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Offline Jappert

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg258918#msg258918
« Reply #84 on: January 28, 2011, 07:31:30 am »
Devourers already give quanta, drawing a new card is reserved for time (imo).

Doing a moderate ammount of damage to the opponent seems perfect to me!

Offline Nepycros

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg258960#msg258960
« Reply #85 on: January 28, 2011, 12:48:20 pm »
I've got it! Target creature gains the skill 'Horrified'.
Horrified: All creatures with the skill 'Horrified' attack other creatures that are the same type: as in, copies ;)
This is CC and a decent way to make sure the opponent limits drawing and such.
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Offline Jappert

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg258966#msg258966
« Reply #86 on: January 28, 2011, 01:24:19 pm »
I've got it! Target creature gains the skill 'Horrified'.
Horrified: All creatures with the skill 'Horrified' attack other creatures that are the same type: as in, copies ;)
This is CC and a decent way to make sure the opponent limits drawing and such.
I have some problems with this. First of all this would mean nightmare could wipe out an entire field of, for example, RoL's. Secondly this might give problem when cast on your own creatures.
The main targets of nightmare are either your own creatures (wich hopefully the opponent can't play) or mutated creatures.

I still think the original ideas are better.

skyreal

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg261811#msg261811
« Reply #87 on: February 01, 2011, 07:43:14 am »
Devourers already give quanta, drawing a new card is reserved for time (imo).

Doing a moderate ammount of damage to the opponent seems perfect to me!
Why couldn't an element generate quanta in many ways?

I think "gain 1 :darkness for each card" would be the more versatile and tactical addition. Then Nightmare would be more played as another kind of quantum engine.

zse

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg261855#msg261855
« Reply #88 on: February 01, 2011, 09:52:40 am »
I voted 'Is About Fair', but if it should need buff of any kind, let it be something in likes of Holy Light | Holy Flash. Maybe "If the target’s element is life or light, put the creature back in its owner’s deck." In other words, ability buffed to screw next 2 draws for :life or :light (instead of destroying :light ability already suggested).

Offline SnoWeb

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg261888#msg261888
« Reply #89 on: February 01, 2011, 12:20:05 pm »
I voted need a minor buff. I think what it needs first is more creatures which can work with it. Here are some random examples:

NAME:
Hepatitis
ELEMENT:
Death
COST:
:death
TYPE:
Creature
ATK|HP:
1|0
TEXT:
Disease: inflict 1 poison damage to the owner of this card if discarded.
Venom: add 1 poison damage for each succesful attack.
NAME:
Carcinome
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
3|1
TEXT:
Malignant: If in your hand at the end of your turn, creates a copy of itself.
NAME:
TseTse Fly
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
1|2
TEXT:
Soporific: destroyss a random quantum from your opponent for each succesful attack.
Lethargy: When this card is in your hand, each card casting cost is increased by one random quantum. Stacks
NAME:
Crazy Thought
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
1|0
TEXT:
Scramble: randomly convert some of the opponent’s quantums into other elements for each succesful attack.
Memory: Can not be discarded (maybe with: from psition 7 or 8 ).

etc ...

N.B. : each of the above ideas are free to be used by anyone who would like to prepare the cards ...

Offline XYTWO

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg262557#msg262557
« Reply #90 on: February 02, 2011, 04:52:57 am »
@SnoWeb: I claim Hepatitis!  :D

On-topic: I'm agreeing with Sno here. This card needs a buff, but not in a "one less cost" sense. This card just has to work with cards that it can't use. GotP is a step in the right direction, but the card still needs more stuff to work with. All it does is mess up a draw if discarding doesn't bring any problems, and you have to draw Nightmare to use the effect (obvious, but hey). :/

Offline SnoWeb

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg262643#msg262643
« Reply #91 on: February 02, 2011, 08:14:03 am »
Another possibility would be to generate special cards (that you cannot buy) when targeting specific (and already existing) creatures. For example :

- target a mutant, a malignant cell or a creature with mitosis would generate "malignant cells"
- target a spider or a recluse would generate "Arachnophobia"
- target a poisonous creature would generate "Nosophobia"
- target a light producing creature would generate "Heliophobia"
- "Acrophobia" for creatures with dive,
- "Nyctophobia" for creatures under the influence of eclipse,
- "Pyrophobia" for fire producing creatures
- etc ... (see here (http://en.wikipedia.org/wiki/List_of_phobias))

NAME:
Arachnophobia
ELEMENT:
Other
COST:
2
TYPE:
Spell
TEXT:
Add +1/0 to every spider or recluse in game.
Inflict 6 damage to its owner when discarded
NAME:
Nosophobia
ELEMENT:
Other
COST:
2
TYPE:
Spell
TEXT:
Add +1/0 to every poisonous creature in game.
Inflict 1 poison damage to the owner of this card if discarded.
NAME:
Heliophobia
ELEMENT:
Other
COST:
2
TYPE:
Spell
TEXT:
Add momentum (the skill not the bonus) to every light emitting creature in game.
Inflict N damage to its owner when discarded. N the number of  light emitting creature in game.
etc ...

Offline The_Mormegil

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg262687#msg262687
« Reply #92 on: February 02, 2011, 10:45:40 am »
I think that the two reasons Nightmere exists are to hamper Fractal decks and to stop draws. So why should we actually enhance these two aspects rather than trying to add something new?
I think that adding one/two copies on the top of your opponent's deck would be a great buff. Possibly one unupped two upped. This cramps his hand, doesn't burn the synergy with GotP, and although it would certainly require a cost increase, it would actually be useful in PvP denial decks. Your opponent can't draw anything for 2-3 turns: that's definitely good. Is it OP? Well... I think about as much as Silence or Earthquake are. And once Sanctuary is out, I think definitely not.

Note: I heard this idea from someone and reworked it a bit, so I don't claim credit. I don't know who it was, though...
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg262702#msg262702
« Reply #93 on: February 02, 2011, 12:26:39 pm »
I think that the two reasons Nightmere exists are to hamper Fractal decks and to stop draws. So why should we actually enhance these two aspects rather than trying to add something new?
I think that adding one/two copies on the top of your opponent's deck would be a great buff. Possibly one unupped two upped. This cramps his hand, doesn't burn the synergy with GotP, and although it would certainly require a cost increase, it would actually be useful in PvP denial decks. Your opponent can't draw anything for 2-3 turns: that's definitely good. Is it OP? Well... I think about as much as Silence or Earthquake are. And once Sanctuary is out, I think definitely not.

Note: I heard this idea from someone and reworked it a bit, so I don't claim credit. I don't know who it was, though...
Becasue adding more turns is too destructive to the opponent, does not hamper rushing decks and is still just as useless when the opponet can play that creature card. Don't let me get startedon the falicy of making the sanctuary card.

The fix to Nightmare must be in the cards redundancy.

Kael Hate

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg268605#msg268605
« Reply #94 on: February 11, 2011, 02:57:16 am »
Interesting That in the trials, where Cloak and Nightmare both have powerful and immediate use and the best chance of being played, not one copy was used. Why is that?

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg268684#msg268684
« Reply #95 on: February 11, 2011, 07:04:15 am »
I remember considering Nightmare in exactly one deck, but the deck never made it due to suffering greatly from denial, and Nightmare was just not worth wasting the card space. Even with the perfect target there's better cards to think of than nightmare to put in.

Overall, Nightmare isn't worth the card space most of the time. I remember talk in chat that situational stuff gets healing (luciferin, purify, possibly sanctuary) so letting Nightmare do just that might help, since the effect as is is insufficient, regardless of the card that fills the opponents' hand. Then again, I don't see luci getting used that much more.

A different suggestion would be to enhance the effect, I heard stuff like put a lot of cards on top of the opponents' deck, and it was considered OP, but what about adding just one? That would double the draw denial it gives and makes it worthwhile since you waste one turn, and your opponent loses two, right now you're delaying both sides at the cost of quanta and that the effect actually benifits your opponent in some cases. Ghost of the past is a step in the right direction, but that alone won't make the card good.

 

blarg: