A powerful skill on a weak creature does not make a powerful creature. Vulture definitely needs more HP or a lower cost.A powerful skill on a strong/cheap creature make an op creature.
well do you know how long it takes for the vulture or condor to be in a pwnage stage? I mean if your facing RoL/hope not long but if you facing high hp creature long. However a -1 cost make it 2 cost is gonna be good for it.A powerful skill on a weak creature does not make a powerful creature. Vulture definitely needs more HP or a lower cost.A powerful skill on a strong/cheap creature make an op creature.
I think 2 :death/2 :death is acceptablesounds about right. there is no way it needs a stat boost since you're only gonna play it if you're gonna use it, so soon enough it will become more powerful. 2/2 sounds balanced.
Voting for 1|2 unupped and 2|4 upped.This. Both birds still in size range for Oty & Butterfly, but not getting Maxwell'd even with Eclipse on board.
but then since there is no repeatable cc for :death or :darknessParasite
D'oh!but then since there is no repeatable cc for :death or :darknessParasite
Wait. Maybe instead of buffing Vulture, we buff scavenger?I was thinking give Scavenger +2/+2 but after reading a few post I guess that would be OP.
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTKThat wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.
I never said anything about OP/UP, it's two condors btw I was tired when I wrote that. I don't understand what you mean by any shield, the OTK is not including the cells attacking. I've never tried :death/ :fire, maybe it could run in a mod Firestall? You could probably just run it off death mark and lose pends for towers using deadly poisons and condors.. ;O just a thought probably not as efficient. (More instant damage isn't healable through)+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTKThat wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.
edit: and I don't think it would even work unupped unless you buffed the vulture first, because the explosion would kill the vulture, too.
.Yeah my mistake it'd actually be pretty hard to stop the damage with a shield.I never said anything about OP/UP, it's two condors btw I was tired when I wrote that. I don't understand what you mean by any shield, the OTK is not including the cells attacking. I've never tried :death/ :fire, maybe it could run in a mod Firestall? You could probably just run it off death mark and lose pends for towers using deadly poisons and condors.. ;O just a thought probably not as efficient. (More instant damage isn't healable through)+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTKThat wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.
edit: and I don't think it would even work unupped unless you buffed the vulture first, because the explosion would kill the vulture, too.
I like using bone shield to stall, along with aflatoxin, then splashing an air mark. Once the field is full of malignant cells, you play a bone wall, all the condors you saved up, and a lightning. Its fun. Is it a deadly combo? Yeah. Does it take way too long to set up and will most likely die before its set up? Yeah. You need a way to get a lot of creatures on opponents field for this to be useful, otherwise its a dead card.Except that Death already has Mummy and Recluse...
Ive got a new way to buff this card.
Vulture 6 :death
5/4
Scavenger
Change it to an offensive card, but slightly more expensive so that its not a rush card.
Minor buff: 1/2 stats for unupgraded and 2/3 stats for the upgraded oneAgree with this buff!
What if the vulture was to gain stats proportional (NOT EQUAL, PROPORTIONAL) to the ATK|HP of the creature that died?Fascinating idea, and I really like the thematic connection.
This would make sense thematically as well, since a bigger/stronger/more delicious creature would have more food/nutrition/happiness granting ability.
It might need a buff, but It already kills with Mono-death, Air-death, Entropy-death, and theoretically fire-death. All of them have Mass CC effects, combined with bigger control for the stronger monsters. Maybe it being 1/1, 2/3 upped sounds good, but being a mono-fire, I know that when the opponent can kill your monsters reliably, the vulture becomes a tank.
It might need a buff, but It already kills with Mono-death, Air-death, Entropy-death, and theoretically fire-death. All of them have Mass CC effects, combined with bigger control for the stronger monsters. Maybe it being 1/1, 2/3 upped sounds good, but being a mono-fire, I know that when the opponent can kill your monsters reliably, the vulture becomes a tank.
those decks are not that good/reliable. Vulture is not that good of a card as it is right now, because its ability is dependant on either your creatures or the other deck's creatures dying (alot) for it to grow to become a threat, unless you build your entire deck around it, and those decks are slow and easy to counter.
It might need a buff, but It already kills with Mono-death, Air-death, Entropy-death, and theoretically fire-death. All of them have Mass CC effects, combined with bigger control for the stronger monsters. Maybe it being 1/1, 2/3 upped sounds good, but being a mono-fire, I know that when the opponent can kill your monsters reliably, the vulture becomes a tank.
those decks are not that good/reliable. Vulture is not that good of a card as it is right now, because its ability is dependant on either your creatures or the other deck's creatures dying (alot) for it to grow to become a threat, unless you build your entire deck around it, and those decks are slow and easy to counter.
Player A: Rushes. gets 7th creature out.
Player B: Plays Vulture. Plays RoF, killing 6 out of 7 of A's cards. 6/7 vulture.
That's just 2 cards. Play Vulture + Fire shield? Constantly buffing bird. With the new buff in air, it's not unreasonable to pack a few thunderstorms, which will raise your birds stats.
Like I said, It does need a buff, but the power of vulture used right can't be denied. In my opinion, 1/1, 2/3 upped is still reasonable.
I've never been one to fully understand the meta. I'm assuming a munchkin rush, mostly made of frogs, blue crawlers, Pegasi, and the like.
It is only at that point a half decent beater...until you kill the seventh creature. And the eighth. and the ninth. and the tenth. and the...
I am in support of a buff, cause it's a rather slow card. Just, not a buff that makes it a scavenger with stats on par with Blue Crawler or Horned frog. That would be OP, especially considering what elemental uses Vulture.
Player A: Rushes. gets 7th creature out.
Player B: Plays Vulture. Plays RoF, killing 6 out of 7 of A's cards. 6/7 vulture.
Rain of Fire | Vulture | 2 Vultures | Rain of Fire + 1 Vulture | Rain of Fire + 2 Vultures | |
Cost (less damage taken) | 7 :underworld + 1 card ~= 9 :underworld | 3 :underworld + 1 card ~= 5 :underworld | 6 :underworld + 2 cards ~= 10 :underworld | 10 :underworld + 2 cards ~= 14 :underworld | 13 :underworld + 3 cards ~= 19 :underworld |
Net gain | 5 cards ~= 10 :underworld | 6/7 for 3 :underworld ~= 3 :underworld | two 6/7 for 6 :underworld ~= 6 :underworld | 5 cards + 6/7 for 3 :underworld ~= 13 :underworld | 5 cards + two 6|7 for 6 :underworld ~= 16 :underworld |
Extra damage done per turn | 30 healing ~= 15 damage | 6 damage | 12 damage | 30 healing + 6 damage ~= 21 damage | 30 healing + 12 damage ~= 27 damage |
Turns taken to return the 30 damage | 2 | 5 | 2.5 | 1.4 | 1.1 |
Cost effectiveness (gain/cost) | 1.1 | 0.6 | 0.6 | 1.3 | 1.23 |
Requires combo? | Standalone card | Requires combo | Requires combo | Is combo | Is combo |
Being immune to reverse time would make zero sense. Not to mention buffed creatures should never have an innate immunity to stuff like that.
For God sake!!
Please, Just Make it immune to reverse time!!!!
REVERSE TIME = SAD FACE :(
that doesn't even make sense
What about turn it into another creature?
Condor is turned into a wyrm or pegasus if hit by reverse time. 90%.
Condor is turned into a dragon. 10%.