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Offline red12344321

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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1043584#msg1043584
« Reply #60 on: February 17, 2013, 05:31:01 pm »
i think its fine, i use this regulary in my sosebow, most of the time, the 3 quantum towers i pull out 1st turn never give me any entropy quanta until i get 2 for SN, and by then i can summon things
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Offline Pineapple

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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1043590#msg1043590
« Reply #61 on: February 17, 2013, 05:37:07 pm »
This is a nerf.

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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1043643#msg1043643
« Reply #62 on: February 17, 2013, 09:18:24 pm »
i like how supernova is right now, singularity is a pretty interesting mechanic that has its uses, it was a good way to balance the fact that you can't chain supernovas without consequence, unless thats what you wanted in the first place, and those kind of the decks are not nearly OP

Offline OldTrees

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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1043644#msg1043644
« Reply #63 on: February 17, 2013, 09:18:42 pm »
This is a nerf.
Do you think it is a reasonable change?
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Offline Pineapple

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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1043799#msg1043799
« Reply #64 on: February 18, 2013, 11:54:48 am »
This is a nerf.
Do you think it is a reasonable change?

It depends what you want to do. If you think the current snova decks have been overnerfed by the inclusion of the singularity effect, then it would make no sense to change snova to a version that the aforementioned decks cannot even use.

Making snova cost 1 more entropy than it produces would drastically change the meta and severely alter the distribution of viability for snova decks. Whether or not this would be a step towards a more balanced metagame, I cannot say.

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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1043840#msg1043840
« Reply #65 on: February 18, 2013, 03:55:10 pm »
This is a nerf.
Do you think it is a reasonable change?

It depends what you want to do. If you think the current snova decks have been overnerfed by the inclusion of the singularity effect, then it would make no sense to change snova to a version that the aforementioned decks cannot even use.

Making snova cost 1 more entropy than it produces would drastically change the meta and severely alter the distribution of viability for snova decks. Whether or not this would be a step towards a more balanced metagame, I cannot say.
Currently SN is not used more than once per turn. This results in a maximum of 1 played on each of turns 3-8 (assuming only a Mark)
The suggestion results in a maximum number of SN able to be played by turn X equal to X-2. Aka 1 on turn 3 and 1 more each turn there after.

The only timing difference is that in an excess of  :entropy the suggested version can be played faster than the current version.
(Note there is the non timing difference of an increased cost)
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anything
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