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Elements the Game => Game Suggestions and Feedback => Buff This Card! => Topic started by: grimdragon64 on August 28, 2013, 06:46:28 pm

Title: [Official] Rain of Fire | Fire Storm
Post by: grimdragon64 on August 28, 2013, 06:46:28 pm
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2 Thunder/Lightning Storms deal 4 damage and costs 6/4.
1 Rain of Fire/Fire Storm deals 3 damage and costs 7/5.

When Rain of Fire/Fire Storm is compared to Thunder/Lightning Storm, Lightning Storm is generally better. It may only to 2 damage to every enemy creature, but it costs much less quantum. If you have 75 quantum of the selected element it isn't much of a difference, but if you're very low on quantum reserves because of a bad draw(say, 5) and the opponent has a field full of 4|2 creatures (I'm just making an example and I am aware this looks strangely suspicious to a battle with Fire Queen) lightning storm would be much better.
I'm just generally thinking it would be better if Rain of Fire/Fire storm would be on par (in quantum costs) with Thunder/Lightning Storm.

Please discuss.
Title: Re: Rain of Fire | Fire Storm
Post by: EvaRia on August 28, 2013, 07:18:42 pm
The important thing about RoF is the extra reach.

With sweepers the more important issue is generally how many creatures you can get in one hit off one card.

Damage relevance has a bit of a weird curve so you can't just scale its worth in quanta linearly.

Still, I wouldn't mind seeing the unupped one go down to 6.
Title: Re: Rain of Fire | Fire Storm
Post by: serprex on August 28, 2013, 09:14:02 pm
Also remember this is :air

EDIT :air's so cheap it skimps out on punctuation, same goes for Thunderstorm
Title: Re: Rain of Fire | Fire Storm
Post by: Zergva on August 28, 2013, 09:30:39 pm
Mono :fire deck stalling (Fahrenheit, Fire Lance and Cremation for the fast start)  very effectively. If your deck is a mono, it can cost 9 or more, you'll use it, because it's still worthy. SoBr benefits on high  :fire amount too. If you are in a duo or more, it's still an usable card. It's elemental difference.  :air works fast, so there's need for a cheap, beneficial spells.  :fire needs crucial spells for high cost. Actually, your opinion is right, because raising the Thunderstorm|Lightning storm damage to 2 made this card much worse.

If there's need for a buff, I think more damage is needed (Actually, Desiccation|Lighning storm does more damage for much cheaper cost). Fire storm now is not a crucial mass CC, just "if I need +1 more damage for much higher cost than any CC". Of course, if it makes 4 damage, the cost must be a bit more (2 Thunderstorm+ in 1 card can be 8 :fire or 9 :fire and upped can be 6  :fire or 7  :fire). It's still will be a bit worse than optimal in a compare, but  :fire cards not for the price, for the effectiveness no matter what.
Title: Re: Rain of Fire | Fire Storm
Post by: dawn to dusk on August 29, 2013, 12:07:12 am
Also remember this is :air

EDIT :air's so cheap it skimps out on punctuation, same goes for Thunderstorm
Sorry for going off-topic here but this quote made me think of how OP life is as well.
to
to

RoF kinda does need a buff though
Title: Re: Rain of Fire | Fire Storm
Post by: Zergva on August 29, 2013, 08:05:05 am
Also remember this is :air

EDIT :air's so cheap it skimps out on punctuation, same goes for Thunderstorm
Sorry for going off-topic here but this quote made me think of how OP life is as well.
to
to

RoF kinda does need a buff though

This list is a kinda manipulative.



And there are the other dragons, what can't really compared equivalently (but  :light is much better). And if you have a problem, start a new thread.
Title: Re: Rain of Fire | Fire Storm
Post by: Tsmuji on August 29, 2013, 12:48:23 pm
I think upped is fine, unupped could probably use going down to 6, air tends to be cheaper for doing the same as other elements and damage/cost obviously shouldn't be a linear relationship so having RoF cost 3 more than Thunderstorm for both makes sense to me.
Title: Re: Rain of Fire | Fire Storm
Post by: Odii Odsen on August 29, 2013, 01:35:07 pm
Okay one thing shouldn't be forget. Rain of Fire is a card of the fire element. Fire is already pretty strong. It has PC (deflag) and CC (Fire Bolt, Rage Potion, Red Nymph AND Mass CC -> Rain of Fire) About the creature and Fire Rushes I don't even wanna start to talk. It's balanced to the fire element. Who think RoF needs a buff don't understand this game.
Title: Re: Rain of Fire | Fire Storm
Post by: Zergva on August 29, 2013, 04:21:33 pm
Who think RoF needs a buff don't understand this game.

