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Offline ndclub

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Re: Nova/Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg533430#msg533430
« Reply #36 on: August 15, 2012, 06:05:28 pm »
I know there are few that will support me on this but I think a singularity should be formed from 2 consecutive novas, the way they are for supernova. I have always had a problem with rainbows in general even though I use them often, the % of players seems to be on the rise but that could just be my perspective.

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Re: Nova/Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg533442#msg533442
« Reply #37 on: August 15, 2012, 06:15:08 pm »
I know there are few that will support me on this but I think a singularity should be formed from 2 consecutive novas, the way they are for supernova. I have always had a problem with rainbows in general even though I use them often, the % of players seems to be on the rise but that could just be my perspective.
Nou. 2 novas in a turn is not OP, and i don't think even 3 in a turn is. 2 SNs allow for a gain of +4 to every element. 2 novas allows for a gain of +2 to every element.

Offline Elite arbiter

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Re: Nova/Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg533593#msg533593
« Reply #38 on: August 16, 2012, 02:39:27 am »
The nerf slowed down SN rush decks by requiring them to hold back a few SNs despite reaching 2 :entropy.
Some SN rush decks decide to risk the Singularity but waste a card to deal with it.

Well, it isn't actually always a waste. If you spend Improved Mutation on it, you're actually gaining a card, the creature you otherwise would have had to play it on. And given the selection of creatures and buff, this typically grants a worthy attack ratio for a single card investment, nevermind the occasional game changing ability.

(To be fair, when I first looked here and saw supernova, my mind indeed did think "did I click Nerf This Card by mistake"?)

Offline kimham8a

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Re: Nova/Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg533595#msg533595
« Reply #39 on: August 16, 2012, 02:44:15 am »
problem is rng will hate you by putting all mutations in your hand with all sn on the bottom and vice versa.
its pretty likely that only one sn at a time is given in many games.
(and it'd probably be a waste of time to save sn until you have two.)
« Last Edit: August 16, 2012, 02:46:30 am by kimham8a »
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Offline choongmyoung

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Re: Nova/Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg533615#msg533615
« Reply #40 on: August 16, 2012, 03:24:42 am »
Ah, one more thing.
If you cast antimatter to singularity, it'll CAST ANTIMATTER HIMSELF before attacking, making it useless.
If you cast immo to singularity, it'll die and WILL NOT PROVIDE ANY QUANTUM.

So the idea of singularity is, a PERFECT USELESS card.

I think singularity must die when Mutation | Improved Mutation is casted.
That is more balanced.
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Offline Elite arbiter

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Re: Nova/Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg533624#msg533624
« Reply #41 on: August 16, 2012, 04:17:14 am »
I like the synergy with improved mutation, given that going heavy on the mutation front is typically seen as a bad thing for rushes to dip into.

But generally, you'll only want one improved mutation in the deck to get it off. Improved mutation is still a pretty good card even if you need to play it on something like a frog or a spider, or a anti-mattered creature. Just that a significant portion of the time you can play it on a SN+SN singularity. So you can take the opportunity when it arrises, and just use it normally when it doesn't.

Offline sstavross98

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Re: Nova/Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg541857#msg541857
« Reply #42 on: September 14, 2012, 02:04:01 pm »
Make the cards as it was before nerf.
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Offline plastiqe

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Re: Nova/Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg541864#msg541864
« Reply #43 on: September 14, 2012, 02:17:59 pm »
We already have this.

Ironically, bohan1's thread got carried over to the new forums while my old nerf supernova thread did not... but that's ok...

MISSION ACCOMPLISHED.
« Last Edit: February 26, 2015, 09:23:33 pm by Treldon »

Offline harakirinosaru

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Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1008459#msg1008459
« Reply #44 on: October 16, 2012, 07:55:00 pm »


I'm sure many people were glad when this card was nerfed and rainbow decks slowed down - I know I was. However, I believe this card has been overnerfed. Singularities are often times impossible to win through, and while it's easy to not create a singularity, Flash lag and human error does sometimes happen, and in matches such as the arena or PvP events it's more desirable to win or lose on your own merit and not because of randomness.

I think that a much better change in the card would be simply increasing the cost of Supernova to 3 :entropy while keeping the quanta production the same and allowing it to be used multiple times per turn. This would push the use of Entropy Pendulums (and possibly Towers) while keeping the speed of Quantum Tower rainbow decks down.


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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1008465#msg1008465
« Reply #45 on: October 16, 2012, 08:40:39 pm »
Perhaps a cost of 4 :entropy , but I think at 3 :entropy it would still be too powerful.
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Offline kimham8a

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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1008472#msg1008472
« Reply #46 on: October 16, 2012, 09:34:19 pm »
Voted reasonable, because I think it's reasonable.  8)
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Re: Supernova https://elementscommunity.org/forum/index.php?topic=15265.msg1008493#msg1008493
« Reply #47 on: October 16, 2012, 11:30:53 pm »
This has been suggested several times, and yes, with a Mark of Entropy, to use one SN per turn it must cause a deficit of 1 :entropy per turn.
This, while reasonable, does not remove the fact that you can chain it by simply waiting a few turns (though that is indeed a less effective technique).
I agree that SN is overnerfed. Still, Singularity has been core for several combo, most notably Mutation Sing and Sing OTK.

I agree. Change the cost to 3 :entropy. (is this a buff? More like a berf)
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