A Virus is fine, a retrovirus is simply awesome.
virus, especially upgraded, can instantly turn the tide of the game, particularly when combined with bone yard and wall
How about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)
Quote from: kintar on November 20, 2010, 07:49:52 pmHow about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)No. when a virus dies it just dies.
Quote from: morningstar on November 20, 2010, 08:02:15 pmQuote from: kintar on November 20, 2010, 07:49:52 pmHow about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)No. when a virus dies it just dies.I believe you misunderstood what kintar meant. When the virus-infected-creature would die, it would give you new generation of viruses - just like viruses replicate themselves in their life cycle. I actually really like that idea, but I'd boost that mechanism even further. I think it should generate N new viruses, where N=maximum health of virus-killed-creature: Photon -> 1 new (Retro)Virus, and Light Dragon -> 12 new (Retro)Viruses.
Quote from: zse on November 21, 2010, 07:42:51 amQuote from: morningstar on November 20, 2010, 08:02:15 pmQuote from: kintar on November 20, 2010, 07:49:52 pmHow about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)No. when a virus dies it just dies.I believe you misunderstood what kintar meant. When the virus-infected-creature would die, it would give you new generation of viruses - just like viruses replicate themselves in their life cycle. I actually really like that idea, but I'd boost that mechanism even further. I think it should generate N new viruses, where N=maximum health of virus-killed-creature: Photon -> 1 new (Retro)Virus, and Light Dragon -> 12 new (Retro)Viruses. Now that would be something.