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Offline teffy

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=11850.msg190264#msg190264
« Reply #12 on: November 01, 2010, 03:42:16 pm »
I would like a buff of the voodoo doll. Even with nightfall, the damage is not high enough against some shields with special effects.

I would like it, if the damage of the doll is increased to 1-3. 3 only, if the card shall not be able to use "destroy" of Butterfly Effect.
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Offline TheonlyrealBeef

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=11850.msg190291#msg190291
« Reply #13 on: November 01, 2010, 04:29:24 pm »
If you've seen what decks this doll can be part of you'd almost consider nerfing it, not buffing. It's part of one of the fastest fg grinders and that's mostly because of the OP combo with TU: all damage taken by that Voodoo doll (that is, the difference between current and maximum hp) is reinflicted with each TU. It cannot be forseen, and can only be stopped by killing/mutating/RT-ing the doll (or just plain quanta denial).

Offline nerd1

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=11850.msg190556#msg190556
« Reply #14 on: November 01, 2010, 10:17:32 pm »
i dont believe voodoo doll needs to be buffed, the ais that use it though, that might be a good idea (as in playing all the decks basilisk bloods on thier opponents creatures hen they use a player constructed deck)
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=11850.msg190587#msg190587
« Reply #15 on: November 01, 2010, 10:47:14 pm »
Voodoo doll/Rage potion

Voodoo Doll/Holy Light

Voodoo Doll/Poison creatures

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=11850.msg190955#msg190955
« Reply #16 on: November 02, 2010, 05:12:13 am »
Voodoo dolls have alot of powerful synergies and only cost 2 to play.

Rage Pot, Holy Light, Poison Creatures
Twin Universe, Gravity Pull, Basalisk's Blood
Butterfly Effect

hmm... now I'm thinking up ideas about voodoo+fractal+unstable gas+pandemonium...

nope, don't need a buff. 

Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=11850.msg191040#msg191040
« Reply #17 on: November 02, 2010, 05:42:22 am »
how about an activated ability to go with the passive:

Stab Doll :darkness : deals 1 damage to the doll
Moar lol. Needs at least 2 or 3. Then a fractal/voodoo doll deck can be effective. Remeber, it'd be better to fractal Giant Frogs, 5 dmg for only 2  :life. Plus, Voodoo dolls are 2  :darkness and you have to pay a 23 quanta upkeep to deal 23 damage. Sorry, I'm fractalling my frogs.

Offline godofdeath500

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[Official] Voodoo Doll | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=11850.msg259641#msg259641
« Reply #18 on: January 29, 2011, 05:27:29 pm »
Now, as an avid user of voodoo dolls, I feel that they should have the ability to Gravity Pull themselves, or enter the game already Gravity Pulled.

For any that use Shak'ars Revenge, this buff would probably be most welcome, and it could open up new strategies for non-Voodoo Doll-users. I understand the slight drawback that Voodoo Doll will probably have to be nerfed to allow this, but the fact that 6 of them could run of of six Supernovas is too easy to exploit.

I will also make a poll. Done.
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Offline Jappert

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Re: Voodoo Doll (both unupped and upped) https://elementscommunity.org/forum/index.php?topic=11850.msg259650#msg259650
« Reply #19 on: January 29, 2011, 05:37:27 pm »
My problem with this is.... Armagio's.

First of all gravity pull should be a gravity only spell, I mean just look at the name of the term.
Secondly This would mean voodoo-dolls make armagio's completely useless. Same effect + damage to the opponent, cheaper, no need for gravity element etc.

As you said, this would mean voodoo-doll has to be nerfed, wich isn't what we want in the first place. I personally don't think they have to be buffed. But I strongly think they shouldn't get gravity pull!

Offline RootRanger

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Re: Voodoo Doll (both unupped and upped) https://elementscommunity.org/forum/index.php?topic=11850.msg259662#msg259662
« Reply #20 on: January 29, 2011, 05:54:18 pm »
The voodoo doll should get neither a buff nor gravity pull.
It is a great card already and there are good decks that use it. Any buff more than something very small would make it OP. Giving the voodoo doll gravity pull would outshine armagio, and giving a passive gravity pull ability when it enters play would make other voodoo strategies, such as ragepot and acceleration, nearly impossible to use.
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Offline Ekki

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Re: Voodoo Doll (both unupped and upped) https://elementscommunity.org/forum/index.php?topic=11850.msg259672#msg259672
« Reply #21 on: January 29, 2011, 06:01:36 pm »
The voodoo doll should get neither a buff nor gravity pull.
It is a great card already and there are good decks that use it. Any buff more than something very small would make it OP. Giving the voodoo doll gravity pull would outshine armagio, and giving a passive gravity pull ability when it enters play would make other voodoo strategies, such as ragepot and acceleration, nearly impossible to use.
^^This. You forgot in the poll the option "it's OK as it is"

Offline godofdeath500

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Re: Voodoo Doll (both unupped and upped) https://elementscommunity.org/forum/index.php?topic=11850.msg259683#msg259683
« Reply #22 on: January 29, 2011, 06:10:43 pm »
Ok, I think you guys misunderstand me. I am not suggesting that they be better than armas, but that the should be allowed to have the gravity pull already on them. I know that voodoo doll also needs a minor cost increase, as stated in the OP. This would be the perfect combo with that nerf. If that may be too much, ok. I'll lock this. Let me know first, though.
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Offline RootRanger

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Re: Voodoo Doll (both unupped and upped) https://elementscommunity.org/forum/index.php?topic=11850.msg259690#msg259690
« Reply #23 on: January 29, 2011, 06:16:18 pm »
I am not suggesting that they be better than armas, but that the should be allowed to have the gravity pull already on them.
So now the only voodoo strategy is voodoo doll + BB? No more ragepot voodoos, acceleration voodoos, parasite voodoos...
This is only stifling creativity by making fewer good synergies with voodoo dolls. And why?
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