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Offline ZephyrPhantom

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234842#msg234842
« Reply #24 on: December 28, 2010, 03:54:13 pm »
When people made suggestions for Solar Buckler, the 'generate :light quanta upon being hit' made so much sense not just mechanically (as a way for :light to generate more quanta for its creatures/spells/permanents), but also thematically in that it was like a Solar 'Panel' - the word "Solar" had tied in with the ability perfectly.

All these ideas of poison-related concepts don't really relate to the word 'Skull' at all, and (as Daxx said) might overlap with Thorn Carapace; I would think it'd be cool if the shield acted like a skull:

"Reduces damage by 1 for every 25-40 HP you have."

In this way, the more damage you take/less health you have, the weaker the shield becomes (the skull fracturing and cracking over time until it disintegrates, a sign of decay). But if you add special calcium fortifiers or other objects to make the skull stronger (Stone Skin/Shard of Divinity), the shield drastically improves in effectiveness. :)


...just an idea though, heh. ^^;
You are the man.   I wasn't considering thematic problems at first when I was looking for a buff, but I think now this is best suggestion here so far.  It also is "opposite" to Solar Shield in a sense, which I like ; Solar helps quanta, while Skull relies on HP.  Bravo.

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234875#msg234875
« Reply #25 on: December 28, 2010, 04:39:54 pm »

When people made suggestions for Solar Buckler, the 'generate :light quanta upon being hit' made so much sense not just mechanically (as a way for :light to generate more quanta for its creatures/spells/permanents), but also thematically in that it was like a Solar 'Panel' - the word "Solar" had tied in with the ability perfectly.

All these ideas of poison-related concepts don't really relate to the word 'Skull' at all, and (as Daxx said) might overlap with Thorn Carapace; I would think it'd be cool if the shield acted like a skull:

"Reduces damage by 1 for every 25-40 HP you have."

In this way, the more damage you take/less health you have, the weaker the shield becomes (the skull fracturing and cracking over time until it disintegrates, a sign of decay). But if you add special calcium fortifiers or other objects to make the skull stronger (Stone Skin/Shard of Divinity), the shield drastically improves in effectiveness. :)


...just an idea though, heh. ^^;
Great idea, but might be kind of ridiculous in poison SS skull shield stalls.
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234890#msg234890
« Reply #26 on: December 28, 2010, 05:04:23 pm »
"Shield: Reduce damage from physical sources by 1. For each point of damage reduced generate 1 infected Skeleton."

So.... many.... Death Effects! :D
Nightmare + ROL + Skull Shield + Vulture = :o

Offline The_Mormegil

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234938#msg234938
« Reply #27 on: December 28, 2010, 06:47:39 pm »
Quote
- Reduce physical damage by 1.  Poison opponent if struck by weapon.  (Like Thorn Carapace but for players.)
This one is the one I like best. Could cost 2 | 1, would still be the cheapest shield around and the effect is so situational it wouldn't be a problem. I like this.
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg235076#msg235076
« Reply #28 on: December 28, 2010, 10:43:33 pm »
Not really as situational as you might think.  I rarely come across PvP decks that don't use some kind of weapon.

(Note that flying weapons, as creatures, would not trigger extra poison via Skull Buckler.)

Offline The_Mormegil

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg235489#msg235489
« Reply #29 on: December 29, 2010, 12:56:23 pm »
Well that's true, situational is not the right word to express my thoughts toward the ability. Weak may actually be more accurate.  :P Although it's not really what I meant either. Damn languages!  :-\
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Offline DSSCRA

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg235535#msg235535
« Reply #30 on: December 29, 2010, 03:11:19 pm »
When people made suggestions for Solar Buckler, the 'generate :light quanta upon being hit' made so much sense not just mechanically (as a way for :light to generate more quanta for its creatures/spells/permanents), but also thematically in that it was like a Solar 'Panel' - the word "Solar" had tied in with the ability perfectly.

All these ideas of poison-related concepts don't really relate to the word 'Skull' at all, and (as Daxx said) might overlap with Thorn Carapace; I would think it'd be cool if the shield acted like a skull:

"Reduces damage by 1 for every 25-40 HP you have."

In this way, the more damage you take/less health you have, the weaker the shield becomes (the skull fracturing and cracking over time until it disintegrates, a sign of decay). But if you add special calcium fortifiers or other objects to make the skull stronger (Stone Skin/Shard of Divinity), the shield drastically improves in effectiveness. :)


...just an idea though, heh. ^^;

I support it blocking more dmg the more health you have 30hp=1 blocking seems good.
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg235555#msg235555
« Reply #31 on: December 29, 2010, 04:31:32 pm »
it's low cost makes it perfect for aflatoxin pairing. adding new things would make it cost more, and less effective right after playing the 8 cost afla.

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg235576#msg235576
« Reply #32 on: December 29, 2010, 04:54:07 pm »
it's low cost makes it perfect for aflatoxin pairing. adding new things would make it cost more, and less effective right after playing the 8 cost afla.
If you're playing mono :death, the higher cost isn't big problem since you can easily get quanta to pay it.
If you're playing something else than mono :death, you're not gonna use Skull Shield/Buckler but some better shield, even if you'd have to pay more quanta for it.

Thus better ability leading to higher cost is not a problem.

Offline thatnewguy

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg239843#msg239843
« Reply #33 on: January 03, 2011, 11:23:06 pm »
Had an interesting idea for skull shield buff.

For every creature killed the owner of that creature gains 1 poison counter. Increase cost to 4/3. Thoughts?
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Offline The_Mormegil

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg240206#msg240206
« Reply #34 on: January 04, 2011, 09:17:12 am »
Had an interesting idea for skull shield buff.

For every creature killed the owner of that creature gains 1 poison counter. Increase cost to 4/3. Thoughts?
This would actually be an anti-death mechanic... I mean, half of death decks support killing your own creatures to benefict from their effects...
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Offline thatnewguy

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg240513#msg240513
« Reply #35 on: January 04, 2011, 09:17:08 pm »
Then again for something that uses no virus, the only creature with it's own death affect, using plagues instead will make this deadly for the opponent, but also not too powerful and can hurt you if your not careful. Now why can't we have one shield with a negative affect as well as positive?
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