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Offline Cunning_Wish

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg444797#msg444797
« Reply #36 on: January 03, 2012, 02:47:40 pm »
tusnami is a great ability
poseidon is not very useless because of its color is not good and low damage

use tusnami is slowly than quicksand so may give it more damage like to 6 per turn
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Offline omegareaper7

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg445229#msg445229
« Reply #37 on: January 04, 2012, 02:57:30 pm »
I don't think this card needs a buff. It's great as it is! at least in a rainbow strategy.

     I Think that the reason this card is so little used has nothing to do with it's impact on the battlefield.
     the abilety to cast severaal earthquakes with one card is not to be underestimated.
     No, the reason is that water and earth have little synergy.
     there are no good  :water :earth decks. That's why so litle use it.

The sollution should be to buff" the synergy between  :earth :water rather than to buff this single card.
in fact, buffing this card by lowering it's cost or making it target shards would change nothing. It would make decks that allready use it more powerfull yes.
but it doesn't increase the number of diferent decks that use it, just because other than a rainbow strategy there are no possebilities to support it decent.
Making it target shards as well would actually be greatly beneficial.
And no, it doesn't see so little use because of lack of synergy from water/earth, thats part of the reason, but the other part is you need this immediately, so quicksand is better.
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Offline Corri

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg445805#msg445805
« Reply #38 on: January 05, 2012, 04:41:18 pm »
maybe another element instead of earth? or is this not possible because of "earthquake"?

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg446167#msg446167
« Reply #39 on: January 06, 2012, 06:41:38 am »
maybe another element instead of earth? or is this not possible because of "earthquake"?
of course it is "possible" that that could change but, as you said QS and EQ are earth cards, so it is very unlikely.

Offline Cheesy111

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg446188#msg446188
« Reply #40 on: January 06, 2012, 08:52:45 am »
I would strongly support a change to have this card be able to affect all stackable permanents, even if it's just the upgraded version.  Adding new and interesting mechanics to currently underpowered cards is a great way to affect a shift in the metagame.

Offline Chapuz

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg446274#msg446274
« Reply #41 on: January 06, 2012, 04:56:45 pm »
It would be really cool a stack targetting skill for  :earth :earth :earth cost in both versions.
In that case, it wouldn't be only usefull in early-game. This is the cause of it's underuse.
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Offline mega plini

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg446282#msg446282
« Reply #42 on: January 06, 2012, 05:36:30 pm »
It would be really cool a stack targetting skill for  :earth :earth :earth cost in both versions.
In that case, it wouldn't be only usefull in early-game. This is the cause of it's underuse.
I would also make it targetting all stacking permanents. But Why make it cost  :earth :earth :earth? That would make it less usable in a rainbow stategy  wich isthe only type of deck it can be used in because  :water :earth is't going to pack a lot of punch.
Just keep the original activation cost.
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Offline Chapuz

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg446649#msg446649
« Reply #43 on: January 07, 2012, 03:04:26 pm »
It would be really cool a stack targetting skill for  :earth :earth :earth cost in both versions.
In that case, it wouldn't be only usefull in early-game. This is the cause of it's underuse.
I would also make it targetting all stacking permanents. But Why make it cost  :earth :earth :earth?
Because explotions and steals cost 3|2 each.
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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg448816#msg448816
« Reply #44 on: January 14, 2012, 12:05:37 am »
could get abusive if you change it.

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg451079#msg451079
« Reply #45 on: January 21, 2012, 01:21:11 pm »
It's really hard to say.

Earthquake effect is incredibley overpowered. But you do not need one every turn, and rarely need more than 6 to shut down a deck, so the weapon os pretty useless.

My only suggestion would be to remove the effect and replace it with something else, maybe a weak creature spawner. No other weapon utilises this effect, and it would synergize with water perfectly. (Flooding and SoP) Flying weapons spawning several creatures a turn would be pretty awesome, and would need to be looked at to determine if overpowered or not.

Offline Cheesy111

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg451134#msg451134
« Reply #46 on: January 21, 2012, 05:49:23 pm »
It's really hard to say.

Earthquake effect is incredibley overpowered. But you do not need one every turn, and rarely need more than 6 to shut down a deck, so the weapon os pretty useless.

My only suggestion would be to remove the effect and replace it with something else, maybe a weak creature spawner. No other weapon utilises this effect, and it would synergize with water perfectly. (Flooding and SoP) Flying weapons spawning several creatures a turn would be pretty awesome, and would need to be looked at to determine if overpowered or not.
Creature spamming seems to be the realm of life, with mitosis and cheap creatures abounding(Frogs for example) and I'm not sure if a water weapon should really usurp that role.  Also, I'm not sure what creature such a weapon would spawn: water doesn't have any really cheap, unskilled attackers (blue crawler would probably be too powerful to be constantly spawned) so a new one would probably have to be made.

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Re: Trident | Poseidon https://elementscommunity.org/forum/index.php?topic=32307.msg451140#msg451140
« Reply #47 on: January 21, 2012, 06:06:15 pm »
It's really hard to say.

Earthquake effect is incredibley overpowered. But you do not need one every turn, and rarely need more than 6 to shut down a deck, so the weapon os pretty useless.

My only suggestion would be to remove the effect and replace it with something else, maybe a weak creature spawner. No other weapon utilises this effect, and it would synergize with water perfectly. (Flooding and SoP) Flying weapons spawning several creatures a turn would be pretty awesome, and would need to be looked at to determine if overpowered or not.
Creature spamming seems to be the realm of life, with mitosis and cheap creatures abounding(Frogs for example) and I'm not sure if a water weapon should really usurp that role.  Also, I'm not sure what creature such a weapon would spawn: water doesn't have any really cheap, unskilled attackers (blue crawler would probably be too powerful to be constantly spawned) so a new one would probably have to be made.
Yes a new one was what i had in mind. A 1atk2hp creature would be good enough, with a 1 water quanta cost. (Or make them slightly better and give it 1 life cost. Off element and related to the effect.)
Since it's a trident you could relate it to neptune, the god of the ocean, creating some fishies.

 

anything
blarg: