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[Official] Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288082#msg288082
« on: March 11, 2011, 06:57:14 am »
Just wondering why Quint blocks Sky Blitz and not Eclipse; are permanent effects not considered as spells? Then why does Quint block UG? But shield perms can affect quintted creatures...Oi vey :/
« Last Edit: April 18, 2015, 01:35:25 am by Treldon »

Offline jmizzle7

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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288085#msg288085
« Reply #1 on: March 11, 2011, 07:06:10 am »
Global effects are passive, i.e. they are always in effect and ignore status. Shields effect creatures, because, well... they are running right into your shield. More specific to Quintessence, Zanzarino changed the interaction between immaterial creatures and shields soon after Quintessence was released, for balance purposes.

Spells that affect all creatures target all creatures. If a creature cannot be targeted, it cannot be affected.

Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288087#msg288087
« Reply #2 on: March 11, 2011, 07:22:09 am »
Ah, I see; is this information posted anywhere else? ><"

Offline Hyroen

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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288089#msg288089
« Reply #3 on: March 11, 2011, 07:36:28 am »
I'm actually glad this popped up. In my opinion, it seems a little under par for its cost.

I'd advise a -1 :air to playing cost.
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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288095#msg288095
« Reply #4 on: March 11, 2011, 07:45:07 am »
I'm actually glad this popped up. In my opinion, it seems a little under par for its cost.

I'd advise a -1 :air to playing cost.
Reasoning would be appreciated.
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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288096#msg288096
« Reply #5 on: March 11, 2011, 07:48:47 am »
Reasoning would be appreciated.
You gotta love xdude. xD

No, it's just from personal experience I've felt that it tends to come out too slow for it to be an appreciable menace. Monos don't benefit as :air Air doesn't have many efficient attackers, and in Duos it comes out slow enough on its own. I won't even mention Trios.

Try it out yourselves, post what you find or feel. I'm sure the discussion will be reasoning enough.
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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288098#msg288098
« Reply #6 on: March 11, 2011, 08:09:03 am »
Reasoning would be appreciated.
You gotta love xdude. xD

No, it's just from personal experience I've felt that it tends to come out too slow for it to be an appreciable menace. Monos don't benefit as :air Air doesn't have many efficient attackers, and in Duos it comes out slow enough on its own. I won't even mention Trios.

Try it out yourselves, post what you find or feel. I'm sure the discussion will be reasoning enough.
Ah. In this case I think it's a misunderstanding of the card. It's not supposed to be a rush card. It's not supposed to do 4 turn wins.

This is a stall card. It's most useful when you dominate the game by defensive means and you have very few attackers. This card basically doubles your attack, allowing you to finish the game a little faster, improving the Stall (take Cloaked Dragons. 4 Dragons + 1 Sky Blitz > 5 Dragons).
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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288117#msg288117
« Reply #7 on: March 11, 2011, 09:44:33 am »
Reasoning would be appreciated.
You gotta love xdude. xD

No, it's just from personal experience I've felt that it tends to come out too slow for it to be an appreciable menace. Monos don't benefit as :air Air doesn't have many efficient attackers, and in Duos it comes out slow enough on its own. I won't even mention Trios.

Try it out yourselves, post what you find or feel. I'm sure the discussion will be reasoning enough.
Ah. In this case I think it's a misunderstanding of the card. It's not supposed to be a rush card. It's not supposed to do 4 turn wins.

This is a stall card. It's most useful when you dominate the game by defensive means and you have very few attackers. This card basically doubles your attack, allowing you to finish the game a little faster, improving the Stall (take Cloaked Dragons. 4 Dragons + 1 Sky Blitz > 5 Dragons).
I'm going to have to disagree. A card that has the function of advancing your damage count by one turn is more of a rush card. After all, if I'm stalling you anyway, then what difference does 1 more turn make?

Cloaked Dragons isn't really a meaningful example, as Sky Blitz is mainly in there to take advantage of the AI. It does still highlight the card's only real function, which is ambush. If it weren't for miracle though, 5 dragons would definitely be better.

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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288127#msg288127
« Reply #8 on: March 11, 2011, 10:41:24 am »
Actually, you could save up 5 dragons/wyrms, stall, play the dragons and the skyblitz and win in one turn, avoiding any CC. At least I think that is a possible way to play.

I don't know much about it, but I tend to agree it isn't a rush card. If you were playing a dripple rush you might play out 5 creatures and win under 10 turns. Suppose you said, ''ok, I have my 5 creatures. I will stop playing, and in 2 turns when I have 8 quanta I finish with the sky blitz.'' Tiny problem. After those 2 turns, you have won the game on the board without needing the sky blitz. I know it happens. I've had a dragon in my hand while small attackers killed the opponent. Of course a dragon wouldn't have exactly doubled the attack, (more like + 40 - 50% damage) but the idea is the same.   

In the right context, this card should do 50 damage for 8 quanta. If you had 5 upped sky dragons, is 65. It takes a dragon 5 turns to do that, and the cost is 12  :air. So the skyblitz is much cheaper than a dragon that is in use for 5 turns.  Don't think this stall is impossible. I have dropped 5 earth dragons after casting stone skin. With a bit of shielding you can gain the air quantas and drop at least 5 dragons in air also. It's a very special strategy and I can understand it's not peoples cup of tea, but it can work. It won't kill the opponent at once if it has 200 HP, but then neither does an earth stall. But if you did 130 damage at once, I'd be surprised if the opponent had enough defence to make it through another turn.
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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288131#msg288131
« Reply #9 on: March 11, 2011, 10:56:26 am »
So you've set up this stall that has managed to last long enough to build up all of these pieces (which isn't insignificant, it will take ~20 turns on average to get 5 dragons), all so you can drop them all at once. However, unless you're facing a ridiculous amount of CC, what difference does one more turn make when you've already stalled for 20?

The problem this card has is that advancing your damage by a single turn is only something a rush is going to care about, but the card doesn't work in rushes at all. A stall is the only kind of deck that's going to be able to pay for the card, but a stall doesn't really care about having to wait 1 more turn anyway.

It's also worth mentioning that the card does basically nothing for unupped air, which is what needs help anyway.

Offline Daytripper

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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288135#msg288135
« Reply #10 on: March 11, 2011, 11:17:08 am »
You're not wrong, it does take until your last ten cards to set up. It does make a difference, because the dragons are the only attackers in the deck, besides the weapon. That means, if you played them when you could, they could be subject to attacks. So you only have dragons, pillars, and a weapon. The rest is control, control and shielding. You give your opponent the chance to play out his pieces and permas, then you blow them up.

You're also right that a few turns do not matter for stone dragons. You don't stop those things easy. Don't ever think you're immune though. You can still lose even after you dropped them all. A sky dragon has less HP. So I'd much prefer it was over in 2 turns before the opponent has a chance to regroup.

It seems you want it to be a rush card. I'm not sure it is. That's all I can say really. People also complain about the wyrm, because they want to double the attack every single turn. I don't know if it is valid. Should I complain granite skin is no rush card?

Shards aren't overpowered, as long as you have them yourself.

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Re: Sky Blitz | Sky Blitz https://elementscommunity.org/forum/index.php?topic=22720.msg288155#msg288155
« Reply #11 on: March 11, 2011, 12:23:56 pm »
I generally agree with what has been said by Day. I just want to add one thing.

Cloaked Dragons isn't really a meaningful example, as Sky Blitz is mainly in there to take advantage of the AI. It does still highlight the card's only real function, which is ambush. If it weren't for miracle though, 5 dragons would definitely be better.
Mmno. With Cloaked Dragons I often win on the last turn (calculated, sure, but still on the last turn). If I didn't have the Blitz, the game would've taken a turn longer in which it's possible that I would've been killed by Poison/Momentum. Sure, not a big change, but then again how many cards DO delay ALL opponents for 2 or more turns?
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Saying Elements cards are just pixels is like saying Dollars are just paper.

 

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