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Offline furballdn

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Re: Voodoo Doll + GP https://elementscommunity.org/forum/index.php?topic=11850.msg1045389#msg1045389
« Reply #48 on: February 24, 2013, 05:19:44 am »
Positive effects to a doll do not result in positive effects for a player. Negative effects however, result in negative effects.

Offline whatifidogetcaught?

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Re: Voodoo Doll + GP https://elementscommunity.org/forum/index.php?topic=11850.msg1045391#msg1045391
« Reply #49 on: February 24, 2013, 05:21:42 am »
hm. Chapuz is trying to buff the Voodoo Doll and GP combo. I wonder why in particular would HE start it?

I have always wondered why poison is not inflicted on a GP creature, because it would make sense.

I am on the fence for the antimatter though.
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Re: Voodoo Doll + GP https://elementscommunity.org/forum/index.php?topic=11850.msg1045408#msg1045408
« Reply #50 on: February 24, 2013, 08:13:46 am »
I agree with the venom part. (Of course!) However, AM'd creature part seems fine to me.
AM'd creatures' attack always bypasses some shields (shields that say "attacking creatures" or "damage")
So as GP says "damage", AM'd creatures' attack should bypass it.
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Offline AvusXIV

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Re: Voodoo Doll + GP https://elementscommunity.org/forum/index.php?topic=11850.msg1053116#msg1053116
« Reply #51 on: March 22, 2013, 06:29:19 am »
Positive effects to a doll do not result in positive effects for a player. Negative effects however, result in negative effects.

I think AM should heal GP'd creatures, that's a nice additional feature for GP and AM.
But as furballdn said, a GP'd doll hit by this modified AM-mechanic should not affect any player. One example: Basilisk Blood cast on a doll doesn't extend the owners/opponents HP either - as Stone Skin does.

The issue about GP'd creatures hit by poisonous should be changed immediately :)
« Last Edit: March 22, 2013, 06:31:07 am by AvusXIV »
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Offline Dm

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Re: Voodoo Doll + GP https://elementscommunity.org/forum/index.php?topic=11850.msg1053136#msg1053136
« Reply #52 on: March 22, 2013, 09:16:21 am »
Is posting two cards like this... y'know, allowed? This is the first time I've seen it and although I like it it got me thinking.

Anyway, I really like the idea. But I feel, just like many people in this thread, that the buff is more belonging to Gravity Pull/Force only than Voodoo Doll -- after all, your suggested buffs are more on the Gravity Pull mechanic than Voodoo Doll mechanic.

Offline Drake_XIV

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Re: Voodoo Doll + GP https://elementscommunity.org/forum/index.php?topic=11850.msg1053139#msg1053139
« Reply #53 on: March 22, 2013, 09:21:06 am »
AM'd creatures do heal Voodoo [See: AM Warden's Guard], but that's different from attacks from AM'd creatures.


 

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