*Author

Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202754#msg202754
« Reply #36 on: November 17, 2010, 04:06:10 am »
A Virus is fine, a retrovirus is simply awesome.
Improved Plague beats Retrovirus hands down. It doesn't spend one turn vulnerable on the field, and it costs the same amount as Retrovirus. No reason to support Retrovirus. Virus is just TERRIBLE. TERRIBLE. You would be better off having a darkness mark and using parasites, it's more reusable. I see no advantage to have Virus over Parasite. What? It can kill itself? Great. Your enemy will target your parasites too, if you want them to die so badly. Most likely that your parasites will survive more than one turn and be more useful than virus. And one death isn't that hard to upkeep, you don't have to use it every turn, and have like 3 or 4 of them out to be effective.

Demut

  • Guest
Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202803#msg202803
« Reply #37 on: November 17, 2010, 05:27:29 am »
The point isn't that it does die so much as you get to choose when and how it dies. It provides options and in any strategy game options>everything else.

However this card needs a use outside of death. Because as it now stands it only achieves mediocrity when combined with Bonewall and boneyard. It needs something to give it a use outside that.

Give it an extra attack and HP? No, that doesn't help with synergy.

Increase its poison damage to 2? That still doesn't help with Synergy.

The problem is that its death action is its advantage and death is the only deck that takes advantage of that.

I guess the thing to do is make it so it can attain mediocrity with just boneyard or bonewall, rather then needing both, then it can possibly be used in duos.

I say make its death count as two death actions, as well as whatever creature its poison eventually kills.

Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg204197#msg204197
« Reply #38 on: November 19, 2010, 01:26:17 am »
virus, especially upgraded, can instantly turn the tide of the game, particularly when combined with bone yard and wall

Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg204201#msg204201
« Reply #39 on: November 19, 2010, 01:28:37 am »
virus, especially upgraded, can instantly turn the tide of the game, particularly when combined with bone yard and wall
Why not use Improved Plague? +1 death trigger is not game breaking in anyway.

Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg204229#msg204229
« Reply #40 on: November 19, 2010, 01:58:38 am »
6 retrovirus, 6 plague, 1 or 2 bone yard, 2 or 3 bone wall, 11 towers, and 5 dragons, and u got urself a truly "deathful" deck..

Offline nerd1

  • Hero Member
  • *****
  • Posts: 1137
  • Country: us
  • Reputation Power: 15
  • nerd1 is a Blue Crawler starting to think about his first run.nerd1 is a Blue Crawler starting to think about his first run.nerd1 is a Blue Crawler starting to think about his first run.
  • kind of active
Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg204232#msg204232
« Reply #41 on: November 19, 2010, 02:02:31 am »
virus should be poisonous, and retrovirus should give the effects of aflotoxin on devouring.
The laziest elements player this side of one thousand posts.

kintar

  • Guest
Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg205468#msg205468
« Reply #42 on: November 20, 2010, 07:49:52 pm »
How about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)

Offline ArtCrusade

  • Sr. Member
  • ****
  • Posts: 652
  • Country: de
  • Reputation Power: 7
  • ArtCrusade is a Spark waiting for a buff.
  • Join the ArtCrusade!
Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg205474#msg205474
« Reply #43 on: November 20, 2010, 07:58:16 pm »
@kintar/nerd1: And while we are at it, killing a Dragonfly should inflict 3 damage to every creature on the field, causing massive chainreactions with big explosions and splattereffects that make the playingfield barely visable, just like reality!
My art:         deviantArt
My poetry:    Writing.com

Offline Ryli

  • Legendary Member
  • ******
  • *
  • Posts: 2139
  • Reputation Power: 31
  • Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.
  • Awards: Slice of Elements 10th Birthday CakeWeekly Tournament WinnerElements League 3/2017 2nd PlaceWeekly Tournament WinnerBattle League 1/2017 3rd PlaceSlice of Elements 8th Birthday CakeIndium DonorArt Competition: Elemements
Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg205479#msg205479
« Reply #44 on: November 20, 2010, 08:02:15 pm »
How about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)
No. when a virus dies it just dies.

zse

  • Guest
Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg205900#msg205900
« Reply #45 on: November 21, 2010, 07:42:51 am »
How about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)
No. when a virus dies it just dies.
I believe you misunderstood what kintar meant. When the virus-infected-creature would die, it would give you new generation of viruses - just like viruses replicate themselves in their life cycle.

I actually really like that idea, but I'd boost that mechanism even further. I think it should generate N new viruses, where N=maximum health of virus-killed-creature: Photon -> 1 new (Retro)Virus, and Light Dragon -> 12 new (Retro)Viruses.

smuglapse

  • Guest
Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg205915#msg205915
« Reply #46 on: November 21, 2010, 08:15:12 am »
How about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)
No. when a virus dies it just dies.
I believe you misunderstood what kintar meant. When the virus-infected-creature would die, it would give you new generation of viruses - just like viruses replicate themselves in their life cycle.

I actually really like that idea, but I'd boost that mechanism even further. I think it should generate N new viruses, where N=maximum health of virus-killed-creature: Photon -> 1 new (Retro)Virus, and Light Dragon -> 12 new (Retro)Viruses.
:o Now that would be something.

Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg205927#msg205927
« Reply #47 on: November 21, 2010, 09:12:10 am »
How about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)
No. when a virus dies it just dies.
I believe you misunderstood what kintar meant. When the virus-infected-creature would die, it would give you new generation of viruses - just like viruses replicate themselves in their life cycle.

I actually really like that idea, but I'd boost that mechanism even further. I think it should generate N new viruses, where N=maximum health of virus-killed-creature: Photon -> 1 new (Retro)Virus, and Light Dragon -> 12 new (Retro)Viruses.
:o Now that would be something.
that would prove to be quite OP.... then virus would be the ultimate CC

 

anything
blarg: