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Elements the Game => Game Suggestions and Feedback => Buff This Card! => Topic started by: maverixk on June 15, 2011, 05:39:45 pm

Title: 'Web' ability
Post by: maverixk on June 15, 2011, 05:39:45 pm
Okay, so I think web is pretty much one of the least commonly used abilities in the game, and even with adding the airborne status to some new creatures i think it will stay that way. So I have thought of a buff for the ability: When you use Web on an airborne creature, it delays target creature for one turn. The delay feature only works if the creature is airborne, so if you've already used web on that creature, or if it's not airborne, there's no delay, just a waste of air quanta.       
Title: Re: Web upgrade?
Post by: Calindu on June 15, 2011, 05:42:30 pm
Did you hear about wings?
Title: Re: Web upgrade?
Post by: Jocko on June 15, 2011, 05:43:40 pm
No. Just no.
Title: Re: Web upgrade?
Post by: Higurashi on June 15, 2011, 05:47:00 pm
Not a bad suggestion, but I'm sure the Airborne status will get more innovative uses in the future. This one just feels taken by Warden already, and a Wings deck is also powerful enough already.
Title: Re: Web upgrade?
Post by: maverixk on June 15, 2011, 05:50:16 pm
Ok Higurashi,, i see what you're saying. Just thought I'd throw the idea out there.
Title: Re: Web upgrade?
Post by: Jappert on June 15, 2011, 05:55:15 pm
Web is, in my opinion, very useful as it is. It's not so much underused as it is underdiscussed. It hasn' t been subject of discussion much because it's fine as it is.

Another reason why web, no the most fearsome ability of all, is never discussed is because the two creatures using it (phase and flesh recluses) have a great damage:cost ratio. The creatures are strong for their cost and the web ability is just a little extra something.

Needless to say I voted for no change.
Title: Re: Web upgrade?
Post by: Toxx on August 09, 2011, 12:57:36 pm
Web is, in my opinion, very useful as it is. It's not so much underused as it is underdiscussed. It hasn' t been subject of discussion much because it's fine as it is.

Another reason why web, no the most fearsome ability of all, is never discussed is because the two creatures using it (phase and flesh recluses) have a great damage:cost ratio. The creatures are strong for their cost and the web ability is just a little extra something.

Needless to say I voted for no change.
I agree with him. Maybe more would be done with air cards and it's ability in the game future too.
Title: Re: Web upgrade?
Post by: Atico on August 09, 2011, 01:53:29 pm
Quote
The delay feature only works if the creature is airborne
Idea of buffing Web is good, but we should promote airborne, airborne mustn't be a penalty! So quoted text is very bad idea.
Title: Re: Web upgrade?
Post by: dragonsdemesne on August 10, 2011, 12:09:27 am
I don't think we need a web upgrade, we just need more relevant uses for airborne.  Currently, all it does it get around wings and get a bonus from sky blitz.  Once we get more cards that refer to airborne, web will be better.  I;m not sure when that will be, I have played since March and haven't seen any new cards added yet, but supposedly some new shards are in the works; no idea how long that will be, though.
Title: Re: Web upgrade?
Post by: omegareaper7 on August 10, 2011, 12:37:39 am
I don't think we need a web upgrade, we just need more relevant uses for airborne.  Currently, all it does it get around wings and get a bonus from sky blitz.  Once we get more cards that refer to airborne, web will be better.  I;m not sure when that will be, I have played since March and haven't seen any new cards added yet, but supposedly some new shards are in the works; no idea how long that will be, though.
And prevents Guard from damaging them.  ::)
Title: Re: Web upgrade?
Post by: dragonsdemesne on August 10, 2011, 03:56:18 am
Oh yeah, I always forget about guard, since the only creature with it, iridium/vanadium warden, has 0 attack and so it doesn't matter if they have airborne or not unless you buff it, or get guard from mutation on a creature with more attack than 0.  I've been screwed more than once by forgetting this...  >:(
Title: Re: Web upgrade?
Post by: Pineapple on August 10, 2011, 04:16:49 am
I like this suggestion, and think it should be implemented because it can't really harm the meta-game. As for "wing decks make web good enough," airborne creatures will only be delayed one turn, as opposed to not hitting through the wings because they've lost airborne, since this buff doesn't really benefit wings decks (except you get to keep one creature from going through for one turn when if shield is destroyed that turn). It's a flavorful buff, is something is flying around and gets stuck in a giant spider web, it'll be caught, not just grounded.
Title: Re: Web upgrade?
Post by: Naesala on August 10, 2011, 10:59:11 pm
Don't spiders feed on what they catch in their webs? So an idea could be to deal 1 damage and heal 1 damage from the use of web. But I'm more for leave it alone and greatly increase the importance of airborne monsters.
Title: Re: Web upgrade?
Post by: Jocko on August 11, 2011, 02:50:18 am
I like it the way it is. Maybe would become more useful if airborne creatures had another function rather than bypassing wings and skyblitzing. Only thing that bothers me is the 1 turn delay and further damage from recently played creatures, but that's just fine.
Title: Re: Web upgrade?
Post by: maverixk on August 11, 2011, 02:54:01 am
further damage from recently played creatures, but that's just fine.
What?
Title: Re: Web upgrade?
Post by: Pineapple on August 11, 2011, 03:26:30 am
further damage from recently played creatures, but that's just fine.
What?
You can't web them until they've already attacked once.


Everyone's bringing up how web would be better if airborne was more useful, but if airborne was useful, would this flavor buff make web OP? Why can't we have both?
Title: 'Web' ability
Post by: Submachine on December 18, 2013, 09:08:42 pm
The subjects of my topic are spiders|recluses.



I think they should both target airborne creatures with 100% accuracy. This ability's point is to prevent SoFree abuse and penetrating through wings, so an airborne creature that is protected by 4+ SoFrees should be able to be targeted too. I know that this would create a loophole in logic, but balance-wise, this may work.

What do you think? I put up a poll.
Title: Re: 'Web' ability
Post by: farscape on December 18, 2013, 09:17:38 pm
Balance, huh ? Interesting notion....

SoFre is OP, so I'd support this. You could claim, that throwing a web does not need precise targeting, i.e. the flying creature flies into the web if its placed anywhere within its trajectory.

Title: Re: 'Web' ability
Post by: dragtom on December 18, 2013, 09:45:15 pm
or, you know, the webs don't get thrown.
Those airborne creatures never saw it coming

I like this idea.
Title: Re: 'Web' ability
Post by: timetock on December 19, 2013, 05:55:48 am
Supported and following.
Title: Re: 'Web' ability
Post by: Keolino on December 19, 2013, 07:02:47 am
Supporting. Web needs more love, and I really like the change you proposed.
Title: Re: 'Web' ability
Post by: Submachine on January 18, 2014, 01:47:23 pm
Thanks for all the support. :) We got a lot of upvotes.
Title: Re: 'Web' ability
Post by: grimdragon64 on January 18, 2014, 09:06:09 pm
So it wasn't always 100% accuracy? Huh..

Anyways, if it wasn't 100% already I'm supporting this.
Title: Re: 'Web' ability
Post by: Pineapple on January 18, 2014, 09:11:30 pm
So it wasn't always 100% accuracy? Huh..

Anyways, if it wasn't 100% already I'm supporting this.

It's 100% accuracy unless the airborne creature is Air and its controller also owns copies of Shard of Freedom.
Title: Re: 'Web' ability
Post by: Submachine on January 18, 2014, 09:17:08 pm
Yes, what I mean that it should even hit targets when they are under the effect of SoFrees.

Edit: for :air creatures only. SoFree only protects airborne :air creatures from targetting, but web still needs to hit those.
Title: Re: 'Web' ability
Post by: dark ripper on January 18, 2014, 09:20:38 pm
Of course yes, SoFre is kinda OP and anyway the whole point of "web" is to catch airborne creatures. So yes 100% accuracy.
Title: Re: 'Web' ability
Post by: grimdragon64 on January 18, 2014, 09:39:59 pm
Oh. Of course it should also hit SoFr'd creatures. Still supporting :D
Title: Re: 'Web' ability
Post by: HiresDaedalus on January 29, 2014, 02:00:42 am
Shard of Freedom costs 2/1 :air web costs 1 :air on a non  :air creature to negate it, sounds fair.
Title: Re: 'Web' ability
Post by: Zergva on January 29, 2014, 08:07:00 pm
Hmm... It's not really a good idea to make an exception only for 1 card, but what if the ability will not need targeting? As like:

I, Web: Next attacking airborne creature loses it's airborne ability (additive). Can be used multiple times per turn.

II, Web: Every airborne creature loses it's airborne ability. Lasts 1 turn.

And as you can see, there's a bit buffing on this ability. Coz, it's need it.
Title: Re: 'Web' ability
Post by: Submachine on January 30, 2014, 12:27:09 am
Hmm... It's not really a good idea to make an exception only for 1 card

Say it to this card:

It makes exception for all airborne :air creatures, not just 1 card.
Title: Re: 'Web' ability
Post by: Zergva on January 30, 2014, 11:44:01 am
Hmm... It's not really a good idea to make an exception only for 1 card

Say it to this card:

It makes exception for all airborne :air creatures, not just 1 card.

The 'can't be evaded' (because the change is equivalent to that) is only for 1 card.

The Holy Light is not for 1 card, but has a potential with 1 card. In upped, it's a cheap CC against  :death  :darkness with a + healing.
Title: Re: 'Web' ability
Post by: omegareaper7 on January 30, 2014, 03:44:34 pm
Hmm... It's not really a good idea to make an exception only for 1 card

Say it to this card:

It makes exception for all airborne :air creatures, not just 1 card.

The 'can't be evaded' (because the change is equivalent to that) is only for 1 card.

The Holy Light is not for 1 card, but has a potential with 1 card. In upped, it's a cheap CC against  :death  :darkness with a + healing.
One card that is currently overpowered, and one ability that, as it stands now, is useless to most decks. Made even worse now that most mono/duo airs use shard of freedom.
Title: Re: 'Web' ability
Post by: Submachine on January 30, 2014, 05:05:12 pm
Anyway, an exception for only 1 card is much easier to code into the game than for more cards.
Title: Re: 'Web' ability
Post by: Zergva on January 30, 2014, 06:40:09 pm
Hmm... It's not really a good idea to make an exception only for 1 card

Say it to this card:

It makes exception for all airborne :air creatures, not just 1 card.

The 'can't be evaded' (because the change is equivalent to that) is only for 1 card.

The Holy Light is not for 1 card, but has a potential with 1 card. In upped, it's a cheap CC against  :death  :darkness with a + healing.
One card that is currently overpowered, and one ability that, as it stands now, is useless to most decks. Made even worse now that most mono/duo airs use shard of freedom.

Actually, the exceptional buff still will be not enough to compensate against SoFree.  :air is fast, cheap and has a good amount of CC-s. I don't think you'll live enough to 'partly lobotomize' 3-4 creature and you need to CC them too.

I've changed my mind, because if we overbuff the Web ability, the  :air +  :aether duo will be a terror (chaining 6 Dim. shield and 6 Wings will be 48 turn defense and quintessence on the spider will be a big lock ).

Not a metabreaker, not a big bang, makes a card a bit more useful and I'm always thought that these creatures only got good stats to compensate the ability.  So I agree with this slight buff.
Title: Re: 'Web' ability
Post by: Aneninen on May 16, 2014, 06:41:20 am
I've changed my mind, because if we overbuff the Web ability, the  :air +  :aether duo will be a terror (chaining 6 Dim. shield and 6 Wings will be 48 turn defense and quintessence on the spider will be a big lock ).

Quint-ing the Spiders slows the things down since you have to draw both cards. The Spiders are not sturdy at all, without immortality they can be taken out easily. Also, the shields themselves can be removed too and the whole concept is worth nothing against Momentum.
Title: Re: 'Web' ability
Post by: Leodip on May 16, 2014, 12:48:55 pm
If you needed a better example than Holy Light, Purify is one.

I support this BTW
Title: Re: 'Web' ability
Post by: Espithel on May 17, 2014, 01:16:10 am
Death has poison, and aether has SoW/Psion.

I question how much the change will actually do, given how web is given to the two elements who honestly don't need it.
Earth and life are two entirely different stories...

Eh, support.
Title: Re: 'Web' ability
Post by: Ginyu on August 16, 2014, 05:11:56 pm
Buffing a weak ability and nerfing an OP card sounds great! I like that idea, and I think 91.7 % for "Yes" is screaming very loudly.
Title: Re: 'Web' ability
Post by: Shinki12345 on September 22, 2014, 05:46:05 pm
Oh for the love of god please implement this. It's such a useless ability since it's so counter intuitive that the only targets for web have target protection. T-T
Title: Re: 'Web' ability
Post by: Robsta43 on November 25, 2014, 11:46:58 pm
My first reaction was no.  Web was an ability added for free to creatures that were pretty balanced before having the web ability.  Why would you want to buff this ability?

Then I read the post and realized the proposed buff wouldn't really make web or the creatures that use it any more powerful then they are right now, rather what we have is creating counter play to a currently OP combo that needs counter play.  Therefore I agree, yes, do this buff please. 

SoFree will still be good against any deck that doesn't have spiders, and against decks that have spiders without  :air (such as mono-death rushes). 
Title: Re: 'Web' ability
Post by: bossitron on November 26, 2014, 09:03:37 am
Buff please!
Title: Re: 'Web' ability
Post by: Platformz on January 10, 2015, 01:50:38 pm
I agree "Web" needs buffing, but giving 100% accuracy would just make Wings too powerful. People can play 6 SoFrees (Which is 150%), if "Web" had -75% for the effect of SoFree, having 6 would mean 25% chance to hit  :air creatures. There is  100% chance hit on 1-3 SoFrees though. With this it means you get what you wan't but you can't abuse it.
Title: Re: 'Web' ability
Post by: Espithel on January 13, 2015, 08:19:20 am
I agree "Web" needs buffing, but giving 100% accuracy would just make Wings too powerful. People can play 6 SoFrees (Which is 150%), if "Web" had -75% for the effect of SoFree, having 6 would mean 25% chance to hit  :air creatures. There is  100% chance hit on 1-3 SoFrees though. With this it means you get what you wan't but you can't abuse it.

Wings + spider isn't a commonly used deck, regardless of whether SouFflé is in its meta, or not.
Title: Re: 'Web' ability
Post by: CrockettRocket on January 13, 2015, 05:53:01 pm
I agree "Web" needs buffing, but giving 100% accuracy would just make Wings too powerful. People can play 6 SoFrees (Which is 150%), if "Web" had -75% for the effect of SoFree, having 6 would mean 25% chance to hit  :air creatures. There is  100% chance hit on 1-3 SoFrees though. With this it means you get what you wan't but you can't abuse it.

It would be OP in pvp1 sure, where the players dont know how to vs Wings.
Just amass quanta and airbourne creatures. Because we're talking about web, we'll assume you have airbourne creatures. Therfore the web ability wouldnt be OP with 100% accuracy on airborne creatures because its easy to play around wings. However it is very very frustrating as the wings player when you go to web an opponent who laid down a bunch of creatures then half your webs miss, only blocking ~1/4 of their creatures and you get bursted down.
Title: Re: 'Web' ability
Post by: Platformz on January 14, 2015, 03:57:31 pm
I agree "Web" needs buffing, but giving 100% accuracy would just make Wings too powerful. People can play 6 SoFrees (Which is 150%), if "Web" had -75% for the effect of SoFree, having 6 would mean 25% chance to hit  :air creatures. There is  100% chance hit on 1-3 SoFrees though. With this it means you get what you wan't but you can't abuse it.

It would be OP in pvp1 sure, where the players dont know how to vs Wings.
Just amass quanta and airbourne creatures. Because we're talking about web, we'll assume you have airbourne creatures. Therfore the web ability wouldnt be OP with 100% accuracy on airborne creatures because its easy to play around wings. However it is very very frustrating as the wings player when you go to web an opponent who laid down a bunch of creatures then half your webs miss, only blocking ~1/4 of their creatures and you get bursted down.
It would be annoying, sure. But note that SoFree isn't used too often. Chances are, you can still end up with a good winning streak in PvP. The Arena, however is a different story.
My idea now is for when 6 SoFrees are played, the % increase stops so it won't be really OP. This can open a potential for Fractal.
P.S. Plague and Thunderstorm can be used as CC.
Title: Re: 'Web' ability
Post by: Sera on January 16, 2015, 01:10:05 pm
Making it 100% doesn't make Wings too powerful. It only puts it back to the current meta in the shardless environment. Wings + web is rarely even used in competitive PVP. While on arena, a deck that doesn't have a way around a full block shield will suck anyway (Dim Shield says hello).

And of course, SoFr is in need of a nerf in its current state, and seeing that it's the only card affected by 100% web, I don't see how this is a bad idea.
Title: Re: 'Web' ability
Post by: Platformz on January 16, 2015, 04:04:13 pm
If "Web" does get buffed, it should also remove "Dive" since it makes sense. 100% accuracy sounds fair at this point since most SoFree decks are fast and often are just used to grind now.
I guess I support this a bit more now.  ;)
Title: Re: 'Web' ability
Post by: CrockettRocket on January 16, 2015, 06:34:12 pm
Spiders/recluses spit webs out into the air. An air creature "dives" down, dodging the web. So web doesn't, and shouldn't, remove dive. 

also, web is for passives on target creature, not actives.
Title: Re: 'Web' ability
Post by: omegareaper7 on January 16, 2015, 10:43:31 pm
Making it 100% doesn't make Wings too powerful. It only puts it back to the current meta in the shardless environment. Wings + web is rarely even used in competitive PVP. While on arena, a deck that doesn't have a way around a full block shield will suck anyway (Dim Shield says hello).

And of course, SoFr is in need of a nerf in its current state, and seeing that it's the only card affected by 100% web, I don't see how this is a bad idea.
Decks don't need a card to get around shields to do fine, they are just screwed in the event shields do pop up usually.

I agree though, give it 100% chance to remove airborne, no reason not to.
Title: Re: 'Web' ability
Post by: Platformz on January 17, 2015, 05:32:12 am
Spiders/recluses spit webs out into the air. An air creature "dives" down, dodging the web. So web doesn't, and shouldn't, remove dive. 

also, web is for passives on target creature, not actives.
Sorry. I meant that if a creature does get hit by a web, it cannot fly anymore so it cannot use "dive" since it is already on the ground.

Also, even if "web" is meant for hitting passives, not being able to fly stops you from diving down from above. Same reason why Sky Blitz does not work on non-flying creatures.
Title: Re: 'Web' ability
Post by: dawn to dusk on January 17, 2015, 05:41:21 am
target with <3 health will get delayed for 1 turn XD

cos why not?

yes this is a bad idea and yes i know that full well while posting this
Title: Re: 'Web' ability
Post by: Platformz on January 17, 2015, 06:00:13 am
target with <3 health will get delayed for 1 turn XD

cos why not?

yes this is a bad idea and yes i know that full well while posting this
Eh. Why not? It sounds good.   :D
Title: Relationship Between Web and Dive
Post by: seulintse on May 30, 2015, 03:59:39 am
Lack of flying≠Diving

That being said, I'd like to say that I think using webbed on a pegasus or a wyrm should prevent it from using dive. Also, even though its probably because they (various opponents) are using mitosis and I'm kinda indenial (I don't know if this is working like mitosis says, making it generate a copy of the creatures card, appearing just like it had been summoned from your hand with flying on it, or if players really are using PU | TU on webbed creatures and coming up with flying creautures).
Title: Re: Relationship Between Web and Dive
Post by: Treldon on May 30, 2015, 04:49:19 pm
Lack of flying≠Diving

That being said, I'd like to say that I think using webbed on a pegasus or a wyrm should prevent it from using dive. Also, even though its probably because they (various opponents) are using mitosis and I'm kinda indenial (I don't know if this is working like mitosis says, making it generate a copy of the creatures card, appearing just like it had been summoned from your hand with flying on it, or if players really are using PU | TU on webbed creatures and coming up with flying creautures).

I have moved your post here because it can be considered a buff for Web.

That being said, I do not necessarily agree with you. I understand your logic that normally a flying creature would dive onto its target. But another creature could climb a rock, tree, etc and jump onto its target, thus having the same effect. Also, I believe Mutation can create non-flying creatures with Dive ability (need confirmation of it though)
Title: Re: 'Web' ability
Post by: seulintse on May 30, 2015, 04:55:28 pm
I know we're talking about elements here, but by that logic you could have a graviton mercenary climb onto a and jump off of it and use "dive" for two air quanta or something or, better yet, use 2 gravity for the same effect... it just, just... no. EDIT: 1. thx for moving the post, treldon, prolly should've looked (this thread is so old its here from the last time I played elements, like seven months ago or something) and 2. I have confirmed (A.K.A. saw it with my own eyes ;P   ) that using PU on a webbed creature still gives the copy flying.
Title: Re: 'Web' ability
Post by: Espithel on May 30, 2015, 05:00:35 pm
I know we're talking about elements here, but by that logic you could have a graviton mercenary climb onto a and jump off of it and use "dive" for two air quanta or something or, better yet, use 2 gravity for the same effect... it just, just... no.

(http://i.imgur.com/Uhn07mR.png)
I don't see your point. Jumping off of a massive dragon to dive seems plausible.
Title: Re: 'Web' ability
Post by: seulintse on May 30, 2015, 05:05:37 pm
birds IRL (yes, I know elements is an extremely abstract game, and I appreciate that) that dive for their prey, like eagles, tend to use their wings to glide, or at least stop themselves from dying on face-plant-contact. Point is that at least something should be done for creatures still using dive ability after not being able to fly. There's a reason that only flying creatures are affected by sky blitz.
Title: Re: 'Web' ability
Post by: Treldon on May 30, 2015, 05:10:31 pm
@Frozen
Completely plausible. Not necessarily a good idea, but it can be done.

Plus in my example it's nowhere as fatal a dive as from a Massive Dragon. Just an Aerial Takedown or something.

birds IRL (yes, I know elements is an extremely abstract game, and I appreciate that) that dive for their prey, like eagles, tend to use their wings to glide, or at least stop themselves from dying on face-plant-contact. Point is that at least something should be done for creatures still using dive ability after not being able to fly. There's a reason that only flying creatures are affected by sky blitz.

Hawks: they dive onto their target, grab it, then fall down (controlled fall, but still fall) with the prey to the ground, never once releasing it.


But as I said, you don't have to go to fatal heights to increase damage done. If you jump down from the first floor (being the first floor above ground level) onto someone, you can easily survive with no harm. Your target not so much...
Title: Re: 'Web' ability
Post by: TeRevised on September 01, 2019, 04:31:34 pm
Web buff:
"Target Creature gets -1|0 and loses Airborne state. Dive is thus disabled."
Dive text:
"Double this unit's Attack for this turn if it's Airborne".
blarg: