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Offline MatrimKK

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg371324#msg371324
« Reply #60 on: July 25, 2011, 07:03:11 pm »
I've seen several effective :death :air and :air :aether decks.
I do have to admit I like wings <3
Here is just a 60 second example of something simple
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52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52j 52j 52j 52j 52j 52j 52q 52q 542 542 542 542 542 542 5oo 5oo 5oo 5oo 8pr

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5of 5of 5of 5of 5of 5oo 5oo 5oo 5oo 61u 61u 620 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pr

Offline Atico

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg371327#msg371327
« Reply #61 on: July 25, 2011, 07:16:27 pm »
skyblitzed shriekers?  ::)
It isn't a topic about card which gives an airborne ;) For me this is a bad idea today (and here agree with You) ;)
But it have nothing in common with Thundestorm which can deal 2 damage for non airborne creatures ;)

Edit:
After this change "web" will be more useful, than only two this decks ;) It will be only little buff

Offline MatrimKK

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg371371#msg371371
« Reply #62 on: July 25, 2011, 08:30:54 pm »
i like the mass removal of the ability airborne it cud make wings more useful

recluse seems too slow and odd to do
it was more of a response to this, rather than see it do what I think can be effectively done, I'd rather see it do something new and innovative.

Offline jacker

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg423248#msg423248
« Reply #63 on: November 10, 2011, 02:00:16 pm »
I think it would just do 2 damages for 4 :air

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg429826#msg429826
« Reply #64 on: November 23, 2011, 09:42:00 pm »
I've begun reading this right after reading fate egg thread. My idea is (buffing thunderstorm also, but) a new green Rare card. Sth like pharaoh or squid. My thought is to make a bird, that would brood fate eggs or cockatrises and after a Thunderstorm it would change into a littlebit OP (Oh, give up. Rare card after a combo CAN be OP. Isn't it? :P) Thunderbird.
What do you think?

Offline Gunthar

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg430476#msg430476
« Reply #65 on: November 25, 2011, 12:08:37 pm »
Thunderstorm is fine for me but Lightning Storm should do 2 damage to every enemy creature for 3 or 4 :air making the upgraded version more useful.

Offline petersenk

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg430549#msg430549
« Reply #66 on: November 25, 2011, 04:06:44 pm »
Let's keep in mind that we're dealing with electricity here. Can't we make something out of this fact? Electricity does what exactly? Chain-Damage? What does it to earth/ground-creatures? What does it to water-creatures?

I'm sure we could come up with an awesome Thunderstorm/Lighning Storm card, that is more special than simply deailing x damage to all creatures on the board.

Offline JonathanCrazyJ

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg430892#msg430892
« Reply #67 on: November 26, 2011, 03:57:50 am »
Let's keep in mind that we're dealing with electricity here. Can't we make something out of this fact? Electricity does what exactly? Chain-Damage? What does it to earth/ground-creatures? What does it to water-creatures?

I'm sure we could come up with an awesome Thunderstorm/Lighning Storm card, that is more special than simply deailing x damage to all creatures on the board.
agree, I voted for the creation of 1-2 ball lightnings because of this. i think it adds something unique to the card, where at the moment its just a really weak version of firestorm. this is afaik the only spell card in the game which is an exact weakened version of another (shockwave has the instant kill against frozen creatures that thunderbolt doesn't)
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Offline oblivion1212

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg430894#msg430894
« Reply #68 on: November 26, 2011, 04:07:04 am »
picked the delay for 1 turn choice

reasoning: poke'mon elec-based moves paralyze foes  :)) :)) :))
so are some other games, like SMT series  ^-^ ^-^

so yeah, delay is what we have closest to paralysis..

actually, any others would be good, i just like it if :air would be able to stall a bit more  8)

Offline Atico

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg431002#msg431002
« Reply #69 on: November 26, 2011, 11:14:04 am »
Here is my concept for change this card: http://elementscommunity.org/forum/index.php/topic,29637.0.html

Effect 1 damage for 1 card is too poor. A lot of us has got 30-35 card decks and this card is not important to have it. When someone want to have massive CC he play Fire and use Rain of Fire. In fire deck he can also have PC, so... ;)

In card usage:
Rain of fire - 1165k (one of the best spells)
Thundestorm - 30k (one of the less usage cards in all game).

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg433870#msg433870
« Reply #70 on: December 02, 2011, 02:56:53 pm »
I'd like to see it does 2 damage to every enemy creature and 1 damage to your own creature but i dunno if this would be too strong

Offline JonathanCrazyJ

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg433884#msg433884
« Reply #71 on: December 02, 2011, 03:30:59 pm »
here's a possible idea: do one damage to every enemy creature and do 1 damage to the enemy for every creature affected... gives it a bit more power and a unique selling point without massively overpowering it, as you (rarely) know if you face a swarm deck. it would need to cost more though.
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