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Rooftrellen

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg171012#msg171012
« Reply #24 on: October 05, 2010, 03:10:42 am »
I don't think the pattern should be broken.

If a nymph is to get a new ability, the element would need to get a card to go with it.

Nymphs are too rare to give them an exclusive ability, and breaking the normal pattern would set a bad example.

However, I can't imagine a simple little buff in stats would really help.  If it was a 3/6 (upped: 3/7) creature, would people use it?  This would put it equal to life's nymph, which has a pretty good attack and health for a nymph.  I don't know that I would, even if I had them, except in very very specific situations, as in I had a deck planned around nymphs.

The nymph could not get much, if any attack buff, simply because it can multiply with its ability, so something like time's nymph (6/8)  would be too good.  It could get more life, but, then, still, it has to be good for the ability, not its stats.

That's not to say the ability has no potential, but it is unlikely that new cards will ever change how we see the ability, due to the fact that it works only on pillars, and unless it creates at least 2 nymphs, nymph's tears would be better.  It's not impossible for the current ability to be good, but considering there is plenty of room for the game to grow, there is plenty of room for a new card AND new ability for the nymph.

I'm not a terribly long time player, but the post for the light nymph is from 2 months before the post for hope, so I imagine those are the times those cards came out.  That would mean that people started using that nymph for a deck that became possible only later.

I want to state this very carefully, because I am no expert on this game...I cannot imagine a situation where this nymph could be useful, when compared to just having the nymph wanted, or nymph's tears, except for downright OP cards (something that gives +1/+1 to creatures for every identical card in play, for instance).

That doesn't mean that such a card doesn't exist.  It may exist, and it may make its way into the game, but my personal view is that us mere mortals are better making suggestions about what is currently in the game, rather than what could be, but hasn't even been brought up.  If something that could create a combo with this ability is on the forum somewhere, I will gladly read and may change my mind about the potential of making nymphs using a creature like this.  If it doesn't, are we meant to think of balance around potential future ideas?

Anyway, to bring a long post to its end, I don't disagree, the pattern should not be broken, but there is no reason to bring up the pattern if another idea could fit it.  Introducing a new card to give a nymph a new ability would be a big addition to the game, but so long as a card with the ability were to come into the game, as well, the pattern would not be broken, and, unless there are card ideas, or cards in development, that will make the ability good, like hope did in your example, not changing the ability would seem to be balancing around potential future ideas, rather than current cards and card ideas.

Fallower

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg171056#msg171056
« Reply #25 on: October 05, 2010, 05:12:38 am »
Honestly, can we please stop suggesting new abilties?
Now that there are new spell cards, theres a greater array of abilities which nymphs could contain. I'm fine with whatever Zanz says, but its a stand which can be changed as more new cards are added into the game.

Offline kurathedog

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg171657#msg171657
« Reply #26 on: October 06, 2010, 04:13:25 am »
I have 2 of these, and i have yet to find a use
Giving it a high attack makes the multiplying a pain
As mentioned before, pendula make nymph tears much more viable
I don't see a time when you need more than one or 2 nymph of a type, with few exceptions
grav nymph spam against mono
ent nymph against ferox
Time for damage speeding
Light for solid damage

Another problem is that as you blow up your own pillars, you get less and less quanta for your nymphs to use.
Seems like the only use this card could have is a Light Nymph rush...

Another view (this will be hard to fix)
Tear a water pillar: 6 quanta used, 1 pillar killed
Play this: 8 quanta used, no pillar killed
In 2 turns playing this pays for itself (in a mono water)

But...
Tear another pillar: 6 quanta, -1 pillar, 1 target nymph on turn 1. Another nymph needs another tears
Play this: 8 water. Turn 2: -1 pillar, -4 water, 1 target nymph on turn 2. Turn 3: -1 pillar, -4 water, 2 target nymphs on turn 2.

After further thought, making this a 5/5 isn't that op.
As it spreads (4 water for one nymph), you get pillar dry, making it even harder to spread. 6 queen, 6 tear, 18 water pillar might work as a deck, though.

Summary: Too good stats and nymph rush is op.
Too bad stats, or too expensive for either ability or play: Tears are better
Cheaper ability or play cost: Light nymph rush

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg171666#msg171666
« Reply #27 on: October 06, 2010, 04:23:12 am »
After further thought, making this a 5/5 isn't that op.
As it spreads (4 water for one nymph), you get pillar dry, making it even harder to spread. 6 queen, 6 tear, 18 water pillar might work as a deck, though.

This is what I was thinking the other day as well. 5/5 would be perfect for this nymph. It's not easy to spam these, so a "nymph rush" wouldn't really be a rush at all. SoR's would improve a deck that attempts this, but I doubt by much, since you'd still have the speed problem, more or less.

linkcat

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg171687#msg171687
« Reply #28 on: October 06, 2010, 05:19:19 am »
I think most people just use this card ineffectively. They see nymphs as nothing but abilities on a stick, but splash in some time towers or light towers and you got a creature that can summon high-damage/health attackers at a quite low cost. That being said... It could probably use a health boost.
This is the first reply, but it went unnoticed. I used this idea to make a fun deck. It only took 5 minutes so it could probably be adjusted a little. Don't judge it until you try it.

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Memorystick

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg179674#msg179674
« Reply #29 on: October 19, 2010, 05:45:50 am »
I've seen a lot of people saying they can't think of a good use for the water nymph- I, however, can. Remember, you can nymph the opponent's pillars too, so a few water nymphs + some kind of CC-on-a-stick (flying eternities, fire nymph, flying EE, etc.) could make a nasty denial deck.

Usage aside, I'd say this nymph needs, at minimum, a reduction to the ability cost, preferably some additional HP as well.

zse

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg179913#msg179913
« Reply #30 on: October 19, 2010, 07:08:40 pm »
I've seen a lot of people saying they can't think of a good use for the water nymph- I, however, can. Remember, you can nymph the opponent's pillars too, so a few water nymphs + some kind of CC-on-a-stick (flying eternities, fire nymph, flying EE, etc.) could make a nasty denial deck.

Usage aside, I'd say this nymph needs, at minimum, a reduction to the ability cost, preferably some additional HP as well.
some kind of CC-on-a-stick = :entropy Nymph
(totally awesome combo-CC-on-a-stick = :entropy Nymph + :darkness Nymph + Mind Flayer)
Reduction to the ability cost = SoR.
additional HP, yes please.

Offline kurathedog

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg179944#msg179944
« Reply #31 on: October 19, 2010, 07:42:31 pm »
So you can use a super rare card to kill one pillar at a time, or just a trident for 3 at one. Fly it to get multiples.

Only good when you have a huge swarm out

3/3 might be best, as this+ green nymph=win

Memorystick

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg179951#msg179951
« Reply #32 on: October 19, 2010, 07:49:54 pm »
I've seen a lot of people saying they can't think of a good use for the water nymph- I, however, can. Remember, you can nymph the opponent's pillars too, so a few water nymphs + some kind of CC-on-a-stick (flying eternities, fire nymph, flying EE, etc.) could make a nasty denial deck.

Usage aside, I'd say this nymph needs, at minimum, a reduction to the ability cost, preferably some additional HP as well.
some kind of CC-on-a-stick = :entropy Nymph
(totally awesome combo-CC-on-a-stick = :entropy Nymph + :darkness Nymph + Mind Flayer)
Reduction to the ability cost = SoR.
additional HP, yes please.
Why would you want a mind flayer? You pretty much summed up a denial version of the nymphomania deck, which uses antimattered vampiric creatures to have the opponent kill themselves

So you can use a super rare card to kill one pillar at a time, or just a trident for 3 at one. Fly it to get multiples.

Only good when you have a huge swarm out

3/3 might be best, as this+ green nymph=win
Trident requires :earth, and you can get a nymph queen with nymph's tears on a water pillar/pendulum. Nymphing the opponent's pillars can also provide food for an oty if you want :P

Offline Doichimaru

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg179954#msg179954
« Reply #33 on: October 19, 2010, 07:54:46 pm »
Nymph Queen vs. Nymph's Tears. Tears wins hands down. Not only is the queen a puny weakling, she also has too high of an ability cost (that's y the two nymph decks that I built didn't have Nymph Queen, but tears instead). Personally, I believe that the entire package that is the nymph queen is a total rip-off. A health buff, and the reduction of the ability cost (by one  :water ) should be in order.
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Offline kurathedog

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg179955#msg179955
« Reply #34 on: October 19, 2010, 07:55:34 pm »
Show me a deck that works of of that idea. Then again, one deck does not mean op or up.

Fractal gemstone finder ftwhat

Memorystick

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg179959#msg179959
« Reply #35 on: October 19, 2010, 08:02:37 pm »
Show me a deck that works of of that idea. Then again, one deck does not mean op or up.

Fractal gemstone finder ftwhat
from my list of decks for the duality tournament:
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5f6 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i9 5ia 5ia 5ig 5ig 5ig 5ii 5ii 5ii 5ii 5jm 5jm 5jmqueens + red nymphs supplement the steam machines- buff the machines or deny pillars and creatures (though it does use alot of quanta). Of course, it could be tweaked to be better, but you asked for a deck :P

 

blarg: