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killybob

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg250210#msg250210
« Reply #48 on: January 17, 2011, 04:29:39 pm »
Quote
"For every creature that dies, their attack is added to this shield's physical defense divided by 3 (maybe 4). Resets each turn"
this sounds like a very good idea. balanced and better. everyone wins.

Offline EvaRia

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg250809#msg250809
« Reply #49 on: January 18, 2011, 03:45:10 am »
I say give it an ability.

" :death: Generate a Skeleton inflicted with Gravity Pull."

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg257277#msg257277
« Reply #50 on: January 25, 2011, 10:28:09 pm »
When I first read that, it seemed OP to me because I though it was to be the shield's reactive trigger.  Every time a creature struck the shield, it would generate a GP-skelly.  That would be like a Dusk Shield that is guaranteed to block exactly 50% of hits - in fact, you could predict which creatures will be blocked - and you also get death effects in the bargain.

I'm not sure about the GP-skelly thing even as an ability.  Yes, it creates extra death effects, but it also allows you to completely ignore the first non-momentum creature on your opponent's field every turn for 1 quantum.

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg258084#msg258084
« Reply #51 on: January 27, 2011, 01:06:03 am »
mabye suming like," Each damage blocked by this shield heals you for 1 hp." i'm thinking of certain creatures [/looks at vampires]

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg258101#msg258101
« Reply #52 on: January 27, 2011, 01:49:01 am »
I dunno if anyone's suggested it but, I had a shield idea a while back in which, for each enemy attacking, the shield would have a 50% chance of spawning a Virus onto your side of the field, infection to the max.

Or, maybe, have poisoned creatures lose life first before hitting the shield?

Offline Kuroaitou

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg260399#msg260399
« Reply #53 on: January 30, 2011, 08:38:22 am »
NEW UPDATE!

Skull Shield | Skull Buckler (http://elementscommunity.org/forum/index.php/topic,20504.0.html)

Skeleton transformations and more. >.> Hot stuff.


Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg260404#msg260404
« Reply #54 on: January 30, 2011, 09:08:34 am »
HOLY F-EN SHIZNAZ o.o

yay semi-insta kill!!!

Offline Nepycros

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg260553#msg260553
« Reply #55 on: January 30, 2011, 03:42:04 pm »
Say whuh??? They can now insta-kill??? I thought this was tabooooooooooooooooooooooooooooooooo!!! Don't kill mah dragons!
Perception is the source of misunderstanding.

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Offline ddevans96

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg260556#msg260556
« Reply #56 on: January 30, 2011, 03:44:18 pm »
Say whuh??? They can now insta-kill??? I thought this was tabooooooooooooooooooooooooooooooooo!!! Don't kill mah dragons!
It's not insta-kill. Go read the thread to see how it works now.
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Offline Nepycros

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg260559#msg260559
« Reply #57 on: January 30, 2011, 03:45:49 pm »
Zanz has donnit agaiiin... I thought it would be some % chance. At least he's taken HP into account.
Perception is the source of misunderstanding.

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silux

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg270753#msg270753
« Reply #58 on: February 14, 2011, 04:12:24 pm »
I still believe skull shield should have effect like 'For every point of damage...' to help aflatoxin.Hp based insta kills are very bad.
A quinted nynph can get killed easily!

QuantumT

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg284062#msg284062
« Reply #59 on: March 05, 2011, 08:16:57 pm »
Skull shield is a terrible card for the game. When you take something that can swing the game as much as this can and make it probability based, you take away skill from the game.

 

blarg: