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Elements the Game => Game Suggestions and Feedback => Buff This Card! => Topic started by: ratcharmer on March 23, 2011, 03:59:09 pm

Title: [Official] Vulture | Condor
Post by: ratcharmer on March 23, 2011, 03:59:09 pm
Okay, so it isn't the weakest card out there, but I think vulture needs some love.

Even in decks like fractal retrovirus or fractal sparks that specialize in triggering lots of death effects Ivory dragon is the preferred creature for damage dealing over condor. It seems like since soul catcher came out this guy's just been outclassed.

(http://elementscommunity.org/images/Cards/Vulture.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/Condor.png)

I'm not looking for a huge buff here, just a small stat boost or maybe -1 cost.
Title: Re: Vulture | Condor
Post by: Isei on March 24, 2011, 12:01:31 am
I feel like even more of a buff than that would be needed.  Small creatures that need help from other cards are just not what the vast majority of decks need.
Title: Re: Vulture | Condor
Post by: Nepycros on March 24, 2011, 12:04:50 am
You talk of Fractal Retroviruses but... what about Fractal Condors? 8)

Seriously though, you guys aren't openin' your mind, which is why I recommend this prescription where...

Jokes aside, it's my honest opinion that it's better to increase the number of creatures that benefit from death than the dying creatures themselves!
Title: Re: Vulture | Condor
Post by: AnoverX on March 27, 2011, 03:18:52 pm
scavenger is a VERY POWERFUL skill on a DEATH creature, because it works perfectly with the death CC cards.

no buff needed.
Title: Re: Vulture | Condor
Post by: ddevans96 on March 27, 2011, 03:28:02 pm
A powerful skill on a weak creature does not make a powerful creature. Vulture definitely needs more HP or a lower cost.
Title: Re: Vulture | Condor
Post by: AnoverX on March 27, 2011, 03:52:18 pm
A powerful skill on a weak creature does not make a powerful creature. Vulture definitely needs more HP or a lower cost.
A powerful skill on a strong/cheap creature make an op creature.
Title: Re: Vulture | Condor
Post by: ztormtrooper on March 27, 2011, 04:07:57 pm
A powerful skill on a weak creature does not make a powerful creature. Vulture definitely needs more HP or a lower cost.
A powerful skill on a strong/cheap creature make an op creature.
well do you know how long it takes for the vulture or condor to be in a pwnage stage? I mean if your facing RoL/hope not long but if you facing high hp creature long. However a -1 cost make it  2 cost is gonna be good for it.
Title: Re: Vulture | Condor
Post by: Rastafla on March 27, 2011, 04:09:55 pm
Lower cost. Everything with death is so delayed and thus death is not all that good at control. Scavenge is imho the worst ability there is. The only time its good is under RoF or fractal ball lightning.
Title: Re: Vulture | Condor
Post by: TheIdioticIdiot on March 27, 2011, 04:15:38 pm
I think 2 :death/2 :death is acceptable
Title: Re: Vulture | Condor
Post by: ratcharmer on March 28, 2011, 12:50:09 pm
@Nepycros:
Fractal condor CAN be somewhat effective, but the same deck using Ivory dragons instead can kill FGs ( http://elementscommunity.org/forum/index.php/topic,17967.0.html )
Let's do a side-by-side comparison:
When fractalling dragons, one first uses fractal on retrovirus. This combines with soul catcher to give enough :death to fractal the dragons. This also provides early cc and stalling (by boosting bonewall).
Now for condor. Generally, you want to play the condors first, so they can get boosted when the retroviruses die. This means that a) the initial fractal is more expensive b) your cc and stalling is delayed and c) your attackers still only do 1 damage until the second fractal.
even after the second fractal there's a 1-turn delay before the retroviruses can use their skill, and assuming 8 deaths that turn, the condors are still only at 9 attack versus the dragons 11. Generally by the time the condors can catch up in damage the dragon deck is ready to lay down another fractal of dragons.

@AnoverX:
Why is scavenger particularly strong on a :death card? Death actually doesn't have very good cc.
Compared to other growth abilities scavenger gives less of a boost and needs another card to trigger it, but it can trigger more often and has no quanta cost  to use, so I'd put them about equal. However, vulture/condor starts with worse stats than other growth creatures, and it's more expensive than forest spirit or fire spirit. (the closest growth creatures stat-wise)
Title: Re: Vulture | Condor
Post by: killybob on March 28, 2011, 04:24:47 pm
I think 2 :death/2 :death is acceptable
sounds about right. there is no way it needs a stat boost since you're only gonna play it if you're gonna use it, so soon enough it will become more powerful. 2/2 sounds balanced.
Title: Re: Vulture | Condor
Post by: PlayerOa on April 02, 2011, 05:41:59 pm
Voting for 1|2 unupped and 2|4 upped.
Title: Re: Vulture | Condor
Post by: ninjamaster1991 on April 02, 2011, 06:56:11 pm
Wait. Maybe instead of buffing Vulture, we buff scavenger? Make it give 1|2 or summing.
Title: Re: Vulture | Condor
Post by: killybob on April 02, 2011, 07:55:02 pm
nah i think scavenger skill is fine. nice idea though. i think the easiest way to go is a cost reduction.
Title: Re: Vulture | Condor
Post by: TheForbiddenOracle on April 02, 2011, 08:17:43 pm
I vote for the -1 cost, helps a lot and yet not too much where its OP
Title: Re: Vulture | Condor
Post by: johannhowitzer on April 02, 2011, 10:02:37 pm
Voted for -1 cost since you're looking at a duo (such as Entropy) or relying on the opponent to buff you... but I don't think it needs more than that.  Condor Cat can be pretty scary when you get enough of them out.  And don't forget, this creature stacks with Bone Wall, Boneyard, etc. as passive creature protection.
Title: Re: Vulture | Condor
Post by: cometbah on April 08, 2011, 04:40:58 pm
This is the equivalence of dragons in my trusty Darkness/Death deck. Actually, it's already better than dragons. Remember that with a few Boneyards out, you can kill over, and over, and over, and over again (kill something (an enemy or your own virus) ---> three skeleton for you ---> kill your own skeletons ---> a couple of 4/5 vultures in a single turn). And that's, like the previous post stated, not looking at the fact that I have a massive Bone Wall up, several more in my hands along with a steal or two, and a field of Parasites and skeletons that are more punishing for the opponent to kill than to let live (well.. un-live / live... whatever.)

I did vote for +1 HP to start off, though... but that's just personal greed =9 I could always just pack a Nightfall instead.
Title: Re: Vulture | Condor
Post by: ninjamaster1991 on April 08, 2011, 04:44:53 pm
Um, this is an  :o card in a  :fire/ :death deck, for the massive smiting power of  :fire. You might not even need a buff on it.
Title: Re: Vulture | Condor
Post by: ratcharmer on April 08, 2011, 05:23:00 pm
@Cometbah:
I'm a little confused as to how your  :death / :darkness deck is supposed to work. From the way you're describing it, you kill something to gain skeletons but then since there is no repeatable cc for  :death or :darkness you have to use up a card in order to kill your own 1/1 (2/2 if nightfall is in play) creature and give another creature +1/+1. With enough  vultures this might become workable but by the time you get 3 or 4 vultures in play the game has likely ended already.

@ninjamaster1991:
If you try the same or a similar deck with soulcatcher + dragons I find it usually works better. Again though, I'm not saying this card is totally useless, unlike some (*cough* BUFF FATE EGG *cough*), but vulture decks are almost always outperformed by other cards.
Title: Re: Vulture | Condor
Post by: zse on April 08, 2011, 07:14:47 pm
Voting for 1|2 unupped and 2|4 upped.
This. Both birds still in size range for Oty & Butterfly, but not getting Maxwell'd even with Eclipse on board.
Title: Re: Vulture | Condor
Post by: Neopergoss on April 08, 2011, 08:27:21 pm
but then since there is no repeatable cc for  :death or :darkness
Parasite
Title: Re: Vulture | Condor
Post by: ratcharmer on April 13, 2011, 02:13:15 pm
but then since there is no repeatable cc for  :death or :darkness
Parasite
D'oh!

Not sure how I forgot that since parasite is one of my favorite cards . . .

Still sounds a little slow to me (requires at least 3 cards in play from 2 elements) but definitely more workable.
Title: Re: Vulture | Condor
Post by: Toimu13 on April 15, 2011, 02:16:41 am
Wait. Maybe instead of buffing Vulture, we buff scavenger?
I was thinking give Scavenger +2/+2 but after reading a few post I guess that would be OP.
Title: Re: Vulture | Condor
Post by: Calindu on May 17, 2011, 08:03:43 am
The condor is good,it is the base of "The condor" FG killer,and in combination with some killing spell it can have a good att.
Title: Re: Vulture | Condor
Post by: Time_lord_victorius on May 17, 2011, 08:07:10 pm
thats why i say  :death :darkness :fire combo would work amaisingly using firestorm and firebolt (possibly rage potion) as CC and using  :death :darkness as main cards and support
Title: Re: Vulture | Condor
Post by: DrOctaganapus2 on May 17, 2011, 11:31:17 pm
-1 Cost would be nice...But a decent buff would be cool as well.

Vulture - 1/2
Condor - 2/3

The creature relies on slowly building up power like Otyugh or Forest Spirit but it needs creatures to die unlike Otyugh or Forest Spirit who need a little amount of quanta.
Title: Re: Vulture | Condor
Post by: Higurashi on May 23, 2011, 11:47:27 pm
More starting attack would make this much more useful to me, and it would still be weak. To me it looks pretty menacing and could stand to get anything from +1 to +2 in starting attack. Let's be honest: it still wouldn't be used in competitive PvP decks.
Title: Re: Vulture | Condor
Post by: Tea is good on May 24, 2011, 11:50:56 pm
cost decrease sounds best. Fractal condors/ fractal viruses/Blights
Title: Re: Vulture | Condor
Post by: Neopergoss on May 25, 2011, 01:27:09 pm
Maybe the mechanic could change to buff +2/+2 instead? That'd be interesting.
Title: Re: Vulture | Condor
Post by: Bonestorm on May 25, 2011, 02:02:36 pm
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTK
Title: Re: Vulture | Condor
Post by: MeetJSquared on May 25, 2011, 07:19:16 pm
I think keeping it a cost 2 and making it a 1/1, then 2/2 upped sounds fair.

edit: Maybe even 1/2, then 2/3 upped... I don't think that would be OP.  Input?
Title: Re: Vulture | Condor
Post by: Neopergoss on May 26, 2011, 02:59:01 pm
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTK
That wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.

edit: and I don't think it would even work unupped unless you buffed the vulture first, because the explosion would kill the vulture, too.
Title: Re: Vulture | Condor
Post by: TStar on May 26, 2011, 04:24:27 pm
I've had tons of fun using a :death :air deck with a sprinkling of :fire.  Wings or Bone Wall with Aflatoxin, then UG to make some pretty crazy 20+ attack condors.  Condor and Fire in general are just great together.
Title: Re: Vulture | Condor
Post by: Bonestorm on May 27, 2011, 02:53:41 am
.
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTK
That wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.

edit: and I don't think it would even work unupped unless you buffed the vulture first, because the explosion would kill the vulture, too.
I never said anything about OP/UP, it's two condors btw I was tired when I wrote that. I don't understand what you mean by any shield, the OTK is not including the cells attacking. I've never tried :death/ :fire, maybe it could run in a mod Firestall? You could probably just run it off death mark and lose pends for towers using deadly poisons and condors.. ;O just a thought probably not as efficient. (More instant damage isn't healable through)
Title: Re: Vulture | Condor
Post by: Neopergoss on May 27, 2011, 01:10:19 pm
.
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTK
That wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.

edit: and I don't think it would even work unupped unless you buffed the vulture first, because the explosion would kill the vulture, too.
I never said anything about OP/UP, it's two condors btw I was tired when I wrote that. I don't understand what you mean by any shield, the OTK is not including the cells attacking. I've never tried :death/ :fire, maybe it could run in a mod Firestall? You could probably just run it off death mark and lose pends for towers using deadly poisons and condors.. ;O just a thought probably not as efficient. (More instant damage isn't healable through)
Yeah my mistake it'd actually be pretty hard to stop the damage with a shield.
Title: Re: Vulture | Condor
Post by: Acsabi44 on June 11, 2011, 11:31:05 pm
IMO the card has a niche.

We don't need every card to be *powerful* if it seems weak.
What we need is to ensure that every card *is* played ... somewhere. Condor is.

no buff.
Title: Re: Vulture | Condor
Post by: Camoninja on June 12, 2011, 12:37:19 am
I never see this anywhere. Grinding decks have no use for a 1 attack creature, even if it grows. They take early high damage cards. PvP don't use it because there might not be any targetable creatures, and they can't play it until it's "safe" with a combo card anyway. FG decks might use it because most FGs have creatures, but generally it's better to take a guaranteed growth (in a rainbow you can eventually grow a whole bunch of lava destroyers for twice as fast). I think it does need a rather large buff.
Title: Re: Vulture | Condor
Post by: Thalas on June 15, 2011, 08:46:43 pm
I think what we need isn't buffing Vulture but adding more sacrificial cards into the game
Title: Re: Vulture | Condor
Post by: BluePriest on June 15, 2011, 10:25:59 pm
I like using bone shield to stall, along with aflatoxin, then splashing an air mark. Once the field is full of malignant cells, you play a bone wall, all the condors you saved up, and a lightning.  Its fun. Is it a deadly combo? Yeah. Does it take way too long to set up and will most likely die before its set up? Yeah. You need a way to get a lot of creatures on opponents field for this to be useful, otherwise its a dead card.

Ive got a new way to buff this card.

Vulture 6 :death
5/4
Scavenger

Change it to an offensive card, but slightly more expensive so that its not a rush card.
Title: Re: Vulture | Condor
Post by: The_Mormegil on June 15, 2011, 10:36:45 pm
I like using bone shield to stall, along with aflatoxin, then splashing an air mark. Once the field is full of malignant cells, you play a bone wall, all the condors you saved up, and a lightning.  Its fun. Is it a deadly combo? Yeah. Does it take way too long to set up and will most likely die before its set up? Yeah. You need a way to get a lot of creatures on opponents field for this to be useful, otherwise its a dead card.

Ive got a new way to buff this card.

Vulture 6 :death
5/4
Scavenger

Change it to an offensive card, but slightly more expensive so that its not a rush card.
Except that Death already has Mummy and Recluse...
Title: Re: Vulture | Condor
Post by: BluePriest on June 15, 2011, 10:40:27 pm
Yes, both which are good *rush* cards. This card would be used as a more offensive *non rush* card. Not a card you would use in a pure rush, but in a control deck. Perhaps the stats need to be tweaked some so that it would distinguish itself from the recluze and mummy, however, keeping it a weak card with scavenger to build it up, will keep it a weak card even with scavenger.
Title: [Official] Vulture | Condor
Post by: Etharaes on February 02, 2013, 12:18:14 am
The vulture. It is a good card on paper but is rarely seen in competitve decks, and only 1 deck type can use it semi-effectively. It needs multiple cards to be used (CC) and is rather vulnerable to CC itself. My ideas to buff it are:
-Have it come into play with tthe stats of x|x+1 and x+1|+2. x would be the number of death effects that have occured at any point in the match.
-Make scavenger give the vulture more stats. However, making vulture give higher attack might imbalance it with decks that use the vulture/aflatoxin/mass CC combo.
-A slightly obscure buff would be making scavenger activate when permanents are destroyed along with creatures being killed.
-Simply give it better starting stats (A vanilla buff).
Title: Re: Vulture | Condor
Post by: Chapuz on February 02, 2013, 12:26:41 am
Reducing its cost to 1, like kittens. Then, nova powered Vultures with much more archtypes can be created!
As Vultures usually run with Bone Wall, being that expensive makes it hard to use both cards fast.
Title: Re: Vulture | Condor
Post by: Absol on February 02, 2013, 12:41:42 am
Compare Flesh Spider.

