% accuracy would just make Wings too powerful. People can play 6 SoFrees (Which is 150%), if "Web" had -75% for the effect of SoFree, having 6 would mean 25% chance to hit :air creatures. There is 100% chance hit on 1-3 SoFrees though. With this it means you get what you wan't but you can't abuse it.
It would be annoying, sure. But note that SoFree isn't used too often. Chances are, you can still end up with a good winning streak in PvP. The Arena, however is a different story.I agree "Web" needs buffing, but giving 100% accuracy would just make Wings too powerful. People can play 6 SoFrees (Which is 150%), if "Web" had -75% for the effect of SoFree, having 6 would mean 25% chance to hit :air creatures. There is 100% chance hit on 1-3 SoFrees though. With this it means you get what you wan't but you can't abuse it.
It would be OP in pvp1 sure, where the players dont know how to vs Wings.Just amass quanta and airbourne creatures. Because we're talking about web, we'll assume you have airbourne creatures. Therfore the web ability wouldnt be OP with 100% accuracy on airborne creatures because its easy to play around wings. However it is very very frustrating as the wings player when you go to web an opponent who laid down a bunch of creatures then half your webs miss, only blocking ~1/4 of their creatures and you get bursted down.
Making it 100% doesn't make Wings too powerful. It only puts it back to the current meta in the shardless environment. Wings + web is rarely even used in competitive PVP. While on arena, a deck that doesn't have a way around a full block shield will suck anyway (Dim Shield says hello).Decks don't need a card to get around shields to do fine, they are just screwed in the event shields do pop up usually.
And of course, SoFr is in need of a nerf in its current state, and seeing that it's the only card affected by 100% web, I don't see how this is a bad idea.
Spiders/recluses spit webs out into the air. An air creature "dives" down, dodging the web. So web doesn't, and shouldn't, remove dive.Sorry. I meant that if a creature does get hit by a web, it cannot fly anymore so it cannot use "dive" since it is already on the ground.
also, web is for passives on target creature, not actives.
target with <3 health will get delayed for 1 turn XDEh. Why not? It sounds good. :D
cos why not?
yes this is a bad idea and yes i know that full well while posting this
Lack of flying≠Diving
That being said, I'd like to say that I think using webbed on a pegasus or a wyrm should prevent it from using dive. Also, even though its probably because they (various opponents) are using mitosis and I'm kinda indenial (I don't know if this is working like mitosis says, making it generate a copy of the creatures card, appearing just like it had been summoned from your hand with flying on it, or if players really are using PU | TU on webbed creatures and coming up with flying creautures).
I know we're talking about elements here, but by that logic you could have a graviton mercenary climb onto aand jump off of it and use "dive" for two air quanta or something or, better yet, use 2 gravity for the same effect... it just, just... no.
birds IRL (yes, I know elements is an extremely abstract game, and I appreciate that) that dive for their prey, like eagles, tend to use their wings to glide, or at least stop themselves from dying on face-plant-contact. Point is that at least something should be done for creatures still using dive ability after not being able to fly. There's a reason that only flying creatures are affected by sky blitz.