I’m just going to say it. Shard Of Void is by far the worst card ever printed.
I’m just going to talk about the upped version here, but it is obvious that the unupped version is even worse.
My goal is to make all of you realize that this card needs some serious buffing.
When I say this card is completely useless, a lot of people would argue about it. A waste of time, it’s bad anyway.
This card (again I’m talking only about the upped shard) lowers the max Hp of your opponent by 3 (I’m assuming you have a mark of darkness).
This effect takes place each turn. With only one shard it takes 34 turns to kill an opponent. You’ll need to play more than one.
If you play two, you’ll need 18 turns (notice I’m being incredibly optimistic here assuming you have 2 shards on turn one).
Having 3 shards will result in a win on turn 12.
You don’t need to be a genius to see that this isn’t going to work.
Winning solely on Shard of Void is almost impossible. Even if you would find ‘the’ deck that wins using the shard, it is still not good enough.
Making a card that fits only in one deck is stupid.
But maybe Shard of Void can play a supportive role in the deck? That could work isn’t it? Try “isn’t it”!
Shard of Void has no synergy with any other card in the game! It doesn’t fit in any strategy!
Putting it into a rush deck is just foolish! When you’re trying to beat your opponent as soon as possible with your shriekers, giant frogs or even vampires,
this shard can’t help you win. It lowers the maximum Hp of your opponent, it doesn’t do any damage!
If your opponent has 3 hp left and still has 100 max Hp playing your shard will not result in a win. Conclusion: Shard of void doesn’t fit in rushes.
But hey, there is also something like control or stall! Maybe shard of void can work in a deck like this?
In this scenario, Shard of void takes the role of poison. Again the answer is no. In fact, Shard of void doesn’t work in any deck that does damage!
The example I gave above (see rushes) still stands. You’re fighting a war on two fronts! On the one side you want to lower his HP and on the other his Maximum Hp.
This isn’t efficient. This is why I think this card is even more useless than (some of) the nymphs.
But why did they make it? Shard of void is (supposed to be) a counter to healing. By lowering the max hp, the effects of a miracle can be drastically lower.
But does shard of void accomplish this? Does it counter miracle decks? No it doesn’t. Miracle decks are packed with stone skins and shard of divinity.
These cards make all the good work Shard of Void does look futile.
But what’s the alternative? If you want to counter healing. Just make a card that says: “players can’t gain life”.
I know I’m being simplistic here but if you want to counter healing, you should do it properly.
That was all I had to say. Sorry if I shattered any dreams about how great this card is, but it really isn’t all that good or even decent for that matter.
Any comments?