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killybob

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[Official] Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312408#msg312408
« on: April 15, 2011, 08:38:07 pm »


i've heard many people comment on how this card is bad. it has a low survival rate on the field, it's not used a lot (i only experience it on PvP when people use speedbows and such), the phase spiders (not the recluses i suppose) playing cost is too much for the amount of damage it does and its lack of health and the NEVER EVER used ability it owns. i mean what's the point in having such an ability? it only works when you are either against someone who specifies their whole deck on skyblitz (this is too situational), or when you yourself are playing with the shield Wings (again pretty situational). besides it's a mid range attacker used mainly in rushes. and that's another point. it's a hard card to successfully fractal which makes it very annoying as it's aethers fastest rush card. who wants a creature that finds it hard to fit in with its own element. i mean i know it is the only obvious choice to use a quint on if your running a mono aether, but seriously its health is too low to be effective as many of the shields it runs into with murder it anyway.

OK i've blabbered on long enough. what do you think?
« Last Edit: April 18, 2015, 02:04:05 am by Treldon »

Offline OldTrees

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312416#msg312416
« Reply #1 on: April 15, 2011, 08:45:24 pm »
It is an efficient attacker especially upgraded. This makes up for its low resilience.
When Aether gains another Rush creature the usage of this rush creature will skyrocket as Aether Rush becomes viable
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Offline Neopergoss

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312418#msg312418
« Reply #2 on: April 15, 2011, 08:45:59 pm »
I think it's pretty good for rushing, and actually goes well with fractal. It has a good attack/cost ratio for unupped. If you factor in the cost of drawing it it doesn't look so good, but fractal fixes that. Yeah, it does kinda suck that you lose all of your aether quanta when you fractal. But it's still a pretty fast rush. Though clearly not the fastest, it has its advantages.

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312423#msg312423
« Reply #3 on: April 15, 2011, 08:55:16 pm »
the thing with fractalling it is that you need a huge supply of pillars/towers to bring them out on the next turn. the idea of fractalling a card is usually to mass produce them, then get them out - and fast. but not with this. with this you have to have four towers up there already to get just 1 out a turn. not so bad, but still slow. however, when you want to get a little faster and get 2 out per turn you have to look for 8 pillars out already. now that is beginning to get a little silly. then you go to 12, 16, and up. no, this makes fractalling them very inefficient.

Offline RootRanger

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312436#msg312436
« Reply #4 on: April 15, 2011, 09:19:51 pm »
Phase spider: 4 damage for 3 quanta
Blue crawler: 3 damage for 3 quanta
Graviton merc: 3 damage for 4 quanta

You want the phase spider buffed?
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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312459#msg312459
« Reply #5 on: April 15, 2011, 09:54:27 pm »
It has actually has IMO the best Attack bonus over quanta levels in the game (+3 at 4 quanta)

It's just not used because aether doesn't have another mid-hitter. The next best thing is PUing them, which is only +1

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312460#msg312460
« Reply #6 on: April 15, 2011, 09:55:22 pm »
I don't like Gemin spamming these on the turn I think I'm going to win, so I don't want an attack buff.
I already see this in most PSNbows, so no cost buff.
Though I do agree with you, it does need a buff.
My sggestion is an indirect buff: Next patch update a lot of skills so that they have to do with being airborne so people want to use airborne creatures more. This would greatly increase the use of the Web ability, which I think needs a buff. I like using it in a PSNbow with a bunch of buffs and wardens and wings whenever I feel like using an underused skill.

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312466#msg312466
« Reply #7 on: April 15, 2011, 10:02:02 pm »
The web ability is a weak skill, but the phase spider is strong enough even without the web ability. If the web ability received a buff, this card could become overpowered.

Also, wardens already indirectly buffed the spider.
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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312483#msg312483
« Reply #8 on: April 15, 2011, 10:28:34 pm »
Used in many speedbows, just not in Pvp1 because it's too fragile for that. No buff in my opinion

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312487#msg312487
« Reply #9 on: April 15, 2011, 10:43:53 pm »
2 hp offers a 25% chance of turning into a skeleton with skull shield, it take 2 turns to kill it with a fire shield, 3 turns with thorn carapace, with permafrost it will obviously have a reduction in damage AND a chance to be frozen... ie the only shield that won't affect it is gravities own. aside shields, spidey is vulnerable to any and all CC, even the weakest bolt will kill it dead and unlike all the other aether creatures it can be touched by even soft CC. unless you face someone using no CC whatsoever i would expect the phase spider/recluse to survive around 2-3 turns (4-5 if you're lucky) when they are played on their own or in twos.

root ranger, the difference with all the other creatures you listed is that they all have a far higher success rate. by that i mean whenever you see them in play they always last a long time. usually to the end of the game. phase spider will get killed earlier because:
A) it has lower health than them - low enough to die when touched by any and all CC
B) due to its slightly larger attack it will likely get targeted first.

point be is the main problem because the spider does just enough damage to be picked on by most AIs and some players, but not enough attack to be classed as a high range power packed giant like a dragon or some other creature. this added with its OFF ELEMENT ability makes it pretty darn annoying to play. effectively you will waste all of that 4 :aether you played in one go. all i would want is a small cost reduction. think of the flesh spider/recluse. the only difference in attack is 1 and fleshy has 1 more health making him a good degree more resilient. so why then is there a cost difference? surely aether has had enough of over expensive cards? is making phase spider cost 3 :aether too much to ask?

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312489#msg312489
« Reply #10 on: April 15, 2011, 10:49:04 pm »
Used in many speedbows, just not in Pvp1 because it's too fragile for that. No buff in my opinion
i didn't say just PvP1. i know how successful they are in speedbows, i often use them myself. the thing is just because they are successful in one deck type does not mean they are brilliant all round. it's a bit like saying skeletons are unanimously brilliant just because of reverse time. i do see how they are very in speedbows good, it's just compared to flesh spider they're a bit lackluster.

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Re: Phase Spider l Phase Recluse https://elementscommunity.org/forum/index.php?topic=24494.msg312501#msg312501
« Reply #11 on: April 15, 2011, 11:04:39 pm »
If you're complaining about the ability, change it. Have you thought about that? Mitosis and several others come to mind
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