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Powerfrog

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg457660#msg457660
« Reply #60 on: February 07, 2012, 08:09:58 pm »
I actually really like markilleruk's suggestion abour making SoP a permanent that indeifnitely delays your creatures, buffing them every turn untill you decide to destroy it (perm ability). It fits the whole 'patience' theme and also acts as a hard counter to the super OP SoSac. It creates a dilemma - should you lose a turn attacking, or continue to gain buffs? Opens up new uses for inundation, esp to weak creatures like octopus or malignant cell. Maintenance cost also good to prevent OP.

I do not think it should delay or buff the opoment't creatures though. SoP would eclipse sundial if that happened.
Honestly, yes. This is perfect. The SoSa counter really sold it on me, because SoSa is currently pretty much counterless, aside from OHK and antimattering your own creatures. It makes sense for shards to counter other shards.

I kind of think SoG and SoP should switch elements though. Water already has purify and great stalling, making healing best for it. Life has a load of spammy creatures to work with SoP, get rid of the flooding part, which doesn't even make sense, and just make it +1/+1, +2/+2 for life creatures. Plus life shard countering death shard would make a lot more sense.

Offline OdinVanguard

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg457676#msg457676
« Reply #61 on: February 07, 2012, 09:16:40 pm »
I actually would like to see it under earth. Patience just seems like an earth trait for me.
Earth is constant, it endures, it waits. Those on its surface may go about their activities, but the earth was there before and it will be there after.
It just seems to fit.
Make it +1/+1 for all creatures, with extra +1/+0 for burrowed and extra +0/+1 for earth creatures. I.e. burrowed earth get +2/+2 each round, burrowed non-earth get +2/+1, unburrowed earth get +1/+2. I just think it fits the theme perfectly, creatures burrow underground and wait patiently for just the right time to strike. Hidden in the safety of the earth. Tell me that doesn't fit earth's theme to the t!
The only other element that "patience" truly fits is time, but time already has a shard.

Idea for replacement water shard: Shard of tidal cleansing - removes all poison counter from a random creature each turn (but does nothing if chosen creature is not poisoned). Creatures in flooded squares are also healed to full. Each shard on the stack affects an additional creature. If your mark is water, your poison status is decreased by 1 or gives +1 purify status if unpoisoned (non-stacking for multiple shards). This effect is doubled if flooding is in play.
Note that this wont invalidate purify since it only decreases poisoning by 1 rather than wiping it clean.
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Offline mega plini

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg457699#msg457699
« Reply #62 on: February 07, 2012, 11:26:45 pm »
giving a+1/+1 to all creatures is verry dangerous! considder spark + fractal!
also i think the suggested alternative lacks usefulness. It's just another anti  :death card. It does't realy stregthen any deck. Also it can't counter SoSac. The original version can do that.
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Offline OdinVanguard

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg457731#msg457731
« Reply #63 on: February 08, 2012, 12:58:21 am »
Ah. Sorry, I was a bit unclear on SoP. I was assuming the shard would be made a permanent (as suggested previously) with the delay kept in effect as long as it was out and the ability to remove it when needed built in. This lets you slowly buff your creatures over time, but they don't get to attack until the round after you scrap the shard.
My other main point was to change it to make its bonus effect based around earth and burrowed creatures since patience seems to fit earth better than water.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg457736#msg457736
« Reply #64 on: February 08, 2012, 01:15:45 am »
Another Idea for water shard. Maybe this is more general purpose:
Shard of Frost bite - permanent: Frozen creatures take 1 damage per round but are immune to poison damage.  :water creatures will not take damage.  If your mark is  :water non- :water creatures you control will not take damage and  :water creatures you control will be healed instead of damaged.
ability: Ice age - freeze all creatures in play (yours included) for 1 round for each shard in the stack. The entire stack is destroyed after the effect ends.

Useful to all decks (pandemonium like mas cc). Good counter for SoSa. Fits the water (ice) theme.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline mega plini

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg457748#msg457748
« Reply #65 on: February 08, 2012, 01:28:33 am »
Ah. Sorry, I was a bit unclear on SoP. I was assuming the shard would be made a permanent (as suggested previously) with the delay kept in effect as long as it was out and the ability to remove it when needed built in. This lets you slowly buff your creatures over time, but they don't get to attack until the round after you scrap the shard.
My other main point was to change it to make its bonus effect based around earth and burrowed creatures since patience seems to fit earth better than water.
I can understand your point about it being an earth card. But water needs a buff more so I'll stick to  :water
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg458588#msg458588
« Reply #66 on: February 10, 2012, 05:32:51 pm »
I also thought of something. If SoP is to be made a permanent, it MUST have an in built self-destruct ability, or else the opponent could cast protect artifact on it and prevent your creatures from attacking for the remainder of the game.

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg460796#msg460796
« Reply #67 on: February 16, 2012, 12:27:43 am »
"Delay for both players" is OP, cause it makes Stall's and Poison decks stronger. Like an alternative for Sundial.
edit: I love Poison, but it would be too much.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg464646#msg464646
« Reply #68 on: February 26, 2012, 02:53:57 pm »
ok, this could be. So I got another idea to buff it and delay opponent´s creatures.
"creatures get +1|+0, water creatures 2|2, 4|4 if flooded. All your creatures are delayed for 1 turn and opponent´s creatures for the same total number of turns."
means if you have 23 creatures, your creatures are delayed for one turn, and some your opponent´s creatures more, some less. the number of  the opponent´s "delay hourglasses" is 23.

This rewards players for being patient enough to use swarm cards like Pharaoh, Firefly Queen, Fractal, Mitosis.
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Offline kurathedog

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg464716#msg464716
« Reply #69 on: February 26, 2012, 07:47:55 pm »
One thing I thought of, which I thought the shard did originally:
Rather than delay, simply sundial style your creatures don't attack. They can still use abilities, so Squids and Chrysoras can still activate. Then again this would really only buff Water/death. Really, It needs a better way to work in general water decks.

What if it targeted? Hmmm...
Shard of Patience. 3.
Permanent
0: Delay target creature. It gets +1/+0, +2+2 if water, +4+4 if in flooding.

So it works both as offense and defense, with both having a drawback. You can use it to lock a creature, but if it is destroyed you have a fatty in your face. Or you can use it on your weak creatures, or to stop your dragons hitting into SoSa, or use it during sundial/phase shield.

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg464879#msg464879
« Reply #70 on: February 27, 2012, 04:12:53 am »
What about: "Increase the delay on your creatures by 1 turn. They also gain +2¦+0, +1¦+3 more for :water creatures , +2¦+3 more for creatures underwater."
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg476228#msg476228
« Reply #71 on: March 31, 2012, 11:20:29 am »
I think the delay should be removed but it might have to not pump quite as much in that circumstance.  It could give your creatures a 50 percent chance to hit this turn, or something like that maybe.  I must be honest I think I just don't like the design in the first place.

 

anything
blarg: