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Kurohami

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg170709#msg170709
« Reply #48 on: October 04, 2010, 09:12:39 pm »
Give it a better attack to cost ratio, so it could be a decent hitter as well. The health should not be increased, because it can immortalize itself, so it should be made vulnerable to CC.

Krahhl

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg170713#msg170713
« Reply #49 on: October 04, 2010, 09:24:36 pm »
I don't think the ability should be changed. Every nymph's ability is the same as the "ultimate spell" card of its element. It's just how nymphs are, and immortality isn't a bad skill for aether, however limited its usefulness may be in a mono deck.

I think making it come into play immortal is a good idea, but it's attack would have to be lowered. 8 attack for 9 :aether and the ability to immortalize creatures is rather OP compared to 10 attack for 14 :aether and no ability other than immaterial. Keep it's health at 2 so it'll still die against fire buckler/spine carapace.

Fallower

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg170940#msg170940
« Reply #50 on: October 05, 2010, 01:42:15 am »
Phase dragon has more health doesn't it?

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg170952#msg170952
« Reply #51 on: October 05, 2010, 01:54:41 am »
Health isn't as big a deal with immortal creatures. Not enough decks use fire buckler or spine carapace.

Offline Ryli

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg171766#msg171766
« Reply #52 on: October 06, 2010, 11:30:51 am »
High health Immaterials isn't always great. The Nymph doesn't run into the Gravity shield problem, which I see more often than fire/thorn shield in pvp.

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg171771#msg171771
« Reply #53 on: October 06, 2010, 11:57:14 am »
At this point, on 140 voter, only 13% think the nymph should not be buffed and 44% think it should come to play immortal.
I agree.

Immortal, the nymph would still be highly vulnerable to fire buckler/torn carapace. However, she would become (in some extend) better than the common card Annubis, what a nymph should be ...

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174156#msg174156
« Reply #54 on: October 10, 2010, 09:07:24 pm »
come  in immaterial is the best option or maybe have the "if played from hand" condition.
maybe if created by  :water nymph or nymph's tears no immaterial.
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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174182#msg174182
« Reply #55 on: October 10, 2010, 10:40:56 pm »
Clearly this card needs to be buffed, but the question is how. I see two possibilities:

1) Make Turquoise Nymph come into play immortal. The problem with this is that its attack power is then too high -- it basically makes Phase Dragon useless. I would suggest reducing its attack power to about 5, +immortality.

2) Change Turquoise Nymph's stats. As it is, the nymph is one of the few targetable Aether creatures, and its health is so low that it is too easy to kill while vulnerable. The most logical change, in my opinion, would be to actually keep the low health and reduce the nymph's cost -- but of course that would mess with the nymph theme, as they always cost 8 or 9 quanta across all the elements. So instead perhaps the best solution is a change in stats to 6 | 4 and 7 | 4.

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174203#msg174203
« Reply #56 on: October 10, 2010, 11:26:12 pm »
I would also say make it 6|4, 7|4 unupped. And then maybe give aether another non-immaterial creature to buff it indirectly.
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miggui

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174311#msg174311
« Reply #57 on: October 11, 2010, 02:00:39 am »
:P Sure is with quint also an :aether card.
What he said. Throw them down together and it's impossible to kill without specific shields.

I also like the current ability as you can use it on opponents creatures (especially useful when I've faced voodoo decks. What use is it if they can't use pandemonium, gravity pull, basilisk blood, etc on it)
of course the current ability is nice, no one said it's useless. the point is, nymphs are supposed to have unique, game-changing abilities, and aether nymph has an ability another card has, with thrice the cost and a quarter of its life.

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174469#msg174469
« Reply #58 on: October 11, 2010, 12:43:37 pm »
:P Sure is with quint also an :aether card.
What he said. Throw them down together and it's impossible to kill without specific shields.

I also like the current ability as you can use it on opponents creatures (especially useful when I've faced voodoo decks. What use is it if they can't use pandemonium, gravity pull, basilisk blood, etc on it)
of course the current ability is nice, no one said it's useless. the point is, nymphs are supposed to have unique, game-changing abilities, and aether nymph has an ability another card has, with thrice the cost and a quarter of its life.
It can be game changing with this strategy.
You play nymph which can't be killed --> every card you creature can't be killed --> you beat that guy whose deck relies on kill and stall tactics to win.
No antimatter, no aflatoxin, no bolt cards, no firestorm, no reverse time, no freeze/delay, no otyugh, etc
How many decks rely on one or a combination of these to win? Most rainbow stalls do. Water stalls, Fire stalls, Entropy stalls, Death stalls. Ther's too many to name.

And what's unique about it? It's not off element like anubis.

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=10275.msg174566#msg174566
« Reply #59 on: October 11, 2010, 04:24:02 pm »
You play nymph which can't be killed --> every card you creature can't be killed --> you beat that guy whose deck relies on kill and stall tactics to win.
No antimatter, no aflatoxin, no bolt cards, no firestorm, no reverse time, no freeze/delay, no otyugh, etc
How many decks rely on one or a combination of these to win? Most rainbow stalls do. Water stalls, Fire stalls, Entropy stalls, Death stalls. Ther's too many to name.
It works this way also with phase dragon and quintessence!

 

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