"Only a sith deals in absolutes."

Btw it was a bit more arrogant than enough. A bit more respect for the others in the community.

Objectively,  :water has more CC than  :fire, more mass CC than   :fire and better mass CC-s than  :fire and if a card seems underpowered, it should have been changed . 
Title: Re: Rain of Fire | Fire Storm
Post by: jawdirk on August 29, 2013, 06:10:42 pm
I agree that 6|5 would be fine.
Title: Re: Rain of Fire | Fire Storm
Post by: Odii Odsen on August 29, 2013, 10:48:13 pm
Who think RoF needs a buff don't understand this game.

"Only a sith deals in absolutes."

Btw it was a bit more arrogant than enough. A bit more respect for the others in the community.

Objectively,  :water has more CC than  :fire, more mass CC than   :fire and better mass CC-s than  :fire and if a card seems underpowered, it should have been changed .

1. Answers like this are the reason why I don't like to post in this topics.
2. It wasn't arrogant. Just the truth.
3. Water is not the discussion in this thread. If you wanna talk about Water CC vs. Fire CC, then I have to tell you people are using Fire mass CC more than Water mass CC.
4. If a card is underpowered then it needs a change, yes. But RoF isn't UP compared to it's element.
5. If you are going to make an element perfect, then you don't understand this game. Sorry.
6. And if you still don't want understand that RoF doesn't need a buff, then please don't anwser again. This was arrogant.
Title: Re: Rain of Fire | Fire Storm
Post by: Naesala on August 29, 2013, 10:57:49 pm
Going to have to agree and say you're being rather harsh for no reason, Odii.

As it stands, I think the unupped could use a slight decrease in cost to balance it against the mass CCs of other elements and the better single shot CC of fire. I don't see RoF used very often, usually in rainbows if they want more control but rarely in mono fire.
Title: Re: Rain of Fire | Fire Storm
Post by: Odii Odsen on August 30, 2013, 12:34:17 am
Going to have to agree and say you're being rather harsh for no reason, Odii.

As it stands, I think the unupped could use a slight decrease in cost to balance it against the mass CCs of other elements and the better single shot CC of fire. I don't see RoF used very often, usually in rainbows if they want more control but rarely in mono fire.

You know, there is a reason why mass CC is not used very often. Cheap + strong = OP. It's good as it is.
Naesala, I played over 100 games in a row in Bronze to test a mono darkness deck, trust me, I saw more Mono Fire decks with RoF than I wanted to see. Making them cheaper would be a bad joke. Really!
Title: Re: Rain of Fire | Fire Storm
Post by: omegareaper7 on August 30, 2013, 12:45:16 am
So being put in to a lot of bronze decks makes a card not weaker then others now? If flooding was put in more, would that not be underpowered either?
Title: Re: Rain of Fire | Fire Storm
Post by: serprex on August 30, 2013, 12:51:46 am
Odii wasn't being arrogant, only a bit too ad hominem. His point was that RoF's expense is integral to elements's balance

Flooding would be in more decks otherwise. Flooding is a hard counter to swarm decks, but RoF is good enough against them and more. Flooding does suffer use in a non balance respect by requiring its user have some way of dealing with its elemental hate

Note that Odii offered evidence of RoF's use in response to a vague claim that RoF's main use is in rainbows

Another point: RoF is staple in firestalls. Granted cost is less important in that scenario
Title: Re: Rain of Fire | Fire Storm
Post by: Naesala on August 30, 2013, 01:26:13 am

Note that Odii offered evidence of RoF's use in response to a vague claim that RoF's main use is in rainbows

Another point: RoF is staple in firestalls. Granted cost is less important in that scenario
Note that Odii said nothing but "If you don't understand why you're wrong, you just dont understand the game" before my "vague claim". I don't claim to have better evidence than Odii, but I will say now that my evidence is based on my (granted limited) PvP experience and arena experience. I will also say people in bronze, in general, is less experienced players with smaller cardpools. If Odii will bring up a point on the actual balance of the cards, rather than saying "it's good because it's in fire" or "you dont understand, so you don't get the game". I'm not saying it's arrogance, I'm saying it's harsh and unfair and perhaps a bit elitist and definantly a poor arguement.

And your claim it's a staple in firestalls is just as "vague" as my point that it's seen more often in rainbows. Neither point is giving an original point of view.
Title: Re: Rain of Fire | Fire Storm
Post by: Keolino on August 30, 2013, 09:42:37 am
The only reason why you don't use rain of fire in mono fire decks isn't because it is weak, but because it is expensive...

In a unupped mono fire, you take heavy (and expensive) hitters like phoenixes and dragons (or lava golem) and add some cheap control that won't slow you down too much. (deflags+rage potions or fire bolts) A Rain of Fire would be really strong, but expensive at the same time, so you won't use it in the rushy fire element that much. (Arena decks are a different matter (since double draw/mark increase/etc.))

Rain of Fire, an expensive control card, just won't fit in the normal picture of the fire element with strong hitters and cheap control.

I personally don't really care if the unupped cost is decreased to 6, but anything else would make this card too strong.


(And by the way, the ratio between damage/cost of thunderstorm and RoF is fine, since you can control many rush cards like shreekers, or frogs, and some others with a RoF, but not with a thunderstorm.)
Title: Re: Rain of Fire | Fire Storm
Post by: Odii Odsen on August 30, 2013, 10:51:59 am
I already said why Rain of Fire would be too strong with a buff.


So being put in to a lot of bronze decks makes a card not weaker then others now? If flooding was put in more, would that not be underpowered either?

This was one example of the experience I did!




Note that Odii offered evidence of RoF's use in response to a vague claim that RoF's main use is in rainbows

Another point: RoF is staple in firestalls. Granted cost is less important in that scenario
Note that Odii said nothing but "If you don't understand why you're wrong, you just dont understand the game" before my "vague claim". I don't claim to have better evidence than Odii, but I will say now that my evidence is based on my (granted limited) PvP experience and arena experience. I will also say people in bronze, in general, is less experienced players with smaller cardpools. If Odii will bring up a point on the actual balance of the cards, rather than saying "it's good because it's in fire" or "you dont understand, so you don't get the game". I'm not saying it's arrogance, I'm saying it's harsh and unfair and perhaps a bit elitist and definantly a poor arguement.

And your claim it's a staple in firestalls is just as "vague" as my point that it's seen more often in rainbows. Neither point is giving an original point of view.


It seems like you want to discuss about what I said, not about the card. How ever, I already said why RoF shouldn't be buffed and it seems like you just read in my first post what you wanted to read. Saying that somebody don't get the game, isn't a poor argument, Naesala. It's no argument. It's just my point of view.

Keolino wrote the best post so far!
Title: Re: Rain of Fire | Fire Storm
Post by: Naesala on August 30, 2013, 11:15:13 am
Saying that somebody don't get the game, isn't a poor argument, Naesala. It's no argument. It's just my point of view.

And I'm saying openly expressing that point of view is rude and harsh. I gave my discussion and view on RoF in half of each my posts, and my opinion on your rudeness in the other half. If you were less harsh and rude and more explanatory we wouldn't be having this discussion.

I agree mostly with what Keolino said. And that is why I could stand to see it getting a slight nerf. 6 and 2 cards for 4 versus 7 and 1 card for 3 feels unbalanced, which is the only place in which I disagree with Keolinos post. I think the 1 quanta nerf should be plenty, especially when we keep in mind Fire gets free attack/damage for it's costs usually.
Title: Re: Rain of Fire | Fire Storm
Post by: Keolino on August 30, 2013, 12:06:44 pm
I agree mostly with what Keolino said. And that is why I could stand to see it getting a slight nerf. 6 and 2 cards for 4 versus 7 and 1 card for 3 feels unbalanced, which is the only place in which I disagree with Keolinos post. I think the 1 quanta nerf should be plenty, especially when we keep in mind Fire gets free attack/damage for it's costs usually.

