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Offline Chapuz

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Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg529663#msg529663
« Reply #36 on: August 06, 2012, 10:30:37 am »

A simple and funny buff that makes it targettable. Select yourself and poison your creatures, select your oponent and poison your oponent's creatures.
This can bring quite funny yet effective combos, like rekilling your skeletons or being an Antimatter counter. It's also a slight buff to reflective shields.
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Offline Absol

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg529669#msg529669
« Reply #37 on: August 06, 2012, 11:24:32 am »
Why would i mass poison my own creature if it's not Dolltal or Dolltosis.
AM creatures will most likely still heal your opponent, this is too slow for it. Besides, mass AM is very rare.

Suggestion:
Poison ALL opponent's creatures twice (two poison counters)
Lower the casting cost
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Offline UndeadSpider1990

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg529681#msg529681
« Reply #38 on: August 06, 2012, 12:34:15 pm »
You really think it needs a buff? I guess so, in most decks... but where there's bonewalls involved this has always seemed a fine addition to me! My biggest vice is with the cost of the unupped. For a 4 cost, it IS pretty shabby...
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Offline ratcharmer

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg529876#msg529876
« Reply #39 on: August 06, 2012, 10:24:58 pm »
You really think it needs a buff? I guess so, in most decks... but where there's bonewalls involved this has always seemed a fine addition to me! My biggest vice is with the cost of the unupped. For a 4 cost, it IS pretty shabby...
I agree. The upgraded version is pretty strong. If anything lower the cost of the unupped slightly.

Offline UndeadSpider1990

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg529923#msg529923
« Reply #40 on: August 07, 2012, 01:25:01 am »
Actually I don't think I was fair to what Chapuz was really suggesting.

Being able to target your own creates COULD be pretty cool (potentially). Things dying is the whole point of Death, right? I woud personally like to see this buff, but I'm not really sure if it's balanced or if it would make the card OP. Maybe instead of bringing down the cost of the unupped, you'd have to put the upped cost up!
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Offline Cheesy111

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg530011#msg530011
« Reply #41 on: August 07, 2012, 03:39:41 am »
You really think it needs a buff? I guess so, in most decks... but where there's bonewalls involved this has always seemed a fine addition to me! My biggest vice is with the cost of the unupped. For a 4 cost, it IS pretty shabby...

Team Death packed no Plagues during War.  It's a bad card, like a lot of Death (Skeleton, Boneyard, Vulture come to mind).

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg530012#msg530012
« Reply #42 on: August 07, 2012, 03:40:53 am »
Actually I don't think I was fair to what Chapuz was really suggesting.

Being able to target your own creates COULD be pretty cool (potentially). Things dying is the whole point of Death, right? I woud personally like to see this buff, but I'm not really sure if it's balanced or if it would make the card OP. Maybe instead of bringing down the cost of the unupped, you'd have to put the upped cost up!

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg530067#msg530067
« Reply #43 on: August 07, 2012, 04:54:45 am »
While plague is not a weak card by itself, I do see some nice combos with it if it could target your own side.

Offline Zam888

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg530090#msg530090
« Reply #44 on: August 07, 2012, 05:22:12 am »
So it will be a choice between ALL your creatures OR your opponent's creatures?

Or does the selectivity go deeper than that? Sorry my reading comprehension is failing me at this hour.

Offline Shantu

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg530153#msg530153
« Reply #45 on: August 07, 2012, 07:47:40 am »
Plague is a pretty cool card when you have some way to survive while the enemy creatures die. So it's not like Rain of Fire that you can just put into any mono fire deck. Still, there are better choices if you want mass creature control, like Pandemonium.
Plague is also kind of terrible unupgraded, it is simply not worth the cost.
The best buff Plague (and all other infection effects) could receive is a change in when the damage takes place. Currently, the creature is damaged only after attacking; if the creature was damaged before attacking, it would tremendously help all infection effects become actually competitive and useful. You would take one less attack from infected creatures.
« Last Edit: August 07, 2012, 07:51:50 am by Shantu »

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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg530172#msg530172
« Reply #46 on: August 07, 2012, 08:47:47 am »
Slightly off topic, but would a good way to buff many spells and the reflective shields (and to spur on more interesting card ideas) be to make all spells target (either a side or player/creatures, depending on card type)?
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Re: Plague | Improved Plague https://elementscommunity.org/forum/index.php?topic=21325.msg530174#msg530174
« Reply #47 on: August 07, 2012, 08:53:38 am »
Slightly off topic, but would a good way to buff many spells and the reflective shields (and to spur on more interesting card ideas) be to make all spells target (either a side or player/creatures, depending on card type)?
It would be a good idea to change all automatic targeting to manual targeting.
Chimera is the only 'spell' I can think of that should not be changed to targeting.
(However it is late and I might have missed one.)

Edit: Supernova should not target unless donating singularities is desired.
« Last Edit: August 07, 2012, 08:55:38 am by OldTrees »
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