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Elements the Game => Game Suggestions and Feedback => Buff This Card! => Topic started by: Naii_the_Baf on December 20, 2013, 12:51:56 am

Title: [Official] Precognition | Precognition
Post by: Naii_the_Baf on December 20, 2013, 12:51:56 am
(http://elementscommunity.org/images/Cards/Upgrade.png)
I don't understand.... What's so special about Precognition? I mean, for why is it useful (not counting the card drawing part)? What's so special about seeing your opponent's hand?

This card should have something to make it more special. Or is it only because it's cheap? Black Hole makes better for ruining your opponent's game, as Amber Nymph does so. Don't know why is it useful.... Also, Golden Nymph may be good, but the skill isn't so "special". Only "Draw a card" is a good thing. Why use 2..for a card draw and seeing your opponent's hand(which is useless)? That's why I'm asking to buff this card.

-fabian771
Title: Re: Precognition
Post by: serprex on December 20, 2013, 12:55:28 am
Buff idea: precognition removes Cloak (poor Cloak...)
Buff idea #2: precognition's hand revelation lasts for more than 1 turn. Potentially the whole game, but the idea doesn't require that
Title: Re: Precognition
Post by: eljoemo on December 20, 2013, 01:02:49 am
That blue font just killed my eyes

I personally think that precognition is fine. I find that seeing your opponents hand can help guess their strategy and play around what they have. Compared to hourglasses, the card drawing comes without paying 4 :time first and seeing your opponents hand, but at the cost of only one use. Seems fair to me.

What I do think is a problem is Golden Nymph's ability. Other nymphs have the alchemy spell of their element but at a lower cost. Golden nymph's ability costs the same unupped and more upped than the card itself. But then it does pack some pretty nice stats so meh.

But I personally don't think precog needs a buff.
Title: Re: Precognition
Post by: Naii_the_Baf on December 20, 2013, 01:04:01 am
Buff idea #2: precognition's hand revelation lasts for more than 1 turn. Potentially the whole game, but the idea doesn't require that

I said that Precognition's hand revealing ability is useless. Did you read?
Title: Re: Precognition
Post by: Dm on December 20, 2013, 01:22:02 am
Buff idea #2: precognition's hand revelation lasts for more than 1 turn. Potentially the whole game, but the idea doesn't require that

I said that Precognition's hand revealing ability is useless. Did you read?

It really isn't.

Let's suggest you're running an immo rush where you're against any rainbow deck. You have precognition.

You use Precognition and discover that your opponent has lightning in hand. Your hand currently has one photon, one immo, one nova, one golem, and one lycanthrope.

You'd be better off luring the Lightning with the Lycanthrope and then dumping Lava Golem on the table so that you have your best attacker out instead of getting it killed.

Sure, this is one cases out of many, many many, Many many many many where precognition's hand viewing skill is worth it to play around your opponent's strategy and current cards. Hell, I use precognition more for the card viewing than the drawing. I was running a ghostmare a while back and kept using Precognition every turn to monitor my opponents' hand (He was using a singularity OTK.) Once I saw he only had Antimatter and Chimera on hand (the two most important parts of the combo), I used the nightmare on the ghost. He couldn't OTK since he didn't have damage, and I broke the combo there and then.
Title: Re: Precognition
Post by: andretimpa on December 20, 2013, 12:12:58 pm
That blue font just killed my eyes

I personally think that precognition is fine. I find that seeing your opponents hand can help guess their strategy and play around what they have. Compared to hourglasses, the card drawing comes without paying 4 :time first and seeing your opponents hand, but at the cost of only one use. Seems fair to me.

What I do think is a problem is Golden Nymph's ability. Other nymphs have the alchemy spell of their element but at a lower cost. Golden nymph's ability costs the same unupped and more upped than the card itself. But then it does pack some pretty nice stats so meh.

But I personally don't think precog needs a buff.