Lets play with numbers...

For 6 damage you need:
Thunderstorm: 9 quanta, 3 cards
Rain of Fire: 14 quanta, 2 cards

^ I don't really know how this could possibly seem unbalanced...

Some math (with the 6 damage from above):

9 quanta * 3 cards   ~   14 quanta * 2 cards
                           27 ~ 28

So you see, including the advantage from being able to deal more damage with less cards, this is the result. They are equal.
Title: Re: Rain of Fire | Fire Storm
Post by: Odii Odsen on August 30, 2013, 12:14:21 pm
If I speak your language a bit better, then it would be easier for me to explain it. It was never an intention to be harsh or rude or arrogant against the threadcreator. And I still think it's not a bad thing to tell somebody that he isn't understanding this game. It's still just a game. Don't be that sensitive. And I don't think the threadcreator is feeling attacked or taking it personally. If yes, he can tell it on his own and we will clarify it without a third party. And this is actually not the discussion in this thread. Making a mountain of a molehill isn't the right solution, too. I hope we are finished with that stupid discussion.

My problem with a RoF buff is that Fire is already pretty strong, you have enough ways to CC with fire. Making it cheaper to CC more creatures at the same time would be a big improvement, what I am trying to avoid. You can not compare Thunderstorm with Rain of Fire that easy. Tunderstorm is cheap, yes, but 3 dmg per creature is a big difference than 2 dmg per creature. The argument that 2 TS making 4 dmg for 6  :air Quanta (lets take an example of the unupgraded version) is doing more dmg for less quanta, is not a good argument. Don't forget you need TWO cards for a bigger dmg. One additional card to make 1 dmg more means a slower/bigger deck. And please always compare the card to it's element. Thunderstorm was unbalanced. Zanz made a buff. Now it's perfect imo. Rain of Fire and it's cost is also pretty balanced to its element. And this is what I said in my first post. RoF is balanced to it's element. The cost is balanced. Give fire more cheaper CC and this game wouldn't be fun.
Title: Re: Rain of Fire | Fire Storm
Post by: Kater543 on August 31, 2013, 08:41:25 am
One difference I would notice between thunderstorms and rain of fires is that you can have 6 rains of fire(lol although not recommended) to deal a total of 18 damage, while thunderstorms would deal a total of 12 dmg. Additionally, the chance of drawing one rain of fire is higher than drawing 2 thunderstorms in a deck with 6 of each.  This is what justifies its higher cost. THink about it this way for the quanta cost 2x2+1=5. 3x2+1=7. I think this was the original logic behind the quanta costs of each card. To lower the upper cost you need to lower the lower cost as well I would believe, if only to balance it out in terms of unupped vs upped.
Title: Re: Rain of Fire | Fire Storm
Post by: Naesala on August 31, 2013, 05:39:58 pm
THink about it this way for the quanta cost 2x2+1=5. 3x2+1=7. I think this was the original logic behind the quanta costs of each card. To lower the upper cost you need to lower the lower cost as well I would believe, if only to balance it out in terms of unupped vs upped.
Except for Thunderstorm originally did 1 damage, so this isn't the"original" logic. Here's how I view the numbers, based on the quanta theory I've seen floating around:
3 :underworld + 1 Card = 4 cost 2 damage or 6  :underworld +2 Cards = 8 cost for 4 damage
7 :underworld + 1 Card = 8 cost for 3 damage
8 cost for 4 damage =/= 8 cost for 3 damage.
Additionally, Fire cards tend to deal more damage for their cost. Now, Mass CC has a bigger range, so even a point of damage widely increases the effectiveness. So, to bring it into balance without making it OP, a -1 cost to the original should do.
Title: Re: Rain of Fire | Fire Storm
Post by: Keolino on August 31, 2013, 08:36:59 pm
3 :underworld + 1 Card = 4 cost 2 damage or 6  :underworld +2 Cards = 8 cost for 4 damage
7 :underworld + 1 Card = 8 cost for 3 damage
8 cost for 4 damage =/= 8 cost for 3 damage.

So Archangel (6 quanta +1 card for 7 damage) is the same cost as photon (0 quanta + 7 cards for 7 damage), and therefor they have the same power... and Antlions (8+4 for 8 damage) have the same cost as a stone dragon (10+1 for 8 damage)
So acording to your theory of this cost Antlions would be nearly as strong as stone dragons and can be used for a rush the same way...?

Please calculate with 1 card = 3 cost at least...
Title: Re: Rain of Fire | Fire Storm
Post by: Dm on August 31, 2013, 09:00:49 pm
Let us not forget comparing two cards will also further require you to inspect it's Element, which was what Odii was trying to do in the first page.

6  :underworld +2 Cards = 8 cost for 4 damage
7 :underworld + 1 Card = 8 cost for 3 damage
8 cost for 4 damage =/= 8 cost for 3 damage.

Correct, correct.

But you need two cards in your hand to do that with thunderstorm.
You only need one to do it with rain of fire.

In a 30 card deck, assume that you packed 2 thunderstorms. If you get 1 thunderstorm, by the time you get the other, that +1 point of dmg to every opponent creature in the field could have decided the game already.

The "minor" card advantage that we have by only needing one card to deal said damage should be taken into account.
Title: Re: Rain of Fire | Fire Storm
Post by: Naesala on August 31, 2013, 11:42:03 pm
3 :underworld + 1 Card = 4 cost 2 damage or 6  :underworld +2 Cards = 8 cost for 4 damage
7 :underworld + 1 Card = 8 cost for 3 damage
8 cost for 4 damage =/= 8 cost for 3 damage.

So Archangel (6 quanta +1 card for 7 damage) is the same cost as photon (0 quanta + 7 cards for 7 damage), and therefor they have the same power... and Antlions (8+4 for 8 damage) have the same cost as a stone dragon (10+1 for 8 damage)
So acording to your theory of this cost Antlions would be nearly as strong as stone dragons and can be used for a rush the same way...?

Please calculate with 1 card = 3 cost at least...
You're ignoring the toughness and abilities of cards, which also factors into them

Look, go through some old card threads this is the formula I have seen repeated over, and over, and over again and when everyone else used it people agreed. So I dont know if people were biased towards them, if youre biased against me, or if I'm somehow failing to properly explain.
Title: Re: Rain of Fire | Fire Storm
Post by: WexMajor on September 08, 2013, 12:32:08 pm
The decks who will gain something over a cost decrease of RoF/FSt are obviously rainbow ones.
Mono fire usually pumps so much quanta in, that paying 7/5 is effortless.
A duo or trio would have little difficulty of playing them (maybe RoF is a bit hard to pull off), and rainbow (or quad quanta) suffer.
Title: Re: Rain of Fire | Fire Storm
Post by: Dm on September 08, 2013, 12:48:04 pm
Most rainbows still prefer the use of Rain of Fire. The big ones, that is. Smaller ones are usually rushy and thunderstorm instead becomes Elite Wyrm.
Title: Re: Rain of Fire | Fire Storm
Post by: grimdragon64 on November 08, 2013, 11:20:31 pm
I wasn't really that offended by Odii's remark, but I still appreciate Naesala standing up for me.
After reading the comments here, I believe the most suitable buff is the unupped card going down to 6  :fire.
Thanks, all of you for telling me why RoF should or should not be buffed. Now I'm just curious how this card would be compared with Plague. :D
Title: Re: Rain of Fire | Fire Storm
Post by: Keolino on November 09, 2013, 08:38:08 am
I wasn't really that offended by Odii's remark, but I still appreciate Naesala standing up for me.
After reading the comments here, I believe the most suitable buff is the unupped card going down to 6  :fire.
Thanks, all of you for telling me why RoF should or should not be buffed. Now I'm just curious how this card would be compared with Plague. :D

When comparing with plague, you can't miss that it is in death, the element which benefits the most of any death effect. That for, you can't add a really strong Mass-CC card into death. Plague would be the result of that, not too strong, but not exactly weak either.

But the use of plague is completely different from RoF or Thunderstorm, because it doesn't kill instantly and stalling your opponents creatures becomes much more important. So in a decent stall deck, plague could become stronger than RoF, but it is more difficult to built a deck around that, so the card is cheaper.
Title: Re: Rain of Fire | Fire Storm
Post by: Captain Scibra on December 02, 2013, 05:48:20 pm
Currently, 9 cost (counting 1 card used) is worth 3 damage to opponent creatures, so for 2 damage would be 6, 5 after considering Air is to be more proficient at CC I find in my theories.  Therefore 3 cost + 1 card, as it is now.  Upgrade bonuses are applied based on overall efficiency of the upgrade.  Both follow accordingly.  The fact that the 3rd damage has more potential just coincides with how each card is designed according to element's tendencies and what it excels with.
Title: Re: Rain of Fire | Fire Storm
Post by: Vangelios on January 17, 2014, 09:39:51 am
Reduce quantum cost to 6|4, because is  only 50% more damage with 100% more expensive than thunderstorm
I think it's fair, and yet not destroy a fractal of psions, however 2 thunderstorm do it

oops, there is a correction, is 6 | 4 and not 5 | 4
Title: Re: Rain of Fire | Fire Storm
Post by: UndeadSpider1990 on January 19, 2014, 12:05:21 pm
2 Thunder/Lightning Storms deal 4 damage and costs 6/4.
1 Rain of Fire/Fire Storm deals 3 damage and costs 7/5.

You missed one thing. The cost of 2 Thunder Storms is 6 +two cards. The quanta cost of Rain of Fire is higher, despite dealing less damage, but it is only one card. If that second card was a Fire Pillar, you would easily make up the quanta difference.

:fire decks also work differently to :air because a lot of Fire cards gain from having a lot of Quanta. Air keeps Quanta supplies low, and repeats a lot of abilities like Dive and Eagle's Eye which cost :air.

Fire can also surprise an opponent by using Immolation to get the Quanta when they thought they were safe. In unupped play, an advanced player will be very sure if his opponent can afford Thunder Storm or not.


Despite all this, I still don't think it would be the end of the world if unupped RoF cost 6 :fire. I think the upped cost is correct.
Title: Re: Rain of Fire | Fire Storm
Post by: arthur974 on January 31, 2014, 05:58:55 pm
Most of the time those cards are not 6 packed in 30 cards deck. I think that an essential question is what do you kill with one firerain a simple thunderstorm won't take out, and does it worth the quantum difference. Dealing 3 instead of 2 makes a big difference against othyugs, (mitosys) frogs, mummies, wyrms, upped vampires, ect

Simply not the same card, upped thunder is splashable but less powerful, firerain kills almost all the "starting" creatures of both control and aggro decks.

(edit: just saying a diferent way that what you guys just say before... /edit)
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: Kilokrema on June 08, 2015, 12:30:59 pm
Someone tell me why RoF dont hit immaterial creatures?
Immaterial: ~ can not be targetred
RoF text : Deals 3 damage to every enemy creature
As I see RoF dont target creatures.
Only way to kill this kind of creature playing mono  :fire is Fire Shield(medicore solution) or ... kill enemy before Immaterial creature swarm kill you  :)
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: Treldon on June 08, 2015, 12:33:07 pm
Someone tell me why RoF dont hit immaterial creatures?
Immaterial: ~ can not be targetred
RoF text : Deals 3 damage to every enemy creature
As I see RoF dont target creatures.
Only way to kill this kind of creature playing mono  :fire is Fire Shield(medicore solution) or ... kill enemy before Immaterial creature swarm kill you  :)

RoF works by targeting individual creature slots, not the field, thus the 'cannot be targeted' rule still applies. Shields are different, since those don't target anything.
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: Kilokrema on June 08, 2015, 03:02:42 pm
So I am for RoF affect "field" instead "individual creature slots" even if thats mean my field too(if game see difference between "my field" and "enemy field").
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: RootRanger on June 08, 2015, 05:45:42 pm
Reading back through this thread made me feel a bit sad. The majority of the voters want unupgraded firestall and control rainbow to become even stronger, when they're already both top tier decks? How can that possibly be justified? Is it not enough that fire already has one of the best creatures, one of the best PC, one of the best single-target CC, one of the best weapon? It needs its mass-CC to be the best as well? What kind of logic is that?
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: Zawadx on June 08, 2015, 05:58:49 pm
The problem with Fire Storm is how different AoE is different in EtG compared to other games. Here Health has far less value than attack, and so is undervalued. The most popular archetype by standard is domin, which is designed to have few creatures. So people expecting AoE to be value engines based on other games are disappointing, and want to fix this.

RoF still fits its niche use of being a value engine in a proper deck (as Root mentioned, Firestall and Controlbow), but you can't splash it effectively in most decks, even if you tech it as a counter. It's just enough for a fire card.
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: Falconian on July 23, 2015, 03:58:00 pm
The difference between 2 and 3 damage is enormous.

Elements has 96 creatures
Rain of Fire can one-shot 74 of them  (77%)
Thunderstorm can one-shot 50 of them (52%)
Rain of Fire can kill 48% more creatures than Thunderstorm.

List of creatures RoF can oneshot but Thund can't:
  • Wyrms
  • Elite Wyrms
  • Antilions
  • Shreikers
  • Iridium Wardens
  • Horned Frogs
  • Giant Frogs
  • Leaf Dragons
  • Crimson Dragons
  • Fire Spectres
  • Blue Crawlers
  • Dune Scorps
  • Deathstalkers
  • Vampires
  • Otyughs
  • Mummies
  • Upg Mummies
  • Fallen Druids
  • Flesh Spider
  • Flesh Recluses
  • Forest Spectres
  • Amber Nymph
  • Gargoyle
  • Upg Gargoyles

Killing 77% of the game's creatures for 5 quanta seems pretty strong to me.
Especially because killing sub-3hp creatures isn't game changing most times (cept vs fire) but there are plenty of 3hp creatures that can ruin your game if not killed: Crim Dragons, Forest/Fire Spectres, Mummies, Gargs, Otys, Vamps, Shriekers, Wyrms, Wardens...

If it costed 3-4 everyone would pick 3-6 in any deck; even speedbows could use them which is pretty OP for obvious reasons.

Also, comparisons with :air cards is useless since Air is based on being cheap, fire is not, if anything it's the opposite: the more quanta you have the stronger you are (Fire Bolt, Farenheit).
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: omegareaper7 on July 23, 2015, 04:07:47 pm
The difference between 2 and 3 damage is enormous.

Elements has 96 creatures
Rain of Fire can one-shot 74 of them  (77%)
Thunderstorm can one-shot 50 of them (52%)
Rain of Fire can kill 48% more creatures than Thunderstorm.

List of creatures RoF can oneshot but Thund can't:
  • Wyrms
  • Elite Wyrms
  • Antilions
  • Shreikers
  • Iridium Wardens
  • Horned Frogs
  • Giant Frogs
  • Leaf Dragons
  • Crimson Dragons
  • Fire Spectres
  • Blue Crawlers
  • Dune Scorps
  • Deathstalkers
  • Vampires
  • Otyughs
  • Mummies
  • Upg Mummies
  • Fallen Druids
  • Flesh Spider
  • Flesh Recluses
  • Forest Spectres
  • Amber Nymph
  • Gargoyle
  • Upg Gargoyles

Killing 77% of the game's creatures for 5 quanta seems pretty strong to me.
Especially because killing sub-3hp creatures isn't game changing most times (cept vs fire) but there are plenty of 3hp creatures that can ruin your game if not killed: Crim Dragons, Forest/Fire Spectres, Mummies, Gargs, Otys, Vamps, Shriekers, Wyrms, Wardens...

If it costed 3-4 everyone would pick 3-6 in any deck; even speedbows could use them which is pretty OP for obvious reasons.

Also, comparisons with :air cards is useless since Air is based on being cheap, fire is not, if anything it's the opposite: the more quanta you have the stronger you are (Fire Bolt, Farenheit).
If you are using firestorm, a better comparison would be against upped creatures, not unupped and upped. Fire storm is far weaker then it is against unupped decks because pretty much every creature has, or will quickly get, 4+ hp.
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: tereret on November 20, 2015, 05:57:38 pm
and dry spell does same damge giving you quanta
Title: Re: [Official] Rain of Fire | Fire Storm
Post by: ddevans96 on November 20, 2015, 06:04:55 pm
and dry spell does same damge giving you quanta

Dry Spell does 1 damage, 2 upgraded. Rain of Fire and Fire Storm both do 3 damage, so not the same.
blarg: