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Offline kurathedog

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg180146#msg180146
« Reply #36 on: October 20, 2010, 12:57:33 am »
I know decks that use nymph tears to get queens (think life pendulums)
I want to see a viable deck that actually has the card itself. No one uses the queen in their deck, just tears.

once again. Tears gives a queen turn 1 that can use it's ability turn 2, cost 6+1 pillar. Could also be used on other pillars (nymphomania)
Queen. Very rare, played turn 1, can use turn 2. Cost 8. Must have a lot of water.

Suggests another buff, namely when played from hand, can use ability immediately.
And Eternity+HG+this would be so specific and expensive it isn't op.

I like that too. That would make it. Queen, 2 on turn 1, cost 12 + 1 pillar for one card. now it seems balanced.

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg180201#msg180201
« Reply #37 on: October 20, 2010, 02:11:39 am »
I know decks that use nymph tears to get queens (think life pendulums)
I want to see a viable deck that actually has the card itself. No one uses the queen in their deck, just tears.

once again. Tears gives a queen turn 1 that can use it's ability turn 2, cost 6+1 pillar. Could also be used on other pillars (nymphomania)
Queen. Very rare, played turn 1, can use turn 2. Cost 8. Must have a lot of water.
Suggests another buff, namely when played from hand, can use ability immediately.
And Eternity+HG+this would be so specific and expensive it isn't op.

I like that too. That would make it. Queen, 2 on turn 1, cost 12 + 1 pillar for one card. now it seems balanced.
While I don't know the coding, I would guess that either A) the code for summoning sickness would have to be changed or B) the coding for the nymph would have to be changed. Not to mention that a single thunderstorm/RoF/firebuckler will immediately kill the queens unupped, and two thunderstorms/turns with firebuckler/one RoF will kill the upped ones. I think that the best buff to the queen would be -1 ability cost, preferably adding 2-3 HP

PS: I would have switched out the tears for queens in my deck, if I had them- losing a pillar becomes more expensive in the long run than simply playing the queen from my hand

Offline kurathedog

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg180219#msg180219
« Reply #38 on: October 20, 2010, 02:44:38 am »
Aight.

As I said the first time, getting a stat boost is ideal, as queen rushing isn't rushing, and takes up a lot of quanta.

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg180262#msg180262
« Reply #39 on: October 20, 2010, 03:48:03 am »
I would actually like attack dropped to 0 (this and other nymphs in general). Other than maybe golden nymph, attacks on nymphs are largely token gestures, and only makes them vulnerable to negative shield effects. I mean, fire shield oneshots nymph queen. That's just sad.

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg180326#msg180326
« Reply #40 on: October 20, 2010, 06:15:04 am »
Perhaps that too

Like 0/x where x is say 9(10 upped) minus ability cost

And light and time nymphs keep high attack

And green stays at 3 attk

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg182001#msg182001
« Reply #41 on: October 22, 2010, 07:04:21 pm »
haha this card is horrible i've got 1 from the oracle and hated it ever since its so weak and useless and i love how ai5 keeps using nymph tears to make even more of it.That being said it needs some attk and hp buffs i mean look at golden nymph(btw i have that one also)its ablilty is way more useful, way stronger, to simply put it its owns water nymph in EVERY WAY!!!

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg186406#msg186406
« Reply #42 on: October 27, 2010, 09:14:32 pm »
Nymph queen directly is much better then making nymph queens via nymph tears, less turns to produce what you want and no towers used.

Nymph queen verses making other nymphs directly via  the tears:

The queen can make nymphs notably cheaper, and make them repeatably. Especially with the shard that gives a free ability. Where as having to to wait for the next nymph tears to show up to get another nymph is, well slower and more limited.

We have to consider how powerful many nymphs are in general for balancing this card too.

Yes this card is extra vulnerable to creature control for its cost.

So my suggestion- make regular nymph queens, whether from tears or directly, 0/3. Make upgraded nymph queens 0/4. 

Perhaps make nymph queens ability cost 3 instead of 4.

Offline nerd1

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg186459#msg186459
« Reply #43 on: October 27, 2010, 10:12:50 pm »
i would easily gice it higher stats, both attack and defense, making it 4/4 or something like that...
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Demut

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg193261#msg193261
« Reply #44 on: November 04, 2010, 03:24:40 pm »
Drop its cost down to the same as nymph's tears and boost its attack to 4, then it will be a viable replacement for nymphs tear card.

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg218457#msg218457
« Reply #45 on: December 07, 2010, 12:23:25 am »
 Well, Alot of good idea's have been stated, but i agree with the people who say it needs a health up. Either give it 0 attack(to let it actually stand a chance against shields) or up its health a bit to make it more resistant (or both). Although, i do see why this is a weak card, After all, how many Queen's in real life aren't fragile? And the very fact it can make more nymphs is rather useful. In the deck i use, i always play a light nymph first, to take any CC damage before i play the Queen.

Offline nerd1

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Re: Nymph Queen | Water Nymph https://elementscommunity.org/forum/index.php?topic=11390.msg219139#msg219139
« Reply #46 on: December 07, 2010, 10:54:40 pm »
i would like this card to have higher attack AND defense, making it 4/4 or so, so it can take a small amount of cc AND be able to do at least a little damage...
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