Just use SoR and you'll see how powerful this nymph can get. I think both the alchemy card and the nymph are fine. Plus, you can use precog to "reduce" your deck size, specially when upgraded.
Title: Re: Precognition
Post by: Blacksmith on December 20, 2013, 12:24:37 pm
Preco is actually a very good card. I might even cal it underrated just like silence. This game limits your deck to minimum 30 cards. For just  :time you get to remov 1 card space from deck and see you opponents and know his deck tactic and how he can counter you with cc pc. For example you know if it's worth playign the shield or not etc etc.
Title: Re: Precognition
Post by: Keolino on December 20, 2013, 01:09:57 pm
Preco is actually a very good card. I might even cal it underrated just like silence. This game limits your deck to minimum 30 cards. For just  :time you get to remov 1 card space from deck and see you opponents and know his deck tactic and how he can counter you with cc pc. For example you know if it's worth playign the shield or not etc etc.

I think the valueability of this cards depends highly on how you play, as well as which deck you play. Cards like nightmare and silence get better, you can get to know if you better keep your lightning in hand for the critter he will play next turn, if you should steal his pillar right now or he has a powerful shield in hand which needs to be taken care off, and your own strong critters can be protected sometimes. The ability of this cards probably isn't incredibly powerful, but it can make a moderate difference if played correctly and you get a bit lucky. All that and this card doesn't even "costs a card" because you will draw a new one anyway.
Title: Re: Precognition
Post by: AuthorisGenius on December 22, 2013, 03:34:47 am
Precog doesn't really need a buff its a great card any card that lets you draw a card is great and the fact that it lets you do it for almost free is great and furthermore you get to see your opponents hand. If I recall in pretty much any other card game cards that allow you to see your opponents hands are completely banned.
Title: Re: Precognition
Post by: neonshadow123 on December 29, 2013, 01:30:14 am
I think it does need a buff, i only use it for card drawing, not the seeing hand thingy, so what if you drew 2 card but got rid of the seeing hand part all together?
Title: Re: Precognition
Post by: omegareaper7 on December 29, 2013, 08:03:49 pm
I think it does need a buff, i only use it for card drawing, not the seeing hand thingy, so what if you drew 2 card but got rid of the seeing hand part all together?
Then it would be a different card altogether. Precognition is a knowledge of future events. So if you took away that ability, it wouldn't be able to be accurately called precognition.

Also see Dm's explanation on why it is a good ability to have.
Title: Re: Precognition
Post by: Scars on January 05, 2014, 06:25:41 am
I think of Precog as a situational card.

1. Good for rushes, as being 2 :time quanta for drawing a card and seeing the hand (1 :time upped).

2. Seeing your opponents hand is not ALWAYS helpful, but it can be.

3. Getting the cards you need, if RNG is being a big jerk. For being 1 :time upped, you can almost instantly play the card on your first turn and pray for another thing to combo it with, also helped if you're running an OTK and you need to get the cards... Of course, Hourglasses are used mostly in OTKs, unless it's supposed to be super fast.
Title: Re: Precognition
Post by: Zignaught on January 05, 2014, 06:35:30 am
Being able to see your opponents hand is a major advantage. It let's you know if the next turn is a good one to combo off, or if maybe you want to wait to play some sundials until they play that wings they are holding, or hold off on the momentum because the creature you were going to use it on is most certainly doomed. I think it is balanced as is.
Title: Re: Precognition
Post by: Squidymon on January 05, 2014, 06:34:22 pm
The card is good enough as it is. And the ability to see what your opponent has is good, because you can set little traps to waste their cards or etc.
Title: Re: Precognition
Post by: CrockettRocket on January 05, 2014, 08:28:57 pm
I feel as you get more familiar with the game you start to not use precog for seeing the hand as much as you do drawing. (DM is weird :P joking.) The reason I say this because your more familiar with the more popular decks, so if you just name 2 elements at random and say you got  :fire :air You might expect UG or seraph/dragon with sofree/skyblitz. After the 2nd turn or so youll find out real fast weather or not its seraph or dragon and usually on turn 1 wether or not its freedom or sky blitz. Alright, lets try another two elements.  :life :time Here you can expect the most likely synergy of mitosis and sor. The only thing youve got to wrack your brain for is what creature. I personally do Golden Nymphs which allows for really fast draw power if I have to with sor nymph. Precog has allowed for pretty much smaller decks and to reveal the mystery of your opponents deck 100%. With the  :fire :air You basically have 2 50/50's but precog isnt good when your vsing that  :life :time guy cause your pretty sure what the combo is, usually dragons but it still serves a good purpose cause you find out which critter he'll be spamming. Precog has NO hard counter! You can only deny them of quanta, but costing 1  :time come on man, not too likely you wont be able to use it. And yeah its situational like every other card. Deflag is only good when an opponent has a permanent. ive run rushes and used precog last turn that didnt have any permanents and saw my opponent had 2 explosions and 1 steal, he couldnt hold any defense cause he didnt have anything to target.

P.S. If your just starting the game and the first thing you do is learn most of the cards then use precog it can help you so much as a noob.
Title: Re: Precognition
Post by: UndeadSpider1990 on January 06, 2014, 08:18:54 am
1. Add poll
2. I disagree

I think it's a small card, but not weak. The information it gives you is potentially valuable tactical information. If the enemy has a dozen kill-spells in his hand, leave your Grabboid burrowed. If they have a steal, don't play your Dim Shield. It is not a game winner, but it helps you play the other cards in your deck not only faster (draw a card) but smarter.
Title: Re: Precognition
Post by: CrockettRocket on January 06, 2014, 12:07:22 pm
I disagree, after posting on this I went out and made a deck for trickey using precognition and just the raw elements I chose.
Hover over cards for details, click for permalink
Deck import code : [Select]
5ri 5ri 5ri 5ri 5se 5se 5uo 5up 5up 5v1 5v1 5v1 5v1 7q0 7q0 7q0 7q0 7q0 7q8 7qk 7qk 7qk 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 8pt

Getting a nymph out asap is nice, you get to see there hand, sometimes you want to nightmare there hand an almost useless creature like photon that they can play so you can draw lock them by playing eternity a turn after. If they keep playing the photons youve not only draw locked them but you can night mare again, this time be sure a creature they cant play by your sor egg. Its a really nice trickery deck cause ppl think its ghostmare right off!
Title: Re: Precognition
Post by: Scars on January 06, 2014, 02:47:51 pm
I disagree, after posting on this I went out and made a deck for trickey using precognition and just the raw elements I chose.
Hover over cards for details, click for permalink
Deck import code : [Select]
5ri 5ri 5ri 5ri 5se 5se 5uo 5up 5up 5v1 5v1 5v1 5v1 7q0 7q0 7q0 7q0 7q0 7q8 7qk 7qk 7qk 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 8pt

Getting a nymph out asap is nice, you get to see there hand, sometimes you want to nightmare there hand an almost useless creature like photon that they can play so you can draw lock them by playing eternity a turn after. If they keep playing the photons youve not only draw locked them but you cab bight mare again, this time be sure a creature they cant play by your sor egg. Its a really nice trickery deck cause ppl think its ghostmare right off!

So that's what you were doing with Pots! xD
Title: Re: Precognition
Post by: andretimpa on January 06, 2014, 04:39:23 pm
Reminds me of this deck

Hover over cards for details, click for permalink
Deck import code : [Select]
5ul 5ul 5ul 5ul 5ul 7q4 7q4 7q4 7q4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7tb 7tb 7th 7th 7th 8ps


This makes everyone love you in pvp :P
Title: Re: Precognition
Post by: CrockettRocket on January 06, 2014, 05:03:43 pm
yeah but you play mine COMPELTLY different, you play mine to trick the opponent. That one is too straight forward and simple minded. Although its better cause of such higher damage, the trickery allows such huge things. I just got an em today with it in pvp2, not even fully upped. Using only nightmare to heal.
Title: Re: Precognition
Post by: Dm on January 06, 2014, 05:08:07 pm
Hate to be a mood breaker, but I'm sure this thread is about precognition, and not about your deck.
Title: Re: Precognition
Post by: CrockettRocket on January 06, 2014, 06:03:19 pm
Yup dm, thats why I wouldnt go any further. That deck was built around precog though so I posted it, the reply to it idk why is here.
Title: Re: Precognition
Post by: Dm on January 06, 2014, 07:04:23 pm
Yup dm, thats why I wouldnt go any further. That deck was built around precog though so I posted it, the reply to it idk why is here.

Actually, it isn't. It has precogs functionalities but it is very different to make a deck that has Precog and a deck that has golden nymph. Golden Nymph will most likely have summoning sickness unless paired with SoR, also has a higher cost, AND is a creature to boot. So really, even that deck isn't quite related to this thread at all. Sorry to break it to you.

This could actually be a good discussion to have in this thread, over whether buffing Precog could potentially make Golden Nymph OP or how it would affect it's functionality, but your deck really isn't based around precog or has anything to do with Precognition itself.

But back on topic : This really needs a poll.
Title: Re: Precognition
Post by: farscape on January 06, 2014, 08:55:30 pm
What I do think is a problem is Golden Nymph's ability. Other nymphs have the alchemy spell of their element but at a lower cost. Golden nymph's ability costs the same unupped and more upped than the card itself.

Light nymph begs to differ:
alchemy card cost 2 :rainbow | 1  :rainbow,
nymph ability cost 4 :light | 3  :light,

so its even worse +2 cost and switch from  :rainbow to in-element.
Title: Re: Precognition
Post by: CrockettRocket on January 06, 2014, 10:03:53 pm
Also DM I was saying the precognition of the nymphs ability is the strategy. You can use a sor and often do on a nymph when it first comes to play, so its a really expensive precognition :P but its one that does great damage XD. Golden nymph is arguably the best cards in the game so if you buffed precogs actual ability Golden would be OP, and if you made precog less expensive it would be too splash able as a card that costs random quanta but could take away from nova decks. Or if you made precog 3 random quanta (still a buff imo) it could work, but I REALLY dont want to see that cause it ruins novabows which precog gives a lot of help in. This was also to example how in-element can be better then  :rainbow because of the last post.
Title: Re: Precognition
Post by: montrossen on September 24, 2014, 11:01:55 am
yeah, i think that because it does not really lower the draw chances of your other cards, its basicly a one-time ability. that said, if i were to buff it, i would make it give 2 cards not 1. this would not only help preco, but make the golden nymph worthwhile.
Title: Re: Precognition
Post by: CrockettRocket on September 24, 2014, 11:34:12 am
yeah, i think that because it does not really lower the draw chances of your other cards, its basicly a one-time ability. that said, if i were to buff it, i would make it give 2 cards not 1. this would not only help preco, but make the golden nymph worthwhile.
Well, once you draw precognition it increases the draw chances of the other cards. Drawing two would be OP.
Title: Re: Precognition
Post by: Acsabi44 on September 24, 2014, 11:39:15 am
yeah, i think that because it does not really lower the draw chances of your other cards, its basicly a one-time ability. that said, if i were to buff it, i would make it give 2 cards not 1. this would not only help preco, but make the golden nymph worthwhile.
golden nymph is one of the best ones btw. I'd even say the best
Title: Re: Precognition
Post by: omegareaper7 on September 24, 2014, 05:43:33 pm
yeah, i think that because it does not really lower the draw chances of your other cards, its basicly a one-time ability. that said, if i were to buff it, i would make it give 2 cards not 1. this would not only help preco, but make the golden nymph worthwhile.
Why make a good card an amazing card and an amazing card (with fantastic combos) broken?
Title: Re: Precognition
Post by: bossitron on November 15, 2014, 12:03:53 am
That blue font just killed my eyes

I personally think that precognition is fine. I find that seeing your opponents hand can help guess their strategy and play around what they have. Compared to hourglasses, the card drawing comes without paying 4 :time first and seeing your opponents hand, but at the cost of only one use. Seems fair to me.

What I do think is a problem is Golden Nymph's ability. Other nymphs have the alchemy spell of their element but at a lower cost. Golden nymph's ability costs the same unupped and more upped than the card itself. But then it does pack some pretty nice stats so meh.

But I personally don't think precog needs a buff.

luciferin costs WAY more on the nymph.
blarg: