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Krahhl

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg182405#msg182405
« Reply #72 on: October 23, 2010, 02:12:50 am »
the 'ultimate spell' of aether isn't quint, it's PU. or maybe fractal. but definitely not quint. with that in mind, I'd use your argument to pump my idea of a 1/1 (1/2 upped) 4 :aether PU nymph :)
"Ultimate spell" doesn't mean the spell that's the most useful or powerful, but the spell that has some sort of vial/bottle thing in the picture. Antimatter, Aflatoxin, Black Hole, Basilisk Blood, Epinephrine, Rage Elixir, Nymph's Tears, Luciferase, Unstable Gas, Precognition, Liquid Shadow, and Quintessence.

With the nymph being on-element, it means that if you want to quint creatures from a different element (besides time), you only need 2 elements. Unless the second element is time, using anubis will require 3 elements.
Sure, but you would need a lot of aether towers to power that nymph, as well as the nymph itself. It's much easier to use quintessence.

Offline Ryli

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg182600#msg182600
« Reply #73 on: October 23, 2010, 11:10:42 am »
Nobody is thinking out of the box. I've lost count of how many times I've saved my ass by using my eternity on a mutant nymph against the FGs with my timebow.
your point being that the creature is so useless you like to 'give' copies of it to your opponent? that's not the purpose of a nymph, is it? =P
What do you mean by give copies.

If you mutate your skeleton into, say, a aether nymph with heal. You use eternity on it and you play it. If it came auto-immaterial then it can't be killed off easily and can protect all mutants played after. Very useful against control heavy or TU Spam Gods, who will pick a badass mutant (especially a momentumed one, and tear you apart with an OTK). Even with the current no auto immaterial it's pretty powerful.
The same works with all nymphs in mutation based rainbows, just with their ability instead.

glowing ice

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg182813#msg182813
« Reply #74 on: October 23, 2010, 04:29:10 pm »
Come into play immortal. with morning star being the only immortal wep card. it feels unfair but in the end it's not used that much and not unfair,

QuantumT

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg183050#msg183050
« Reply #75 on: October 23, 2010, 08:08:46 pm »
If it's going to come into play immortal, I think the stats need to be nerfed down to something like 2-3/1. Coming into play immortal with a strong ability to boot would be just too much otherwise.

Krahhl

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg183075#msg183075
« Reply #76 on: October 23, 2010, 08:40:36 pm »
Yeah the stats would definitely be lowered. I think 3-4|2 would be good, so it's less than an immortal, but not so low that its ability is its only use, since the quanta cost is still significant.

QuantumT

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg183115#msg183115
« Reply #77 on: October 23, 2010, 09:58:14 pm »
Yeah the stats would definitely be lowered. I think 3-4|2 would be good, so it's less than an immortal, but not so low that its ability is its only use, since the quanta cost is still significant.
A lot of the nymphs with good abilities have ability as their only use.

Krahhl

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg183121#msg183121
« Reply #78 on: October 23, 2010, 10:11:11 pm »
But aether has relatively high attack creatures, unlike earth or gravity. And you don't really need your entire field to be immortal, so quintessences will be enough a lot of the time. And there's also anubis. It's not the same as gravity nymph, draining quanta every turn, or earth/purple nymph, giving more CC every turn, or even water nymph, creating more nymphs every turn. You just don't need to immortalize a creature every turn. No one uses death nymph.

miggui

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg184846#msg184846
« Reply #79 on: October 26, 2010, 01:13:15 am »
and what's the use about not being off-element? no :aether can be quinted besides the nymph! she is expensive to play, expensive to use the ability and needs to be quinted in the same turn as she is played because her chances to die are huge! so only to play her you need 13 :aether, 12 at best. that's a lot of quanta for a card that can't benefit monoquanta decks at all.
With the nymph being on-element, it means that if you want to quint creatures from a different element (besides time), you only need 2 elements. Unless the second element is time, using anubis will require 3 elements.
I'd rather use anubis and :time mark than the nymph and :aether or the other quanta's mark. it's cheaper, more reliable and, well, I don't need to wait and pull a nymph on the oracle to use it.

miggui

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg184848#msg184848
« Reply #80 on: October 26, 2010, 01:14:58 am »
the 'ultimate spell' of aether isn't quint, it's PU. or maybe fractal. but definitely not quint. with that in mind, I'd use your argument to pump my idea of a 1/1 (1/2 upped) 4 :aether PU nymph :)
"Ultimate spell" doesn't mean the spell that's the most useful or powerful, but the spell that has some sort of vial/bottle thing in the picture. Antimatter, Aflatoxin, Black Hole, Basilisk Blood, Epinephrine, Rage Elixir, Nymph's Tears, Luciferase, Unstable Gas, Precognition, Liquid Shadow, and Quintessence.
we demand PU-in-a-bottle NOW! :D

miggui

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg184851#msg184851
« Reply #81 on: October 26, 2010, 01:18:40 am »
Nobody is thinking out of the box. I've lost count of how many times I've saved my ass by using my eternity on a mutant nymph against the FGs with my timebow.
your point being that the creature is so useless you like to 'give' copies of it to your opponent? that's not the purpose of a nymph, is it? =P
What do you mean by give copies.

If you mutate your skeleton into, say, a aether nymph with heal. You use eternity on it and you play it. If it came auto-immaterial then it can't be killed off easily and can protect all mutants played after. Very useful against control heavy or TU Spam Gods, who will pick a badass mutant (especially a momentumed one, and tear you apart with an OTK). Even with the current no auto immaterial it's pretty powerful.
The same works with all nymphs in mutation based rainbows, just with their ability instead.
well, if you mutate your skeleton into anything, it'll necessarily turn into something more useful than it was... that doesn't mean the card's good.

miggui

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg184853#msg184853
« Reply #82 on: October 26, 2010, 01:21:15 am »
If it's going to come into play immortal, I think the stats need to be nerfed down to something like 2-3/1. Coming into play immortal with a strong ability to boot would be just too much otherwise.
considering that the main issue on the nymph in my opinion is that its ability doesn't pay itself for the cost, why would one think that an immortal 3/1 3 :aether immortality would be good enough? if it was immortal 1/1 1 :aether it'd be good enough for me, otherwise I'd still pick anubis/quint over her...

QuantumT

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg184865#msg184865
« Reply #83 on: October 26, 2010, 01:36:51 am »
considering that the main issue on the nymph in my opinion is that its ability doesn't pay itself for the cost, why would one think that an immortal 3/1 3 :aether immortality would be good enough? if it was immortal 1/1 1 :aether it'd be good enough for me, otherwise I'd still pick anubis/quint over her...
Coming into play immortal would be HUGE. At this point, the only things that come into play immortal have lackluster stats for how much they cost, and have no abilities at all. This would be coming into play immortal with the ability to give that to other creatures.

Part of the reason Anubis doesn't see a ton of play even though it's 'so good,' is because by the time I save up the quanta to play it, my opponent will have a myriad of options on how to get rid of it, or I'll just be dead. Coming into play immortal would at least alleviate the former of these, and making your own creatures immortal against a rush generally isn't all that helpful anyway.

 

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