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Offline ndclub

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522849#msg522849
« Reply #96 on: July 17, 2012, 07:47:18 pm »
Love the idea but I am have heavy mixed feelings about the ability to stack them, something I believe someone earlier said they would not. I personally hate the idea of permanents unable to stack due to the fact that the only one that comes to mind is shard of freedom and that stacks up to 4. Unstackable permanents are generally not well thought out. I agree it might be a tad too powerful if stacked but what if...stay with me now, it stacked but hit both sides. I also considered it forcing the duo with aether but I am not sure about that idea either. 

Offline teffy

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522878#msg522878
« Reply #97 on: July 17, 2012, 09:44:11 pm »
A buff for thunderstorm is good, however I think a permanent version is too much. I´d rather see a delay effect.
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Offline Joseph7

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522912#msg522912
« Reply #98 on: July 18, 2012, 01:42:39 am »
This card is great as a permanent; however, I believe that its cost should be reduced to 2  :air.

Offline odideph

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg523215#msg523215
« Reply #99 on: July 19, 2012, 03:33:46 am »
It clearly needs a buff, and this is a good one imho.

Offline ARTHANASIOS

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg523236#msg523236
« Reply #100 on: July 19, 2012, 06:29:46 am »
I still disagree with a permanent Thunderstorm. There are much better ways to buff it a little without changing its theme as a low-price mass CC spell:

1) Make its cost 1 :air|0 :air. That would make it even cheaper and able to fit into any kind of decks, regardless of element.
2) Have the player decide if he/she will strike his/her creatures with Thunderstorm or his/her opponent ones. Striking your creatures instead of your opponents may be useful sometimes (killing Antimattered creatures or Malignant cells for example).
3) Make it to delay for 1 turn every creature it hits. Now it won't be useful only against low hp creatures.

Why don't we try to think of buffs that don't ruin the low-price-mass-CC-spell theme of Thunderstorm?
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Offline Cannibal7

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg523907#msg523907
« Reply #101 on: July 21, 2012, 07:57:19 am »
i think with delay it would be more balanced. Thunderstorm do needs a buff indeed . what about reducing casting cost to 2 :air un upped and 1 :air upped but make ability requirment  :air :air :air :air for both versions?

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg524358#msg524358
« Reply #102 on: July 22, 2012, 09:03:50 pm »
i think with delay it would be more balanced. Thunderstorm do needs a buff indeed . what about reducing casting cost to 2 :air un upped and 1 :air upped but make ability requirment  :air :air :air :air for both versions?
Make an useless card buffed into useless? To deal the equivalent damage of a Rain of Fire (7 :fire) you need... 14 :air. Big no.
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Offline Graub

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg529597#msg529597
« Reply #103 on: August 06, 2012, 06:35:49 am »
Thunderstorm really needs a buff but that seems too OP (however i liked the idea).
I dont know how to balance it XD

Offline Elite arbiter

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg531680#msg531680
« Reply #104 on: August 10, 2012, 10:40:20 pm »
Hm. I just had a thought. How about if the costs remained the same (or raised by one depending), but the card applied to the opponents field 3 times over the course of 3 turns (or perhaps 2 times over the course of 2 turns). This way, it technically would deal comparable damage to Rain of Fire for a much lower cost, however it takes longer to deal that effect out.

Offline Poker Alho

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg531686#msg531686
« Reply #105 on: August 10, 2012, 10:57:39 pm »
Hm. I just had a thought. How about if the costs remained the same (or raised by one depending), but the card applied to the opponents field 3 times over the course of 3 turns (or perhaps 2 times over the course of 2 turns). This way, it technically would deal comparable damage to Rain of Fire for a much lower cost, however it takes longer to deal that effect out.

not a bad idea as well, it would also become an awesome counter against cloak. i still prefer the bolt-like change though

Offline Naesala

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg531691#msg531691
« Reply #106 on: August 10, 2012, 11:08:18 pm »
Hm. I just had a thought. How about if the costs remained the same (or raised by one depending), but the card applied to the opponents field 3 times over the course of 3 turns (or perhaps 2 times over the course of 2 turns). This way, it technically would deal comparable damage to Rain of Fire for a much lower cost, however it takes longer to deal that effect out.
Great idea but I feel like, if implemented, it would merit an increa of 1 or 2 to the cost
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Offline odideph

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg531717#msg531717
« Reply #107 on: August 11, 2012, 12:16:52 am »
Hm. I just had a thought. How about if the costs remained the same (or raised by one depending), but the card applied to the opponents field 3 times over the course of 3 turns (or perhaps 2 times over the course of 2 turns). This way, it technically would deal comparable damage to Rain of Fire for a much lower cost, however it takes longer to deal that effect out.
Should be simple to code, and it's effective. 2 times over 2 turns, for a cost of 2 :air or 3 at most.

 

anything
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