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TruePurple

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[Official] Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg186422#msg186422
« on: October 27, 2010, 09:33:36 pm »



I suppose if your opponents hand was 1 card or empty and monocolor this card could do a bit of damage. And its true it costs your opponent his/her next draw. But generally speaking I think this card is pretty worthless. Does anyone who really knows this game seriously use  this? I doubt it.

Here is my suggestion, what ever element type this card is used on, up to 10 (tentative number) quantum of that type is removed from the opponents quantum pool. If used on a card that has no type, 6-10 (uncertain of what number to use) quantum of EVERY type is removed from opponents quantum pool. Which would set up a actual potential use for "relic" and unupgraded shards.
« Last Edit: April 16, 2015, 02:12:12 pm by Treldon »

Offline Dm

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg187868#msg187868
« Reply #1 on: October 29, 2010, 07:54:30 pm »
I suppose if your opponents hand was 1 card or empty and monocolor this card could do a bit of damage. And its true it costs your opponent his/her next draw. But generally speaking I think this card is pretty worthless. Does anyone who really knows this game seriously use  this? I doubt it.

Here is my suggestion, what ever element type this card is used on, up to 10 (tentative number) quantum of that type is removed from the opponents quantum pool. If used on a card that has no type, 6-10 (uncertain of what number to use) quantum of EVERY type is removed from opponents quantum pool. Which would set up a actual potential use for "relic" and unupgraded shards.
The start of your post would make it OP. On rush decks, the thought is to totally fill up the opponent's hand AFTER he rushed his hand away. Therefore, using the nightmare would make it impossible to be played, and even 'cause damage. That apart, it could just kill those good draws. I say no to the first sentence. To answer your question, too, I do use this card and I have played this game for quite the while.

The 10 quantum take-off from the opponent's hand is the most absolute fail, as in , Both for mono's and duos, you might just throw a other quantum type card into his hand and he will still even lose the quantum he had/needed to play. So yeah. It would ruin rainbows, by for

If it had no type, saying it would take 6-10 quantum of every quantum is MASSIVE OP. Up to 2 I even accept, but for a freaking 6-10, never. Yes, it would make relic's and un upped shards used, but imagine what it would do to lower cost cards. Ex : Quantum pillar. Yes, it does counts as a card.

Offline nerd1

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg188677#msg188677
« Reply #2 on: October 30, 2010, 06:41:21 pm »
this card has a pretty good combo with dune scorpion and aflotoxin/malignant calls
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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg188889#msg188889
« Reply #3 on: October 30, 2010, 09:49:18 pm »
Talking about combos, imagine that your opponent has a life rush and you have a sophisticated darkness. You nightmare  something extremely expensive when his hand is almost empty, like a black dragon. No, I think Nightmare is as good as it is.

Robsta43

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg188910#msg188910
« Reply #4 on: October 30, 2010, 10:09:46 pm »
Life rush is hardly effected by nightmare... you lose 1 draw then if you can't play (or don't want to play) whatever card you draw next turn you just start discarding the nightmared creatures.  Total effect-> you lose 1 draw. 

The decks that this card does do damage against are decks that have great draw power, aka fractal and hourglass/mindgate decks. 
Hourglass/mindgate because they can't discard more then 1 card a turn, so they can't draw more then 1 a turn. 
Fractal because... yeah this should be obvious.
Seeing as mindgate decks probably would have a chance to play the cards you nightmared them, it hurts mono-time and fractal decks the most. 

Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg189266#msg189266
« Reply #5 on: October 31, 2010, 08:21:09 am »
Nightmare is a counter to fractal/draw decks, but against other decks you probably wont want nightmare in it.
Nightmare cost 2 dark quanta to play, and it takes away 1 draw from the opponent. But keep in mind that you had to DRAW NIGHTMARE YOURSELF, so that kind of means you get a disadvange of 2 dark quanta, but it can totally shut down a fractal deck and beat the hell out of decks that like to draw more than 1 card a turn, so its a kind of counter.
You probably wont want it in your deck unless you know your opponents playing a fractal or draw deck.
It could see more play though if the cost for unupped is only 1 :darkness and upped is 1 of any quanta.

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg189865#msg189865
« Reply #6 on: November 01, 2010, 12:12:10 am »
agreed DD98.

Making the upped 1 other would make this card much more useful.

Krahhl

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg189946#msg189946
« Reply #7 on: November 01, 2010, 02:14:00 am »
If it had no type, saying it would take 6-10 quantum of every quantum is MASSIVE OP. Up to 2 I even accept, but for a freaking 6-10, never. Yes, it would make relic's and un upped shards used, but imagine what it would do to lower cost cards. Ex : Quantum pillar. Yes, it does counts as a card.
The fail in your logic is that nightmare can only be used on creatures. As of now, malignant cell is the only true creature. If you want to be technical, flying other weapons could be nightmared too. These aren't the most commonly used cards, and it would be no simple feat to set up such a combo. Possible, but not simple. I do agree that 6-10 is way too much though.

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg189958#msg189958
« Reply #8 on: November 01, 2010, 02:33:04 am »
Maybe just make it 1  :darkness, it'd encourage using it a bit more massively, like a 1 quanta/-1 draw

Kazawrath

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg190062#msg190062
« Reply #9 on: November 01, 2010, 05:34:14 am »
Nightmare sucks against a rainbow deck with lots of pillars

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg190063#msg190063
« Reply #10 on: November 01, 2010, 05:37:37 am »
I like nightmare. It's a cheap shutdown to fractal/heavy draw based decks. Not that useful otherwise (prevents a single draw, basically, which still isn't awful. Still not a dead card). Fractal/draw decks are incredibly common. I think this card is less situational than purify, for a similar shutdown effect.

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg198743#msg198743
« Reply #11 on: November 11, 2010, 01:55:06 pm »
I thought it would be awesome, then I realized whenever it's used on me, I'm playing a rainbow deck, so all those low cost creatures with good damage are played and help kill the opponent.

As a counter to fractal, this is good, but fractal decks have become less common, and the switch has been made back to rainbows.

 

blarg: