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Krahhl

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174619#msg174619
« Reply #60 on: October 11, 2010, 07:18:01 pm »
It can be game changing with this strategy.
You play nymph which can't be killed --> every card you creature can't be killed --> you beat that guy whose deck relies on kill and stall tactics to win.
No antimatter, no aflatoxin, no bolt cards, no firestorm, no reverse time, no freeze/delay, no otyugh, etc
How many decks rely on one or a combination of these to win? Most rainbow stalls do. Water stalls, Fire stalls, Entropy stalls, Death stalls. Ther's too many to name.

And what's unique about it? It's not off element like anubis.
The thing is, with such a high cost, any water stall, fire stall, entropy stall, and death stall wouldn't really function because of the amount of aether they would have to add in. In a rainbow, getting so much quanta will still be an issue, but then you might as well take an anubis instead.

Yes, the nymph as the advantage of being a mono card, but what use is that when aether only has 2 non-immaterial creatures? If you immortalize a phase recluse, you're spending a total of 7 :aether for 7 attack. That's better than an elite immortal's 5 attack for the same cost, but the spider requires itself and the nymph. And there's no guarantee the nymph will survive its first turn to immortalize itself, so that's probably another quintessence needed for a three-card combo. I'd rather just play the immortal as a single card knowing that it's automatically immortal.

Dan43

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174753#msg174753
« Reply #61 on: October 11, 2010, 11:07:45 pm »
I voted come into play immortal. I think it should come into play immortal and have a lower summoning cost.

Krahhl

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174845#msg174845
« Reply #62 on: October 12, 2010, 02:29:05 am »
Lower summoning cost and immortal when played? No way. If anything, its attack would have to be lowered, else it would have a better attack to cost ratio than immortal/phase dragon and an ability to go along. I say maybe 3/4 attack unupped/upped and come into play immortal. Then it really fits the aether theme and has that advantage over anubis.

Offline EvaRia

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174846#msg174846
« Reply #63 on: October 12, 2010, 02:31:03 am »
I think the ability cost should definitely be lowered.
I mean, quint itself is only 3 quanta, so I think it should only cost like 2 quanta.
Coming into play immortal is unnecessary, although it could use a little bit of an HP buff.

miggui

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg176931#msg176931
« Reply #64 on: October 15, 2010, 01:49:40 pm »
:P Sure is with quint also an :aether card.
What he said. Throw them down together and it's impossible to kill without specific shields.

I also like the current ability as you can use it on opponents creatures (especially useful when I've faced voodoo decks. What use is it if they can't use pandemonium, gravity pull, basilisk blood, etc on it)
of course the current ability is nice, no one said it's useless. the point is, nymphs are supposed to have unique, game-changing abilities, and aether nymph has an ability another card has, with thrice the cost and a quarter of its life.
It can be game changing with this strategy.
You play nymph which can't be killed --> every card you creature can't be killed --> you beat that guy whose deck relies on kill and stall tactics to win.
No antimatter, no aflatoxin, no bolt cards, no firestorm, no reverse time, no freeze/delay, no otyugh, etc
How many decks rely on one or a combination of these to win? Most rainbow stalls do. Water stalls, Fire stalls, Entropy stalls, Death stalls. Ther's too many to name.

And what's unique about it? It's not off element like anubis.
and what's the use about not being off-element? no :aether can be quinted besides the nymph! she is expensive to play, expensive to use the ability and needs to be quinted in the same turn as she is played because her chances to die are huge! so only to play her you need 13 :aether, 12 at best. that's a lot of quanta for a card that can't benefit monoquanta decks at all.

7wavemaster

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg178001#msg178001
« Reply #65 on: October 17, 2010, 12:47:46 am »
This might be considered OP but how about changes its ability to PU(8 :aether) and TU(7 :aether0. 

Krahhl

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg178495#msg178495
« Reply #66 on: October 17, 2010, 06:57:32 pm »
This might be considered OP but how about changes its ability to PU(8 :aether) and TU(7 :aether0. 
I don't think the ability should be changed. Every nymph's ability is the same as the "ultimate spell" card of its element. It's just how nymphs are, and immortality isn't a bad skill for aether, however limited its usefulness may be in a mono deck.
Besides, your suggestion would cost too much aether. No one is going to have that much quanta; they'd just use the actual spell instead.

Offline Ryli

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg178565#msg178565
« Reply #67 on: October 17, 2010, 08:06:52 pm »
Nobody is thinking out of the box. I've lost count of how many times I've saved my ass by using my eternity on a mutant nymph against the FGs with my timebow.

Xrbeta

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg182092#msg182092
« Reply #68 on: October 22, 2010, 08:31:20 pm »
This card should definitely come in play immortal compare this to time nymph and we can clearly see which one is better and terms attk,hp and even ablilty. i have a aether nymph(yes aether its upgraded)and  everytime wether its agaisnt  ai or pvp they instantly destroy it and its sucks the fun out of having to play such a rare card and to have it destroyed and losing 8 quanta at that.

miggui

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg182199#msg182199
« Reply #69 on: October 22, 2010, 10:01:40 pm »
This might be considered OP but how about changes its ability to PU(8 :aether) and TU(7 :aether0. 
I don't think the ability should be changed. Every nymph's ability is the same as the "ultimate spell" card of its element. It's just how nymphs are, and immortality isn't a bad skill for aether, however limited its usefulness may be in a mono deck.
Besides, your suggestion would cost too much aether. No one is going to have that much quanta; they'd just use the actual spell instead.
the 'ultimate spell' of aether isn't quint, it's PU. or maybe fractal. but definitely not quint. with that in mind, I'd use your argument to pump my idea of a 1/1 (1/2 upped) 4 :aether PU nymph :)

miggui

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg182203#msg182203
« Reply #70 on: October 22, 2010, 10:05:20 pm »
Nobody is thinking out of the box. I've lost count of how many times I've saved my ass by using my eternity on a mutant nymph against the FGs with my timebow.
your point being that the creature is so useless you like to 'give' copies of it to your opponent? that's not the purpose of a nymph, is it? =P

QuantumT

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg182215#msg182215
« Reply #71 on: October 22, 2010, 10:16:19 pm »
and what's the use about not being off-element? no :aether can be quinted besides the nymph! she is expensive to play, expensive to use the ability and needs to be quinted in the same turn as she is played because her chances to die are huge! so only to play her you need 13 :aether, 12 at best. that's a lot of quanta for a card that can't benefit monoquanta decks at all.
With the nymph being on-element, it means that if you want to quint creatures from a different element (besides time), you only need 2 elements. Unless the second element is time, using anubis will require 3 elements.

 

blarg: