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Malduk

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202347#msg202347
« Reply #12 on: November 16, 2010, 04:10:49 pm »
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I just did 20 games, won 16 out of 20.  When it died, I was getting myself generally 2-3 more skeletons and a point boost to my Vulture, when the creature it targeted died, I would get the same.

It worked fine enough. Got my hand full of skeletons, killed the burrowers/shriekers and did its job. Though anytime a shield came out that blocked 1 or more damage, (Or in fire's case, did 1 or more damage) the deck was toast. But that only happened a few times.

The point is it is good enough. It would probably so better in a death/darkness duo though.
This deck doesnt counter ANYTHING, has almost zero damage output, super slow CC, and is weak to crapload of things. In other words, this deck is simply terrible and will lose you every PvP fight. I'm really not sure what you need to be up against to win with this. Actually, you need to be against equally bad deck to win.
Any shield is almost an instant loss for you. Any CC on those Vultures is an instant loss for you. Momentums are an instant loss for you. Creature spam is an instant loss for you. Bolt deck / Creatureless deck is an instant loss for you. Healing deck / deckout deck is an instant loss for you.

It "works fine"?

IMO, this should be turned into a creature with okay-ish stats that have one time use (like lycan) to poison/plague opponent creatures. Like 2|4 zombie with ability cost.
That would be an entirely different creature.
Yes it would. Whats wrong with a rework?

Demut

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202349#msg202349
« Reply #13 on: November 16, 2010, 04:17:40 pm »
Actually the vultures add nothing to it. It works better with them replaced by towers.

Anyway, the numbers said it works fine and I trust numbers more then anything. The only shields I came across with any regularity was Dusk Mantle and Aether.  Most common strategy by far was devour bit based. Second was Lava golem, third was Shrieker. And it worked fine against them.

I'm sure I could tweak it.

Malduk

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202356#msg202356
« Reply #14 on: November 16, 2010, 04:33:21 pm »
Actually the vultures add nothing to it. It works better with them replaced by towers.

Anyway, the numbers said it works fine and I trust numbers more then anything. The only shields I came across with any regularity was Dusk Mantle and Aether.  Most common strategy by far was devour bit based. Second was Lava golem, third was Shrieker. And it worked fine against them.

I'm sure I could tweak it.
Dude... you said you "just did" 20 games in what, 15 minutes? In PvP a single turn lasts at least 30 seconds due to the latency. Fastest decks win in about minute and something against AI3. Your deck is super slow. See what I'm getting at here?

Now, I will accept that you think that deck is good. Please ask anyone with any experience in this game what they think about your deck. The only good cards there are Bonewalls, and there are plenty of easier and faster ways to build up Bonewalls than Viruses.
In I dont know how many PvP games I played, I never ever saw anyone using Virus. I play for the team death second time in a war now; there's a rule that we MUST use 50% of death cards in our decks. Guess what? We never took a single Virus card in the vault. For a good reason. Even when you DO know what to expect from your opponent, ANY other solution is simply better than Virus. Why? Because Virus is THAT bad.
Every anti-FG deck ever made has a good win rate against Incarnate. Why? Because his CC and damage are so slow that you manage to setup your board more often than not.

Seriously, if you think this card is "good", then you must think every card in this game is epic. Maybe you should spend some time playing with those to gain some experience before making a strong opinion about the card.

Offline Ryli

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202357#msg202357
« Reply #15 on: November 16, 2010, 04:38:00 pm »
Improved plague is far better than retrovirus. For the same cost you get it a turn faster and no way to get rid of the card.

Virus is also poor. I'd rather use plagues if going unupped. It's a mass hit in 1 card with the same advantages as a improved plague, and costs only 3 more than a virus.

Demut

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202366#msg202366
« Reply #16 on: November 16, 2010, 05:13:36 pm »
Actually I spent forty minutes, not 15. And you should take your own advice. I'm pretty sure its clear you haven't taken your own advice. I am currently testing this tweaked deck. When I'm done I will give you the results.

It will take longer as I am disregarding wins/losses from desyncs and starter decks

Malduk

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202374#msg202374
« Reply #17 on: November 16, 2010, 05:42:10 pm »
I'll just take advice from your personal text. You're starting to sound like a guy that wants to buff Supernova, or that dude that made a "light deck" and said "photons are for damage".

Your whole setup has zero damage when something stupid like skull buckler is placed. I already gave you several stereotypes of decks that HARD counters that what you're trying to do, and you are trying to disprove it by playing PvP1. Have fun.

miniwally

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202383#msg202383
« Reply #18 on: November 16, 2010, 05:58:37 pm »
We never took a single Virus card in the vault.
*gets notebook out*

Anyway I think they should get the poisonous passive for both and not make retrovirus plague the field when ingested either add 2 poison when ingested or just 1.

Uppercut

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202397#msg202397
« Reply #19 on: November 16, 2010, 06:24:03 pm »
Yes it would. Whats wrong with a rework?
That isn't a rework, its an entirely different card suggestion.

That deck list of Demut's is atrocious. Between the vultures, the boneyards, and the walls I don't see how 10 pillars powers it at all.

stereosound

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202407#msg202407
« Reply #20 on: November 16, 2010, 06:34:44 pm »
How about bigger reprocussions for killing it? Like poison 3 to the whole field, retro to opponents only. Conditional to differentiate it from plague, but add proportional damage to it as a creature. Added synergy for killing it yourself. More versitile than plague but has to be manipulated to achieve the same effect.

Demut

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202409#msg202409
« Reply #21 on: November 16, 2010, 06:40:36 pm »
Quote
That deck list of Demut's is atrocious. Between the vultures, the boneyards, and the walls I don't see how 10 pillars powers it at all.
Never used the vultures and did a lot of holding back. It wasn't hard to get 10-15 skeletons out and then hide behind bone walls until I won. 

This rework is a lot better, and I am convinced the rework and the analysis will prove I'm right. Though now that I am not counting desyncs/ Bad decks, I've only gotten 14  usable games so far out of must be over a hundred.

Demut

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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202415#msg202415
« Reply #22 on: November 16, 2010, 06:54:53 pm »
Okay here is the math that has me convinced virus is fine.
The wall/cost ratio a virus gives between between two times and four times as good as the initial bone wall.

A bonewall costs 7 quantum for 7 walls.

A virus costs one quantum, its sacrifice gives two walls and the creature it kills gives another two walls.

It takes only three viruses to gain a positive damage/cost ratio with two boneyards.

Two viruses create 12 skeletons for the cost of 9 Quantum with two boneyards. With three boneyards you need only two viruses.

As you end up with 12 skeletons for the price of 11 quanta.  Every virus after that is just goldand creates extremely good damage/cost ratio.

Either one by itself is weak, but together it creates what seems to be a very mathematically sound strategy.

My initial deck was lackluster, thrown together wildly to act as the control. This next deck will be the actual test. And so far it seems good.


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Re: Virus - Retrovirus https://elementscommunity.org/forum/index.php?topic=15783.msg202427#msg202427
« Reply #23 on: November 16, 2010, 07:21:57 pm »
Okay here is the math that has me convinced virus is fine.
The wall/cost ratio a virus gives between between two times and four times as good as the initial bone wall.

A bonewall costs 7 quantum for 7 walls.

A virus costs one quantum, its sacrifice gives two walls and the creature it kills gives another two walls.

It takes only three viruses to gain a positive damage/cost ratio with two boneyards.

Two viruses create 12 skeletons for the cost of 9 Quantum with two boneyards. With three boneyards you need only two viruses.

As you end up with 12 skeletons for the price of 11 quanta.  Every virus after that is just goldand creates extremely good damage/cost ratio.

Either one by itself is weak, but together it creates what seems to be a very mathematically sound strategy.

My initial deck was lackluster, thrown together wildly to act as the control. This next deck will be the actual test. And so far it seems good.


until  a shield or any form of mass creature control comes out.
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