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Offline jawdirk

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1064821#msg1064821
« Reply #48 on: April 28, 2013, 08:49:12 pm »
Quote from: jsrjohnny
Another thing Sanctuary is good at countering, which I haven't seen mentioned much, is Poison. I run poison dials, and I can say when I see a Sanctuary come out, it's very nearly an auto-quit for me. So don't think it's just meant to counter Devourers and Ghosts. It does have other uses. :) Just gotta look a little.

Against poison. I like Flying Arsenic decks very much, but not the Sanctuary crush it. The light horde crush it with too much healing (Miracle, the healing shard AND Sanctuaries). If you have perma poison making, Sanctuaries can't help, just save some time. I've never tried the poison dials, just Cryasora death duo with freezers :D

I think he means the card Poison|Deadly Poison, not poison in general.

Offline Nevzara

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1065670#msg1065670
« Reply #49 on: May 02, 2013, 03:19:04 am »
Sanctuary is one of my favorite cards and its in no way broken, the only problem i see is that upgrading it is almost useless. id like the upgraded version to be buffed maybe for extra healing would be good (its not worth 1500 electum coin just for one less  :light quanta). but dont change the normal version, it works fine and does what we need it to do.
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Offline furballdn

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1065672#msg1065672
« Reply #50 on: May 02, 2013, 03:24:00 am »
Sanctuary is one of my favorite cards and its in no way broken,
Yes, but for statements like this, hard proof should be provided. Just because it's your favorite, least favorite, or 51st favorite doesn't really mean anything to balance.

Quote
the only problem i see is that upgrading it is almost useless. id like the upgraded version to be buffed maybe for extra healing would be good (its not worth 1500 electum coin just for one less  :light quanta). but dont change the normal version, it works fine and does what we need it to do.
Upgrading it turns it from 4 :light to 3 :light. That's a 25% decrease in cost, and many times lets it come out one turn earlier, which can be all the difference in quanta denial games. Compare SoG in which it heals less (unless it requires the user to have his mark set to :life) and doesn't block denial completely.

Offline Nevzara

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1065681#msg1065681
« Reply #51 on: May 02, 2013, 03:53:34 am »
Quote
Upgrading it turns it from 4  to 3 . That's a 25% decrease in cost, and many times lets it come out one turn earlier, which can be all the difference in quanta denial games. Compare SoG in which it heals less (unless it requires the user to have his mark set to ) and doesn't block denial completely.

not in a mono-white it doesn't, i play a light dragon rush with sanctuary as protection and to me upgrading gives no advantage what so ever, even just upping the healing by a single point would be way more helpful

as to why its not broken i cant explain it here but if you try playing with the card for a while u'll see what i mean, its quanta cost is well thought out and altho its fragile to PC thats equaled out by the huge advantage it against a fair few deck styles
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Offline omegareaper7

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1065790#msg1065790
« Reply #52 on: May 02, 2013, 01:57:24 pm »
Sanctuary's decrease from 4 to 3 is helpful, believe it or not. Being able to have 3 towers first turn to play it is better then having to have 4. It eases the quanta requirements for it to get out before denial like devourers, discord or blackhole hit.
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Offline furballdn

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1066013#msg1066013
« Reply #53 on: May 03, 2013, 01:42:41 am »
not in a mono-white it doesn't, i play a light dragon rush with sanctuary as protection and to me upgrading gives no advantage what so ever, even just upping the healing by a single point would be way more helpful
Going from 4 to 3 means it can come out a turn earlier most times. This is especially evident in the upped metagame where getting 3 towers is easier than 4, and it can shut down devourers, discord, and BH, things not too uncommon in PvP.

Quote
as to why its not broken i cant explain it here but if you try playing with the card for a while u'll see what i mean, its quanta cost is well thought out and altho its fragile to PC thats equaled out by the huge advantage it against a fair few deck styles
I've probably been playing Elements for longer than you have, so I don't think your comment really works here. Making it heal 5 would make it better than SoG, a pretty good rare card that requires a mark dedication.

Also, please work a little harder on your spelling, it's a bit annoying having to read typos and acronyms unless you are an eagle or have only two fingers.




Offline Nevzara

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1066055#msg1066055
« Reply #54 on: May 03, 2013, 03:07:05 am »
not in a mono-white it doesn't, i play a light dragon rush with sanctuary as protection and to me upgrading gives no advantage what so ever, even just upping the healing by a single point would be way more helpful
Going from 4 to 3 means it can come out a turn earlier most times. This is especially evident in the upped metagame where getting 3 towers is easier than 4, and it can shut down devourers, discord, and BH, things not too uncommon in PvP.

Quote
as to why its not broken i cant explain it here but if you try playing with the card for a while u'll see what i mean, its quanta cost is well thought out and altho its fragile to PC thats equaled out by the huge advantage it against a fair few deck styles
I've probably been playing Elements for longer than you have, so I don't think your comment really works here. Making it heal 5 would make it better than SoG, a pretty good rare card that requires a mark dedication.

Also, please work a little harder on your spelling, it's a bit annoying having to read typos and acronyms unless you are an eagle or have only two fingers.



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Offline furballdn

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1066065#msg1066065
« Reply #55 on: May 03, 2013, 04:29:27 am »
I don't need to try that particular deck when I've used many, many mono lights in my career. That isn't even that good of a deck, with no control whatsoever and only 5 simple creatures for offense. It's overly simplistic and doesn't fill many purposes that a deck is supposed to. if you think sanctuary needs a buff because of that specific, it's the deck that you need to improve, not the card itself.

Offline eaglgenes101

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1066067#msg1066067
« Reply #56 on: May 03, 2013, 04:47:05 am »
-5 light dragon +4 miracle +6 SoD -3 light pillar makes for a decent light deckout deck.
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Offline Nevzara

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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1066072#msg1066072
« Reply #57 on: May 03, 2013, 05:21:33 am »
i just think the upgrade needs buffing
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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1066084#msg1066084
« Reply #58 on: May 03, 2013, 07:12:09 am »
I think this card needs no buffing, as it's pretty damn good.
The upgrade is more than ok, costing only 3 quanta helps as in some decks, you can get it 1 turn faster.
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Re: Sanctuary https://elementscommunity.org/forum/index.php?topic=25085.msg1066097#msg1066097
« Reply #59 on: May 03, 2013, 10:56:11 am »
I'd personally like to see sanctuary moved to another element, with the thematic changes. I dislike per turn healing combined with miracle now combined with an in element shard that boosts hp. Something like that IMO needs at least a duo.
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