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Offline BluePriestTopic starter

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg126171#msg126171
« Reply #12 on: July 28, 2010, 03:06:04 am »
this seems to be a preconceived concept, and not one made by Zanz himself. Nowhere does it say that a nymph should not be immortal. Just like it never says a weapon should not be immortal, or a creature have momentum.

Light nymph is strong attack and defense. Aether Nymph Is moderate attack, and horrible defense.  :light:aether 0
Light Nymph requires nothing for its ability, Aether nymph requires 3  :light:aether 0
The card that has light Nymphs ability has the same cost. Same with the Aether Nymph  :light:aether 0
Light Nymphs ability synergizes PERFECTLY with its element, and the cards in it. Aether Nymph has no synergy with its cards, and only 1 card in all of aether is benifited from it.   :light:aether 0
Light Nymph is the ONLY creature that can use its ability. Aether nymph has competition, and that competition can use it more efficiently, and is better than Aether nyph in virtually every way.  :light:aether 0

Idk, personally, that doesn't seem balanced to me. 
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Offline ddevans96

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg126185#msg126185
« Reply #13 on: July 28, 2010, 03:18:58 am »
Sure, aether nymphs might not be as good as light nymphs. But it making it immortal really the best option? I would just increase the stats and lower the ability cost. I'm just voicing my opinion, which is what this section is for. You don't have to agree with me at all.
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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg126229#msg126229
« Reply #14 on: July 28, 2010, 05:27:00 am »
well immortality on a stick is really op because it can ruin so many decks, the only thing that stands a chance is certain shields and shtuff

well aether nymph doesn't need to be buffed, what if you just nerfed anubis? less health less attack for it hmm?

Offline BluePriestTopic starter

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg126368#msg126368
« Reply #15 on: July 28, 2010, 12:04:20 pm »
Even if anubis was only a 3/2 creatures, I would still rather use him than Aether nymph. Not only does his ability only cost   1  :aether .but since he is a  :time creature, then you only require 3  :aether to get a quinted anubis out onto the field, where as for the turquoise nymph you need 12  :aether to get it out onto the field quinted
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Offline tyranim

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg126716#msg126716
« Reply #16 on: July 28, 2010, 08:56:31 pm »
i admit, the entering play buff isnt really a buff, it is still as weak as it was before. BUT if you add the immortality buff AND an extra....2 health? then it would be fine
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Offline macgawel

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg126762#msg126762
« Reply #17 on: July 28, 2010, 10:00:50 pm »
Even if anubis was only a 3/2 creatures, I would still rather use him than Aether nymph. Not only does his ability only cost   1  :aether .but since he is a  :time creature, then you only require 3  :aether to get a quinted anubis out onto the field, where as for the turquoise nymph you need 12  :aether to get it out onto the field quinted
Yes, but to use Anubis, you need to use two types of quanta.
Nymphes can be used in mono decks...

Offline tyranim

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg126763#msg126763
« Reply #18 on: July 28, 2010, 10:03:02 pm »
theres only one creature that can be quinted into survival in a mono aether deck, other than the nymph itself
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Offline BluePriestTopic starter

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg126787#msg126787
« Reply #19 on: July 28, 2010, 10:42:08 pm »
theres only one creature that can be quinted into survival in a mono aether deck, other than the nymph itself
which is exactly why I disregard this "advantage" the nymph has over anubis.
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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg129896#msg129896
« Reply #20 on: August 02, 2010, 08:26:22 pm »
er
i think this is the worst  :aether card
i voted for less summoning cost
yes most of the  :aether cards have a fairly high cost, but i think 9 quant is TOO high
i think maybe 8 or 7 will do

Offline icecoldbro

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg131660#msg131660
« Reply #21 on: August 05, 2010, 07:37:14 am »
oveshadowed and only nypmph that had another creature doing the same thing but better
needs to come in inmortal

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg161426#msg161426
« Reply #22 on: September 19, 2010, 10:28:22 pm »
I've voted for "completely change or remove" and I'll explain why: I think she needs a new ability. she's the only nymph in the whole game that has the same ability as other creature, and she's got higher summoning cost, lower stats and higher ability cost. besides that, aether simply DOESN'T need a immortality-giver in the squad, since almost all aether are already immortal. I vote then for her being completely overhauled:

9 :aether to summon 1/2 4 :aether twin universe (basic)
9 :aether to summon 1/4 4 :aether twin universe (upgraded)

the high cost, low stats and non-immunity to offensive shields, in my opinion, more than make for the eternal, lower cost of the strongest spell in her quantum - twin universe (remember, that's exactly what all other nymphs - except light - do).

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg163482#msg163482
« Reply #23 on: September 23, 2010, 02:02:48 pm »
Giving her Twin universe ability would make her horribly overpowered,I think. And If it comes immortal to the game,that would kill SoR+Nymphomania combo.Yeah,It would only kill that deck, I know, but I just love it.

Decreasing the ability cost is fine.

 

anything
blarg: