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Offline teffyTopic starter

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[Official] Schrödinger's Cat | Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=21610.msg276740#msg276740
« on: February 23, 2011, 01:42:44 am »


Schrödinger´s Cat is very fragile, the ability costs  :entropy :entropy.
And I personally don´t know good decks, which use them.

A HP buff looks like a good idea, but we should see, that there exists the 2/4 Minor Abomination. zanz explicitely said, that this card was made as a target for Butterfly Effect.
If the HP would get buffed, it could steal the role of Minor Abomination.
Minor Abomination also costs one  :entropy.


So I think skill costs should be reduced to  :entropy or even to random or 0.

PS.
You can now edit the vote of the buff ( but not the one, which asks you, which cat should be buffed )
« Last Edit: April 18, 2015, 01:44:12 am by Treldon »
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Offline Hyroen

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg276741#msg276741
« Reply #1 on: February 23, 2011, 01:45:36 am »
I think one of the main issues with Schrödinger´s Cat is that it doesn't have much synergy with itself, or with :entropy Entropy for that matter.

When a Halfblood plays this card, I know it means smooth sailing for me. This shouldn't happen.
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Offline jmdt

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg276754#msg276754
« Reply #2 on: February 23, 2011, 02:04:19 am »
this was a 'novelty card' for :entropy.  It works with death, but also has 1-2 other sinister uses.

Offline teffyTopic starter

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg277013#msg277013
« Reply #3 on: February 23, 2011, 02:04:00 pm »
*sigh*
You should be able to vote for more than one option in the first poll, which buffs SC needs.
So I changed it and reset it. Sorry you 6 guys. Hope you read this.

Last night, I had another idea, how we could change the card, to make it more useful.
The idea:

Schrödinger´s Cat:
Costs: a few random quanta.
Stats: 1/ X .
Passive Skill: Dead and Alive:
Whenever the Cat would die from poison, it gets full health and normal skills. Death effects are triggered, Poison counters are NOT removed.
Active skill (costs one or two :entropy) : "moving into the closed room (http://en.wikipedia.org/wiki/Schr%C3%B6dinger%27s_cat)" (not sure about name)
The Cat infects itself with X poison counters. X should be the health of the cat.

This way, you can use  :entropy/ :death to use the effect of the card, but you needn´t.
With the skill it´s still entropy,you can use entropy for the cat, but you needn´t. That´s why card costs are random, here. Skills are removed, because of Butterfly.

Other cards can be used to infect the cat, like Virus, Parasite, Aflatoxin, Liquid Shadow, Pufferfish.
So the cat can be used in  :entropy/ :death:death:death/ :darkness:death / :air / :water.
This also buffs Soul Catcher.

The idea is not perfect, it´s a simple idea.
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Offline Daytripper

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg278245#msg278245
« Reply #4 on: February 25, 2011, 07:49:38 am »
I had another idea in my mind for the cat. When I first played it I was happy it got attacked. Then I noticed it DIED. Rubbish I thought. A 1 HP creature that dies. I figured the cat should be some kind of undead. Kill it and it comes back at 1/1. Death effects are triggered. If you like, you can activate the active ability also. There is no need for the upped version at 1/3 either.

By the way the card IS playable in a graveyard rainbow, if you quint it with a druid and an oty. The quinted trio of death. The entropy/death idea is harder, I'll give you that.

 
Shards aren't overpowered, as long as you have them yourself.

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg278341#msg278341
« Reply #5 on: February 25, 2011, 01:31:49 pm »
that's a great idea tripper but once that buff was implemented into the game no one would be stupid enough to kill it and there aren't many shields that can even affect a 1hp creature. teffy has a very strong idea there and personally i think that would be perfect for the game. at the mo Schrödinger's cat is nearly useless. it's skill costs too much to use really well and it's too weak to last on the field.

Offline ratcharmer

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg280780#msg280780
« Reply #6 on: March 01, 2011, 05:10:10 am »
I really think the main thing holding the kitty back is that it's just too expensive to use. Cutting the skill cost should do the trick.

All the complaints about frailty etc. are true, but they're just as true of rustler, and everyone loves rustlers :)

The problem I had trying to use this card in a deck was that I never had enough :entropy . The simplest solution seems like it should be to reduce the :entropy cost to use the card.

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg280983#msg280983
« Reply #7 on: March 01, 2011, 04:51:39 pm »
I want it more like the rustler!
So ability cost 1 :entropy to play or no ability cooldown

Offline Jappert

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg280993#msg280993
« Reply #8 on: March 01, 2011, 05:11:20 pm »
I want it more like the rustler!
So ability cost 1 :entropy to play or no ability cooldown
That would be absolutely insane combined with Bonewall/Graveyard/Vultures.....

Offline 10 men

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg281832#msg281832
« Reply #9 on: March 02, 2011, 07:23:55 pm »
The problem is that if you want a creature to mutate or to carry a BE, you might as well play Photon, because, well.. it costs zero as opposed to one. Also the ability is just way too expensive to be of any use. I think the following change would fit snugly:
Schrödinger's Cat
cost: zero
creature 0/1 (look at the kitty, not like it's gonna do any harm)
 :entropy: Dead and Alive
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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg282442#msg282442
« Reply #10 on: March 03, 2011, 03:29:20 pm »
The problem is that if you want a creature to mutate or to carry a BE, you might as well play Photon, because, well.. it costs zero as opposed to one. Also the ability is just way too expensive to be of any use. I think the following change would fit snugly:
Schrödinger's Cat
cost: zero
creature 0/1 (look at the kitty, not like it's gonna do any harm)
 :entropy: Dead and Alive
Zero cost cards are awesome and fits the quanta ratio.Maybe the upped cat can have this gift!

I was kidding about the rustler  ;)
But the cat has pretty much the same role with soulcatcher except the rustler doesn't make walls, skelies or give food to condor.

And, yeah, we want more 0 attack creature!(rusters can do awesome work in un turn, cats no!)No more silly death against fire bucler!(I have never seen my cat go through a wall of flames...)

PS:yay 100th post!

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Re: Schrödinger´s Cat https://elementscommunity.org/forum/index.php?topic=21610.msg282464#msg282464
« Reply #11 on: March 03, 2011, 04:27:12 pm »
i really like 10 mens idea. the only problem with 0 cost, however, is that it's got a good ability that has a powerful synergy with death cards. 1 :entropy should be efficient for putting it into play.

 

blarg: