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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276488#msg276488
« Reply #108 on: February 22, 2011, 07:37:05 pm »
new idea:

cost increase to 9/8 :darkness, drains all remaining quanta

effect: every card in your opponent's deck change to malignant cells for 2 turns (after the 2 turns, any card not discarded or played return to normal, discarded cards are gone, and played cards remain as cells)
New card ideas are posted in the Card Ideas and Art forum. The above modification leaves too little of the original card behind (if any).
well, then change it...
instead of cells, a select creature on the field (can choose untargetable creatures)
and same mechanics, played cards are that creature, and discarded cards are gone

Offline ZephyrPhantom

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276490#msg276490
« Reply #109 on: February 22, 2011, 07:39:31 pm »
I would like to propose a buff suggested by QuantumT on chat.

Nightmare
Spell
2 :darkness | 1 :darkness
Target creature gains the skill "Deimotic" and fills opponent's hand with copies of itself.

Deimotic
Creature gains + 1 | +1 whenever a card is discarded.

QuantumT

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276499#msg276499
« Reply #110 on: February 22, 2011, 07:57:01 pm »
I would like to propose a buff suggested by QuantumT on chat.

Nightmare
Spell
2 :darkness | 1 :darkness
Target creature gains the skill "Daemonic" (I've forgotten the original name, apologies) and fills opponent's hand with copies of itself.

Daemonic
Creature gains + 1 | +1 whenever a card is discarded.
It was Deimotic, named after Deimos, greek god of fear. (Name was courtesy of Essense)

Offline ZephyrPhantom

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276510#msg276510
« Reply #111 on: February 22, 2011, 08:13:03 pm »
I would like to propose a buff suggested by QuantumT on chat.

Nightmare
Spell
2 :darkness | 1 :darkness
Target creature gains the skill "Daemonic" (I've forgotten the original name, apologies) and fills opponent's hand with copies of itself.

Daemonic
Creature gains + 1 | +1 whenever a card is discarded.
It was Deimotic, named after Deimos, greek god of fear. (Name was courtesy of Essense)
Thank you very much. Fix'd.

Offline ratcharmer

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg277377#msg277377
« Reply #112 on: February 24, 2011, 01:04:56 am »
I agree that nightmare could use a buff of some sort, but having said that I'm not big on any of the buff suggestions so far.

Not that they're bad buffs necessarily, but because many of them are adding a new effect to the spell, which would clearly be stronger than the original effect of nightmare.

Deimiotic could work, as could adding a draw effect but most of the options in the poll . . . well . . . I dunno about them
-Fill hand with relics: removes a lot of flavor from the card, wouldn't change balance very much. Removes ghost of time synergy.
-Destroy Light creatures: Not sure how this helps. If you use it on your own critter you don't want to kill it, if you use it on an enemy critter than they can play copies from their hand. Seems almost like a nerf.
-3-5 damage per card: That's a lot of damage (up to 40) and you could play it sooner than you could bolts. Would see more play as a damage-dealer than for it's original purpose.
-Gain :darkness :darkness per card: Similar to the damage per card idea, if this was implemented nightmare would become more like immolation than it's current use.

Granted, the effect-per-card options would only work the first time it was used, but can you see NOT using at least one copy of a card that could deal 40 damage for just :darkness ?

The other possibility I could think of for buffing the card is if it turned cards in the enemy's hand into the target creature (possibly either all cards in hand or just some of them).

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg277686#msg277686
« Reply #113 on: February 24, 2011, 03:34:14 pm »
I like number 4, but then we need to raise its cost.

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg278811#msg278811
« Reply #114 on: February 26, 2011, 06:40:51 am »
buffed in trainer
Drains 2 hp for each card added to opponents hand
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killybob

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg279179#msg279179
« Reply #115 on: February 26, 2011, 08:30:30 pm »
excellent.

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg281037#msg281037
« Reply #116 on: March 01, 2011, 07:00:30 pm »
Me and my friend even though of something really "original".

How about NIGHTMARE replaces ALL the opponent's cards in his/her hand? THAT would be a REAL NIGHTMARE for them. And even force them to discard even more! Cause if you use it when they have a full hand with playable cards they just keep summoning them to have more space, instead of discarding

Offline Ekki

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg281048#msg281048
« Reply #117 on: March 01, 2011, 07:13:01 pm »
buffed in trainer
Drains 2 hp for each card added to opponents hand
I think the polls should be reseted, or the thread closed... Whatever, I like the new buff! :D

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg287432#msg287432
« Reply #118 on: March 10, 2011, 07:15:38 am »
Me and my friend even though of something really "original".

How about NIGHTMARE replaces ALL the opponent's cards in his/her hand? THAT would be a REAL NIGHTMARE for them. And even force them to discard even more! Cause if you use it when they have a full hand with playable cards they just keep summoning them to have more space, instead of discarding
that would be OP in general, and SUPER OP with ghost of the past.


Anyways, why does this thread even exist at this point when the buff has been made?

 Lock it, please.
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg287439#msg287439
« Reply #119 on: March 10, 2011, 07:34:04 am »
Before the thread is locked I would like to add something. True the card has been buffed. And true now with GotP some (very) good decks are possible. However, I fear that if something isn't done in order to have a nice discard effect for other creatures, the use of nightmare will stay very concentrated on GotP. It is sad because nightmare has a very interesting mechanic.

P.S. : I also like the buff.

 

anything
blarg: