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Offline omegareaper7

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064178#msg1064178
« Reply #24 on: April 26, 2013, 08:22:17 pm »
The thing is that Zen is going to be a lot weaker in the next patch, because SoSac is going to get nerfed. 

Um... what? There are no plans to nerf it....
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Offline jawdirk

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064183#msg1064183
« Reply #25 on: April 26, 2013, 08:28:50 pm »
It should both do damage and reduce Maximum HP. The damage it does should be small (say 2|3). It should never reduce Max HP below actual HP, but it should reduce Max HP by a large amount like 6|8/turn per SoV.


Offline mwaetht

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064216#msg1064216
« Reply #26 on: April 26, 2013, 09:57:31 pm »
It feels like having SoV drain life removes the thematic connection to SoD, however.

Offline Asinickle

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064255#msg1064255
« Reply #27 on: April 26, 2013, 11:51:27 pm »
The thing is that Zen is going to be a lot weaker in the next patch, because SoSac is going to get nerfed. 

Um... what? There are no plans to nerf it....
Wait, really? I thought this was a sure-fire thing, based off of how some high-ranking community members talked about it.

It feels like having SoV drain life removes the thematic connection to SoD, however.
I disagree. SoV will still reduce max health, remember. If SoV is the equivalent opposite of SoD, then it will both deal damage and reduce max health, as SoD increases maximum health and heals.

Offline mega pliniTopic starter

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064367#msg1064367
« Reply #28 on: April 27, 2013, 08:58:27 am »
if all the cards were properly balanced, there would only restrictions in pvp events regarding its theme, thus why i don't think unbanning SoV so we can use it on a pvp event is a valid argument to say SoV is not as underpowered as we might think so. We should try and balance it so it can hold its own in pvp1 and pvp2 metagame
I would like  to begin by giving an example of a card similar to SoV.
Spoiler for Hidden:
Luciferin sees no play in pvp, just as SoV. But it is balanced. this makes me think that a card can be both balanced and underplayed at the same time.
That is why I sugest unbanning it in pvp events. These restricted events make cards like Luciferin and SoV playable.
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Offline Helston

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064387#msg1064387
« Reply #29 on: April 27, 2013, 10:34:06 am »
if all the cards were properly balanced, there would only restrictions in pvp events regarding its theme, thus why i don't think unbanning SoV so we can use it on a pvp event is a valid argument to say SoV is not as underpowered as we might think so. We should try and balance it so it can hold its own in pvp1 and pvp2 metagame
I would like  to begin by giving an example of a card similar to SoV.
Spoiler for Hidden:
Luciferin sees no play in pvp, just as SoV. But it is balanced. this makes me think that a card can be both balanced and underplayed at the same time.
That is why I sugest unbanning it in pvp events. These restricted events make cards like Luciferin and SoV playable.

I would argue Luciferin is only balanced in that it isn't OP and that it might be a little UP (but that's a conversation for another thread and another person). Underplayed cards tend to be UP because people use weaker cards less, just as overplayed cards tend to be OP because people often use them.
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Offline legion_bre

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064432#msg1064432
« Reply #30 on: April 27, 2013, 02:40:50 pm »
Quote
Underplayed cards tend to be UP because people use weaker cards less, just as overplayed cards tend to be OP because people often use them.

Complete agree - and to even expand on that - The playability of the card is really how powerful it is. You can argue whether a card is OP or UP all you like using theory, but the real measure of how powerful a card is, is how useful it is practically in conjunctions with all other cards. Intrinsically the most powerful cards are therefore the most used cards.

Just as a side thought - would it be possible for the game to have a record of the cards used in each of the games? As in literally each time a player plays a game, add his card set to the database of used cards at each respective level. That way that could clearly see which cards are overused and which underused in a more objective manner.
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Offline ColorlessGreen

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064497#msg1064497
« Reply #31 on: April 27, 2013, 05:25:48 pm »
Quote
Underplayed cards tend to be UP because people use weaker cards less, just as overplayed cards tend to be OP because people often use them.

Complete agree - and to even expand on that - The playability of the card is really how powerful it is. You can argue whether a card is OP or UP all you like using theory, but the real measure of how powerful a card is, is how useful it is practically in conjunctions with all other cards. Intrinsically the most powerful cards are therefore the most used cards.

Just as a side thought - would it be possible for the game to have a record of the cards used in each of the games? As in literally each time a player plays a game, add his card set to the database of used cards at each respective level. That way that could clearly see which cards are overused and which underused in a more objective manner.

Regarding the database of cards played: There is one, but I don't remember the URL offhand.

As a random side note, for those of you who don't know, competitive pokemon spends a lot more time talking about "overused" and "underused" than "overpowered" and "underpowered".

Offline Hyroen

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064500#msg1064500
« Reply #32 on: April 27, 2013, 05:39:24 pm »
I believe you're referring to this page here. Though I don't know how updated it is.
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Offline legion_bre

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1064980#msg1064980
« Reply #33 on: April 29, 2013, 12:19:51 pm »
After just being beaten by a Void platinum deck, I can start to see how increasing its damage would be a mistake.

I had a classic poison dials deck with extra Shard of divinities to make a total of 6.
They played 7 shards against me (21hp/turn) and despite all my divinity shards, beat me down quite quickly, and thats ignoring any poison/damage which was ignored due to Shard of sacrifice.
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Offline Asinickle

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1065032#msg1065032
« Reply #34 on: April 29, 2013, 07:47:25 pm »
After just being beaten by a Void platinum deck, I can start to see how increasing its damage would be a mistake.

I had a classic poison dials deck with extra Shard of divinities to make a total of 6.
They played 7 shards against me (21hp/turn) and despite all my divinity shards, beat me down quite quickly, and thats ignoring any poison/damage which was ignored due to Shard of sacrifice.
Well, poison dials SHOULD be countered by SoV. And if you have SoV be your one form of damage, you would lose to any pc (unless you protected them.) It could certainly lead to a very strong deck when used in combination with pests, since they would prevent you from getting enough quanta to deal more damage than SoV. Then again, pest-based decks already are very dominant in the arena.

Offline jazzfan27

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=34882.msg1065033#msg1065033
« Reply #35 on: April 29, 2013, 08:13:22 pm »
I'd suggest instead of making the upgraded cheaper to cast, make it more powerful instead. 

 

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