-3 starting attack, same cost. Which means the Scavenger skill costs  the same as 3 attack (3 :underworld).
Is this balanced? Is it situational? How many in-element (or off-element) cards to trigger death effect reliably?

Sure, it's good in Bonestorm or Malignant Storm OTK, but anything else?
Now i don't know whether Scavenger is situational or not. If it is, buff it. If not, then don't.
Just drop the cost by 1 and we're fine. Dropping it by 2 might be too much though.
Title: Re: Vulture | Condor
Post by: BaitaLon on February 03, 2013, 11:41:58 am
Minor buff: 1/2 stats for unupgraded and 2/3 stats for the upgraded one
Title: Re: Vulture | Condor
Post by: TheManuz on February 03, 2013, 12:04:07 pm
Minor buff: 1/2 stats for unupgraded and 2/3 stats for the upgraded one
Agree with this buff!

If you compare with you need 3 death effects to reach the same power (well, Flesh Spider has the Web ability, so it's still powerful than Vulture!).

I think Vulture should be equal to Flesh Spider after 2 or 1 death effect. So either:
or

Now let's compare to : it needs 5 death effects to reach the same attack! And only 1 to reach its HP. So that's an average of 3 death effects (and i'm not considering that ATTACK is worth more than HP).

So even for Condor:
or
Title: Re: Vulture | Condor
Post by: UnderneathTheLens on February 12, 2013, 03:37:53 am
What if the vulture was to gain stats proportional (NOT EQUAL, PROPORTIONAL) to the ATK|HP of the creature that died?

This would make sense thematically as well, since a bigger/stronger/more delicious creature would have more food/nutrition/happiness granting ability.
Title: Re: Vulture | Condor
Post by: Pella on February 12, 2013, 03:51:17 am
What if the vulture was to gain stats proportional (NOT EQUAL, PROPORTIONAL) to the ATK|HP of the creature that died?

This would make sense thematically as well, since a bigger/stronger/more delicious creature would have more food/nutrition/happiness granting ability.
Fascinating idea, and I really like the thematic connection.

How would the proportional thing work?
Title: Re: Vulture | Condor
Post by: Drake_XIV on February 12, 2013, 05:36:12 am
It could possibly be better with a +1 to its health, allowing it to survive Dry Spells and UGs to allow for more flexible deck building regarding Afla and AoE.
Title: Re: Vulture | Condor
Post by: ARTHANASIOS on March 17, 2013, 11:57:54 am
Though not fitting completely with the Vulture's diet, I actually find the idea of buffing it even when permanents are being desrtoyed very interesting with great synnergy with the recently introduced Salvagers. However, EQ and Trident shouldn't buff Vulture|Condor by +3, but by +1 instead. Voted for the respective option.
Title: Re: Vulture | Condor
Post by: pulli23 on April 01, 2013, 03:30:49 pm
I think giving a +2/+2 on death effect will make this even more unique. And changing the upped vulture from 1/2 to 0/1 but with 2 cost instead of 3.. Just to make it a unique creature instead of the standard deal dmg, deal more dmg and do somethign extra to also deal more dmg.
Title: Re: Vulture | Condor
Post by: Poker Alho on April 01, 2013, 03:53:18 pm
i do agree this card needs a buff, i think the simplest would be to up its stats or lower its cost, just to make it a  bit more efficient

OR

i think scavenger should work differently from how it currently works. If you had just one vulture out and a creature dies, it should gain the stats of said creature (although there should be a defined limit, like +4/+4 and some exceptions, like spark, where it should only gain +1/+1 imo). But if you had more vultures out, when a creature dies, its stats should be distributed among them, down to a minimum of +1/+1. Doing this enables strategies where running just 2 or 3 vultures might be better than to do a deck based on them. this change would not harm any current strategy based on them
Title: Re: Vulture | Condor
Post by: Heric the Dark Lord on April 02, 2013, 01:06:06 am
It might need a buff, but It already kills with Mono-death, Air-death, Entropy-death, and theoretically fire-death. All of them have Mass CC effects, combined with bigger control for the stronger monsters. Maybe it being 1/1, 2/3 upped sounds good, but being a mono-fire, I know that when the opponent can kill your monsters reliably, the vulture becomes a tank.
Title: Re: Vulture | Condor
Post by: Poker Alho on April 02, 2013, 08:42:25 am
It might need a buff, but It already kills with Mono-death, Air-death, Entropy-death, and theoretically fire-death. All of them have Mass CC effects, combined with bigger control for the stronger monsters. Maybe it being 1/1, 2/3 upped sounds good, but being a mono-fire, I know that when the opponent can kill your monsters reliably, the vulture becomes a tank.

those decks are not that good/reliable. Vulture is not that good of a card as it is right now, because its ability is dependant on either your creatures or the other deck's creatures dying (alot) for it to grow to become a threat, unless you build your entire deck around it, and those decks are slow and easy to counter.
Title: Re: Vulture | Condor
Post by: Heric the Dark Lord on April 02, 2013, 09:53:48 am
It might need a buff, but It already kills with Mono-death, Air-death, Entropy-death, and theoretically fire-death. All of them have Mass CC effects, combined with bigger control for the stronger monsters. Maybe it being 1/1, 2/3 upped sounds good, but being a mono-fire, I know that when the opponent can kill your monsters reliably, the vulture becomes a tank.

those decks are not that good/reliable. Vulture is not that good of a card as it is right now, because its ability is dependant on either your creatures or the other deck's creatures dying (alot) for it to grow to become a threat, unless you build your entire deck around it, and those decks are slow and easy to counter.

Player A: Rushes. gets 7th creature out.
Player B: Plays Vulture. Plays RoF, killing 6 out of 7 of A's cards. 6/7 vulture.

That's just 2 cards. Play Vulture + Fire shield? Constantly buffing bird. With the new buff in air, it's not unreasonable to pack a few thunderstorms, which will raise your birds stats.

Like I said, It does need a buff, but the power of vulture used right can't be denied. In my opinion, 1/1, 2/3 upped is still reasonable.
Title: Re: Vulture | Condor
Post by: Poker Alho on April 02, 2013, 10:55:55 am
It might need a buff, but It already kills with Mono-death, Air-death, Entropy-death, and theoretically fire-death. All of them have Mass CC effects, combined with bigger control for the stronger monsters. Maybe it being 1/1, 2/3 upped sounds good, but being a mono-fire, I know that when the opponent can kill your monsters reliably, the vulture becomes a tank.

those decks are not that good/reliable. Vulture is not that good of a card as it is right now, because its ability is dependant on either your creatures or the other deck's creatures dying (alot) for it to grow to become a threat, unless you build your entire deck around it, and those decks are slow and easy to counter.

Player A: Rushes. gets 7th creature out.
Player B: Plays Vulture. Plays RoF, killing 6 out of 7 of A's cards. 6/7 vulture.

That's just 2 cards. Play Vulture + Fire shield? Constantly buffing bird. With the new buff in air, it's not unreasonable to pack a few thunderstorms, which will raise your birds stats.

Like I said, It does need a buff, but the power of vulture used right can't be denied. In my opinion, 1/1, 2/3 upped is still reasonable.

at the time a decent rush deck sends its 7th creature out, you should already be dead. And you are assuming those creatures will die to a RoF...and even if that actually works, you only have some decent beaters out to kill your opponent...
Title: Re: Vulture | Condor
Post by: Heric the Dark Lord on April 02, 2013, 10:55:38 pm
I've never been one to fully understand the meta. I'm assuming a munchkin rush, mostly made of frogs, blue crawlers, Pegasi, and the like.

It is only at that point a half decent beater...until you kill the seventh creature. And the eighth. and the ninth. and the tenth. and the...

I am in support of a buff, cause it's a rather slow card. Just, not a buff that makes it a scavenger with stats on par with Blue Crawler or Horned frog. That would be OP, especially considering what elemental uses Vulture.
Title: Re: Vulture | Condor
Post by: Poker Alho on April 02, 2013, 11:05:22 pm
I've never been one to fully understand the meta. I'm assuming a munchkin rush, mostly made of frogs, blue crawlers, Pegasi, and the like.

It is only at that point a half decent beater...until you kill the seventh creature. And the eighth. and the ninth. and the tenth. and the...

I am in support of a buff, cause it's a rather slow card. Just, not a buff that makes it a scavenger with stats on par with Blue Crawler or Horned frog. That would be OP, especially considering what elemental uses Vulture.

well most rushes in the current meta use cards like graboid/shrieker, lava golem among others, and those rushes are fast enough to kill you in 5-6 turns (assuming upped meta) and most of these can take a hit against RoF or even more (shrieker can burrow and golem grows)
 The card does need a buff and yes, you are right on how it should NOT be buffed in order to not outclass other creatures
Title: Re: Vulture | Condor
Post by: Heric the Dark Lord on April 02, 2013, 11:59:00 pm
Ah, that type of rush...Cause I know Instosis/frogtosis is popular, and I currently use(when not using fire) a scorpion rush.

In that case, I'm not sure how to stop a golem rush, except rewind or skull shield(If lucky). Graboid/shriekers are killed above ground with Fire CC, below with the shield, fire or skull.

Yeah, I support a buff, but I'd say 1/1, 2/3 upped is good, considering the effect and cost. Death, mono or otherwise, is good enough at CC to buff it to equal level in a matter of turns, and past that, better.
Title: Re: Vulture | Condor
Post by: skyironsword on April 11, 2013, 01:37:37 am
1|2 2|3 for unupped and upped respectively. You convinced me.
Title: Re: Vulture | Condor
Post by: Helston on April 15, 2013, 03:05:38 am
Player A: Rushes. gets 7th creature out.
Player B: Plays Vulture. Plays RoF, killing 6 out of 7 of A's cards. 6/7 vulture.

(I know you've changed your opinion since you've posted this, however it's a good opportunity to show why Vulture could do with a buff)

This is actually quite a good example as to why Vulture isn't OP. I'll assume Player A all 7 creatures last turn, and they average 5 damage. I'll ignore the creature that survives to simplify things. In which case you've just payed 3 :death, 7 :fire, 2 cards and 30 health lost to gain a 4 card advantage and a 6|7 creature with scavanger. A 6|7 creature would cost either 5 :underworld or 6 :underworld (See Abyss Crawler, Toadfish, Steel Golem), so by playing the Vulture compared to other creatures, you have a +3 :underworld advantage. The Rain of Fire costs 7 :underworld and gives you a +5 card advantage. If memory serves me correctly, the cost of a card is approximately 2 :underworld (see Electrum Hourglass), so the Rain of Fire puts you at a +5 :underworld advantage.
Considering both cards require the 30 damage to be taken, I'll look at it in the context of both of them. It will take 5 turns of completely uninterrupted damage for the Vulture to pay back the 30 damage taken from your health, which is a long time in all but strong stalls, so the card is very, very costly. Adding more Vultures significantly reduces the cost, but this comes at a higher card cost and becomes increasingly difficult to actually pull off. The Rain of Fire might have you take 30 damage, but it will be saving you 30 damage every turn for the rest of the game, which "heals" in one turn. If you convert that to damage done (healing has approximately half the value of doing damage), it will take 2 turns to pay off at 15 damage done per turn.
Finally, Vulture has to be played in combination with other cards to make it useful. Rain of Fire is standalone.

To summarise all that:
Rain of FireVulture2 VulturesRain of Fire + 1 VultureRain of Fire + 2 Vultures
Cost (less damage taken)7 :underworld + 1 card
~= 9 :underworld
3 :underworld + 1 card
~= 5 :underworld
6 :underworld + 2 cards
~= 10 :underworld
10 :underworld + 2 cards
~= 14 :underworld
13 :underworld + 3 cards
~= 19 :underworld
Net gain5 cards
~= 10 :underworld
6/7 for 3 :underworld
~= 3 :underworld
two 6/7 for 6 :underworld
~= 6 :underworld
5 cards + 6/7 for 3 :underworld
~= 13 :underworld
5 cards + two 6|7 for 6 :underworld
~= 16 :underworld
Extra damage done per turn30 healing
~= 15 damage
6 damage12 damage30 healing + 6 damage
~= 21 damage
30 healing + 12 damage
~= 27 damage
Turns taken to return the 30 damage252.51.41.1
Cost effectiveness (gain/cost)1.10.60.61.31.23
Requires combo?Standalone cardRequires comboRequires comboIs comboIs combo


Rain of Fire is clearly the bread that makes the sandwich of defeating your opponent! And the Vulture is the delicious mustard on that bread! The mustard of your opponent's doom! the key card. So much so that it takes two Vultures to equal the one Rain of Fire in terms of net gain and extra damage done per turn at almost half the cost effectiveness. AND the Vultures need another card to actually get the combo rolling.
If you then consider how slow it can be, and the redundancy of Vulture in the CC + bonewall deck archetype because of the strength of Poison and Arsenic, it's pretty obvious that Vulture could do with a little Zanz love.
Title: Re: Vulture | Condor
Post by: Eddygp on April 19, 2013, 09:25:45 pm
I voted for Buff the scavenger ability, especially (+1|+2) or (+2|+1). The vulture develops good stats too slowly, it needs this sort of improvement. Would this mean that Cat+Vulture would be a good combo? Well, at least it would be useful for Levels 3, 4 and 5.
Title: Re: Vulture | Condor
Post by: frimax on December 13, 2014, 04:03:02 pm

For God sake!!

Please, Just Make it immune to reverse time!!!!

REVERSE TIME = SAD FACE  :(
Title: Re: Vulture | Condor
Post by: omegareaper7 on December 13, 2014, 04:58:24 pm

For God sake!!

Please, Just Make it immune to reverse time!!!!

REVERSE TIME = SAD FACE  :(
Being immune to reverse time would make zero sense. Not to mention buffed creatures should never have an innate immunity to stuff like that.
Title: Re: Vulture | Condor
Post by: frimax on December 14, 2014, 01:28:00 am


What about turn it into another creature?
Condor is turned into a wyrm or pegasus if hit by reverse time. 90%.
Condor is turned into a dragon. 10%.
Title: Re: Vulture | Condor
Post by: bossitron on December 14, 2014, 06:35:35 am


What about turn it into another creature?
Condor is turned into a wyrm or pegasus if hit by reverse time. 90%.
Condor is turned into a dragon. 10%.
that doesn't even make sense
Title: Re: Vulture | Condor
Post by: Devourer on December 14, 2014, 09:21:12 am
I support Chapuz' original idea: lowering the cost to 2 :death|1 :death. Because that is not on the poll, I voted for buffing the vanilla stats. My reasoning is that Vulture can be a very powerful card in the right deck. The problem is that there are very few of those decks, and they aren't even very reliable. Lowering the cost or raising the stats would allow vultures to be played in more decks or with less vulnerability to CC.
blarg: