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Offline ZephyrPhantom

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg277080#msg277080
« Reply #144 on: February 23, 2011, 04:00:17 pm »
Quote from: johannhowitzer
I think PU-Nymph would be abuse-able.  Try a :fire :aether or :life :aether combo with 22 copies of Fahrenheit/Adrena-Staff and see what happens... the former is 22 damage every 5 fire quanta, while the latter is 440 healing per turn.  I believe PU isn't on a stick for a reason.
Sure it's abusable, if the opponent doesn't like control cards and you're good at pulling 4-card combos...
You don't need four cards. You'd just use a Mitosis/TU combo to swarm the field, with maybe an SoR thrown in for good measure.

So what does Anubis have that Nymph doesn't? High HP.
Not the primary reason people use it over Nymph. The primary reason is this: it costs :time to summon and :aether to use, therefore reducing the load on :aether for cards like Fractal or TU for Flying Eternities or what have you.
The secondary reason is this: Anubis' ability costs 2 when unupped, 1 when upped. Nymph's costs 3 both upped and unupped. There's no reason to spend that much :aether when you can even out the quanta distribution.

Anubis is the only creature that's doing a Nymph's job and doing it better. It is, indeed, the real problem. Not the Nymph. That said, Quint overshadows both, but if you wanted continuous Quint, I think Nymph is the only creature that should rationally be capable of that. Regardless of whether Anubis changed or not, it still needs an ability cost reduction, however.

Napalm and I wanted to make Anubis a mid-range attacker for Time, but it's getting Ghost now. Sure, it's expensive, but it's another attacker which is just what Time needed. So, when I'm thinking about this issue, I'm thinking about new abilities for Anubis. In fact, its current ability doesn't even make sense thematically. The death god Anubis was a god of mummification. He protected the dead and lead them to the afterlife. He did not prevent death or caused it by himself.
*Points to the Buff Anubis thread (http://elementscommunity.org/forum/index.php/topic,20496.0.html)*
Different abilities have been one of the suggested buff options.

If the cost is what needs to be lowered, than the solution is simple - lower the ability cost.
Are there any better options?

Offline Higurashi

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg277100#msg277100
« Reply #145 on: February 23, 2011, 04:25:51 pm »
I am well aware of the Anubis thread. Otherwise I wouldn't even have brought up the comparison. Fact remains it's relevant for -this- discussion. What's more important is affirming what I corrected you on, which is why I replied to that. Keep it relevant.

There's a problem with simply lowering the cost, as it's a mono-ability. That's why it's been more expensive thus far. To compete with Anubis in usefulness it does need to have the same cost though: 2 for upped, 1 for unupped. But since the Nymph isn't the problem, I moved the discussion to Anubis. It's not meant to be followed up in this thread.
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Offline BluePriestTopic starter

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Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284262#msg284262
« Reply #146 on: March 06, 2011, 01:11:27 am »
Card Was Buffed. New Topic to avoid confusion with old and new version


Anubis-Nymph
5/8  >  7/4
2 :aether  >  3  :aether   (Ability cost)
8 :time  >  8  :aether (summon cost)

When comparing the upgraded versions,

Anubis-Nymph
5/8  >  8/4 
1 :aether  >  3  :aether   (Ability cost)
8 :time  >  8  :aether (summon cost)

Also, a quint costs 4  :aether  upgraded only 3) By the time you get the quantum to play the nymphs ability once, you had the quantum to play the quint 3-4 TIMES. Oty, Shockwave, and Lightning can all kill it in one shot. Then it is also sufferable from drain life, fire bolt, and ice bolt due to them only needing 10 of the respective element to ohko it.
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Offline BluePriestTopic starter

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284263#msg284263
« Reply #147 on: March 06, 2011, 01:12:09 am »
Topic Locked! Card Buffed in 1.27
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kitty45

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Re: Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284279#msg284279
« Reply #148 on: March 06, 2011, 01:34:09 am »
Come Into Play Immortal I think is the best in my opinon

killybob

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Re: Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284288#msg284288
« Reply #149 on: March 06, 2011, 01:38:39 am »
that may be but immortal only does a small amount of damage. not really worth the effort.

i want anubis changed.

Offline icecoldbro

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Re: Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284297#msg284297
« Reply #150 on: March 06, 2011, 01:55:32 am »
Card Was Buffed. New Topic to avoid confusion with old and new version


Anubis-Nymph
5/8  >  7/2
2 :aether  >  3  :aether   (Ability cost)
8 :time  >  9  :aether (summon cost)

When comparing the upgraded versions,

Anubis-Nymph
5/8  >  8/2
1 :aether  >  3  :aether   (Ability cost)
8 :time  >  9  :aether (summon cost)

Also, a quint costs 4  :aether  upgraded only 3) By the time you get the quantum to play the nymphs ability once, you had the quantum to play the quint 3-4 TIMES. Oty, Shockwave, and Lightning can all kill it in one shot. Then it is also sufferable from drain life, fire bolt, and ice bolt due to them only needing 10 of the respective element to ohko it.
Nymph now has 4 Health in both versions, should be changed from original post, also the casting cost is 8 :aether not 9.
I agree that Turquoise needs a buff, but nothing major is necessary maybe lower the ability cost for uped one only, to 2 :aether.

killybob

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Re: Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284300#msg284300
« Reply #151 on: March 06, 2011, 01:57:39 am »
yes. a nymph should NEVER be outdone by an average duo card  :(.

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Re: Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284534#msg284534
« Reply #152 on: March 06, 2011, 09:16:11 am »
There is an important difference. The ability of Anubis has different quanta then its cost. This makes the ability cheaper. For the exact number of its cost I am not able to answer.

Offline BluePriestTopic starter

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Re: Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284672#msg284672
« Reply #153 on: March 06, 2011, 02:21:49 pm »
Yes, and if you want to use Aether Nymph in a Duo Deck, then you can only use its ability on itself, and phase recluses. It doesnt have very many options in a mono. You almost have to use it in a duo for it to be useful.
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Re: Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284674#msg284674
« Reply #154 on: March 06, 2011, 02:25:24 pm »
but the thing is it does outdo the card. just because it's a duo card changes nothing. why the heck would you need infinite quints in a mono aether deck? as said in the last topic
Quote
only phase spider can be quinted but i'd rather use TU or fractal it
quint is only useful outside of a mono deck and anubis fits onto that catagory perfectly. more so than the expensive nymph. the only thing left to do is reduce the cost of the nymph. only trouble with that is that it would go out of sync with the other nymphs, costing a lot less.

Offline BluePriestTopic starter

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Re: Turquoise Nymph/Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg284702#msg284702
« Reply #155 on: March 06, 2011, 03:18:14 pm »
quint is only useful outside of a mono deck and anubis fits onto that catagory perfectly. more so than the expensive nymph. the only thing left to do is reduce the cost of the nymph. only trouble with that is that it would go out of sync with the other nymphs, costing a lot less.

Aflatoxin only Costs 1 :death on the nymph precog is free on Time nymph. Considering another creature already has this skill, and it is cheaper on that creature, then i dont see the problem with this card being only 1 :aether. Especially since you need 8 to bring it out in the first place
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anything
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