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Offline Vineroz

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522741#msg522741
« Reply #84 on: July 17, 2012, 09:38:01 am »
Would it stack?

It shouldn't stack, and it make most sense that way.

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Offline Zergva

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522744#msg522744
« Reply #85 on: July 17, 2012, 10:06:38 am »
Great idea
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Offline jacker

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522745#msg522745
« Reply #86 on: July 17, 2012, 10:33:30 am »
great idea! ;)

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522746#msg522746
« Reply #87 on: July 17, 2012, 10:40:31 am »
No, this is not a good idea, it will make thunderstorm too OP. Thunderstorm has already its uses; good against every creature with 1 hp, especially in masses; Shard of Focus, Malignant Cell, Photon|Ray of Light, Seraph, Phinix|Minor Phinix, Skeleton, Ruster, Schrodinger's Cat (unupped), Forest Spirit, Lycanthrope|Werewolf, Dragonfly|Damsefly, Virus|Retrovirus, Vulture, Deathstalker (unupped), Parasite|Bloodsucker, Ash Eater|Brimstone Eater, Lava Golem|Lava Destroyer, Deja Vu, Fate Egg, Dune Scorpion (unupped), Purple Nymph (unupped). Now, if you have two of those, you can play them on the same turn because of their low cost, so you can also kill creatures with 2 hp in masses (Mind Flayer, Crysaora, Ruby Dragon etc.). I don't think it needs any buff at all and as a permanent is OP. Many of you may think that since permanents like Fire Shield or Thorn Carapace deal mass CC damage each turn (or spells like Plague and creatures like Retrovirus), then why not Thunderstorm. The answer here is on the price of Thunderstorm (cheapest CC around) and its element (Air) which IMO has already strong and cheap permanents (Owl's Eye, Wings, Fog Shield, Shard of Freedom) and doesn't need more of these.
« Last Edit: July 17, 2012, 10:42:12 am by ARTHANASIOS »
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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522747#msg522747
« Reply #88 on: July 17, 2012, 10:44:44 am »
You do realize that almost no one use this because this only works against specific decks (= too situational), right?
Price balancing can always be discussed. The thing is, because it only deal 1 damage, however cheap, this is not used in many decks except specific counter.
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Offline ARTHANASIOS

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522749#msg522749
« Reply #89 on: July 17, 2012, 10:55:09 am »
You do realize that almost no one use this because this only works against specific decks (= too situational), right?
Price balancing can always be discussed. The thing is, because it only deal 1 damage, however cheap, this is not used in many decks except specific counter.

 I do realise that there are a lot of too situational cards in this game. Cards which can be used in every kind of deck and every situation are broken (Shards are a great example here). I personally know that my RoL/Hope deck trembles in fear in front of this spell, as any deck based in low hp creatures and there are plenty of these decks around. It does poor damage for a poor price, that's balance. Also, it works pretty well against Immorushes (a very common kind of deck) and Shards of Focus (very commonly used Shard), if used early enough. If people don't use it, it is their mistake and not Thunderstorm's one.
 However, if Element players keep on avoiding this little cute card because of its 'innefectiveness' (here I laugh) then buff it in order to earn the love so much deserves.  :)
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Offline Poker Alho

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522753#msg522753
« Reply #90 on: July 17, 2012, 11:29:08 am »
not sure if it would be OP this way...  how about making it like phase shield or wings, where it only lasts a limited amount of turns, as a way to prevent abuse from its ability? also, giving it a limited amount of turns wouldnt make other copies of it in your deck dead cards the moment you played your first copy

Offline Shantu

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522755#msg522755
« Reply #91 on: July 17, 2012, 11:33:39 am »
My favorite Thunderstorm buff suggestion is to make it deal more damage as more quanta is accumulated. Like +1 damage for every 10 or 15 quanta. Thunderstorm could deal up to 8 or 6 damage (respectively) that way. In this case, I believe a +1 cost increase would be in order.

The problem with your suggestion, in my opinion, is the one turn delay.
« Last Edit: July 17, 2012, 05:56:32 pm by Shantu »

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522795#msg522795
« Reply #92 on: July 17, 2012, 02:36:46 pm »
I disagree with the OP buff - I like the 'instant' ness of the spell (not to mention that playing it as a permanent leaves it open to PC and increasing it's overall cost to use makes it vulnerable to denial.... all for that same 1 damage to all, except now on a stick), and feel that Thunderstorm would see much more use if its cost/damage efficient was increased in some way, such as :
MY favorite Thunderstorm buff suggestion is to make it deal more damage as more quanta is accumulated. Like +1 damage for every 10 or 15 quanta. Thunderstorm could deal up to 8 or 6 damage (respectively) that way. In this case, I believe a +1 cost increase would be in order.

The problem with your suggestion, in my opinion, is the one turn delay.
Another suggestion I liked on the previous 'Buff Thunderstorm!' thread was to have it add another Thunderstorm from your deck to your hand when it was cast. Deck thinning and 'increased damage', as long as you maintain the quanta to use it.

Offline ddevans96

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522823#msg522823
« Reply #93 on: July 17, 2012, 05:04:05 pm »
My favorite suggestions are still dealing extra damage to airborne creatures and disabling permanents.
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Offline Zergva

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522832#msg522832
« Reply #94 on: July 17, 2012, 05:52:28 pm »
What it's does for:

3: Nothing... I think, that's the worst opinion, but you must have to use that for one turn. It's can be destroyed, stolen (and you're screwed) or your opponent just prepare for that.

5: 1 damage to everybody on your opponent side. Ummm... That's not much. A Plague slightly better and cheaper than that. If a Plague is 10, the Lightning only 6-5 in this role.

7: 2 to everybody. That's not much neither. Just see against a Rain of fire. 1 more damage and it's can't be destroyed and of course, that one turn damage, so you can kill your opponent disgusting creature in one turn!

9: 3 damage to everybody! And that's needed 4 more turns too... With 3 creature, it's can't be set in range with a good Owl's eye. It's kill the first in the first turn, when this only does his thing in the end... And dealt 20 more damage to the opponent, what's not unnecessary!

11: A massive shockwave to everybody. That's brutal, but you'll survive for that to happen? I suppose, you not...

(In my opinion, I think, the Rain of Fire just better than any form of that, but I think, the Fireflies need some permanent, and a source to quanta waste)


Offline Zergva

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Re: Thunderstorm | Lightningstorm https://elementscommunity.org/forum/index.php?topic=12797.msg522833#msg522833
« Reply #95 on: July 17, 2012, 05:54:40 pm »
I don't think, that's card can be OP in any form of the listed ones...

 

anything
blarg: