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Offline Naii_the_BafTopic starter

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[Official] Precognition | Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116406#msg1116406
« on: December 20, 2013, 12:51:56 am »
Spoiler for Precognition:
I don't understand.... What's so special about Precognition? I mean, for why is it useful (not counting the card drawing part)? What's so special about seeing your opponent's hand?

This card should have something to make it more special. Or is it only because it's cheap? Black Hole makes better for ruining your opponent's game, as Amber Nymph does so. Don't know why is it useful.... Also, Golden Nymph may be good, but the skill isn't so "special". Only "Draw a card" is a good thing. Why use 2..for a card draw and seeing your opponent's hand(which is useless)? That's why I'm asking to buff this card.

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« Last Edit: April 16, 2015, 05:22:59 pm by Treldon »
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Offline serprex

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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116408#msg1116408
« Reply #1 on: December 20, 2013, 12:55:28 am »
Buff idea: precognition removes Cloak (poor Cloak...)
Buff idea #2: precognition's hand revelation lasts for more than 1 turn. Potentially the whole game, but the idea doesn't require that

Offline eljoemo

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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116410#msg1116410
« Reply #2 on: December 20, 2013, 01:02:49 am »
That blue font just killed my eyes

I personally think that precognition is fine. I find that seeing your opponents hand can help guess their strategy and play around what they have. Compared to hourglasses, the card drawing comes without paying 4 :time first and seeing your opponents hand, but at the cost of only one use. Seems fair to me.

What I do think is a problem is Golden Nymph's ability. Other nymphs have the alchemy spell of their element but at a lower cost. Golden nymph's ability costs the same unupped and more upped than the card itself. But then it does pack some pretty nice stats so meh.

But I personally don't think precog needs a buff.
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Offline Naii_the_BafTopic starter

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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116411#msg1116411
« Reply #3 on: December 20, 2013, 01:04:01 am »
Buff idea #2: precognition's hand revelation lasts for more than 1 turn. Potentially the whole game, but the idea doesn't require that

I said that Precognition's hand revealing ability is useless. Did you read?
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Offline Dm

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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116415#msg1116415
« Reply #4 on: December 20, 2013, 01:22:02 am »
Buff idea #2: precognition's hand revelation lasts for more than 1 turn. Potentially the whole game, but the idea doesn't require that

I said that Precognition's hand revealing ability is useless. Did you read?

It really isn't.

Let's suggest you're running an immo rush where you're against any rainbow deck. You have precognition.

You use Precognition and discover that your opponent has lightning in hand. Your hand currently has one photon, one immo, one nova, one golem, and one lycanthrope.

You'd be better off luring the Lightning with the Lycanthrope and then dumping Lava Golem on the table so that you have your best attacker out instead of getting it killed.

Sure, this is one cases out of many, many many, Many many many many where precognition's hand viewing skill is worth it to play around your opponent's strategy and current cards. Hell, I use precognition more for the card viewing than the drawing. I was running a ghostmare a while back and kept using Precognition every turn to monitor my opponents' hand (He was using a singularity OTK.) Once I saw he only had Antimatter and Chimera on hand (the two most important parts of the combo), I used the nightmare on the ghost. He couldn't OTK since he didn't have damage, and I broke the combo there and then.

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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116479#msg1116479
« Reply #5 on: December 20, 2013, 12:12:58 pm »
That blue font just killed my eyes

I personally think that precognition is fine. I find that seeing your opponents hand can help guess their strategy and play around what they have. Compared to hourglasses, the card drawing comes without paying 4 :time first and seeing your opponents hand, but at the cost of only one use. Seems fair to me.

What I do think is a problem is Golden Nymph's ability. Other nymphs have the alchemy spell of their element but at a lower cost. Golden nymph's ability costs the same unupped and more upped than the card itself. But then it does pack some pretty nice stats so meh.

But I personally don't think precog needs a buff.

Just use SoR and you'll see how powerful this nymph can get. I think both the alchemy card and the nymph are fine. Plus, you can use precog to "reduce" your deck size, specially when upgraded.
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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116482#msg1116482
« Reply #6 on: December 20, 2013, 12:24:37 pm »
Preco is actually a very good card. I might even cal it underrated just like silence. This game limits your deck to minimum 30 cards. For just  :time you get to remov 1 card space from deck and see you opponents and know his deck tactic and how he can counter you with cc pc. For example you know if it's worth playign the shield or not etc etc.
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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116484#msg1116484
« Reply #7 on: December 20, 2013, 01:09:57 pm »
Preco is actually a very good card. I might even cal it underrated just like silence. This game limits your deck to minimum 30 cards. For just  :time you get to remov 1 card space from deck and see you opponents and know his deck tactic and how he can counter you with cc pc. For example you know if it's worth playign the shield or not etc etc.

I think the valueability of this cards depends highly on how you play, as well as which deck you play. Cards like nightmare and silence get better, you can get to know if you better keep your lightning in hand for the critter he will play next turn, if you should steal his pillar right now or he has a powerful shield in hand which needs to be taken care off, and your own strong critters can be protected sometimes. The ability of this cards probably isn't incredibly powerful, but it can make a moderate difference if played correctly and you get a bit lucky. All that and this card doesn't even "costs a card" because you will draw a new one anyway.
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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1116791#msg1116791
« Reply #8 on: December 22, 2013, 03:34:47 am »
Precog doesn't really need a buff its a great card any card that lets you draw a card is great and the fact that it lets you do it for almost free is great and furthermore you get to see your opponents hand. If I recall in pretty much any other card game cards that allow you to see your opponents hands are completely banned.
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Offline neonshadow123

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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1117807#msg1117807
« Reply #9 on: December 29, 2013, 01:30:14 am »
I think it does need a buff, i only use it for card drawing, not the seeing hand thingy, so what if you drew 2 card but got rid of the seeing hand part all together?
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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1117976#msg1117976
« Reply #10 on: December 29, 2013, 08:03:49 pm »
I think it does need a buff, i only use it for card drawing, not the seeing hand thingy, so what if you drew 2 card but got rid of the seeing hand part all together?
Then it would be a different card altogether. Precognition is a knowledge of future events. So if you took away that ability, it wouldn't be able to be accurately called precognition.

Also see Dm's explanation on why it is a good ability to have.
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Re: Precognition https://elementscommunity.org/forum/index.php?topic=52943.msg1119278#msg1119278
« Reply #11 on: January 05, 2014, 06:25:41 am »
I think of Precog as a situational card.

1. Good for rushes, as being 2 :time quanta for drawing a card and seeing the hand (1 :time upped).

2. Seeing your opponents hand is not ALWAYS helpful, but it can be.

3. Getting the cards you need, if RNG is being a big jerk. For being 1 :time upped, you can almost instantly play the card on your first turn and pray for another thing to combo it with, also helped if you're running an OTK and you need to get the cards... Of course, Hourglasses are used mostly in OTKs, unless it's supposed to be super fast.
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