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Offline OldTrees

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1018832#msg1018832
« Reply #36 on: December 01, 2012, 07:35:49 am »
Step 1: Pestal
Step 2: 6 Eclipses
Step 3: ???
Step 4: OVERPOWERED PROFIT!
Step 3: Pay back the loan of lots of  :darkness
Step 4: OVERPOWERED PROFIT! (ignoring the actual cost used to balance the profit)


Pestal gets the quanta for 3 eclipses in 1-2 turns, sup?
1) How much did it invest in that engine?
2) How do you know the cost of a stackable eclipse? Even I don't know that.

1) Pestal is Fractal Pests, which is a denial setup, with Eclipse and Vampires for dealing damage. Basically the Pests would provide enough quanta.
2) I don't see in the OP that a stackable eclipse should cost way more, do you?

http://elementscommunity.org/forum/index.php/topic,11588.0.html

The idea which was way less OP than it's showed here was shot down.
1) So the deck already invested over 20 quanta prior to the eclipses.
2) Yes a stackable eclipse would cost more. Maybe 3 :darkness more but that is a rough estimate.
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Offline iancudorinmarian

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1018835#msg1018835
« Reply #37 on: December 01, 2012, 09:27:43 am »
If mono darkness/vampire dagger wasn't scary enough...

Offline Pepitoss

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1018855#msg1018855
« Reply #38 on: December 01, 2012, 01:59:24 pm »
PErhaps you could set that for each nightfall you have already in play , the next costs one or two more  :darkness, so stacking them would cost a lot of  :darkness

Offline Elbirn

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1018880#msg1018880
« Reply #39 on: December 01, 2012, 04:48:46 pm »
@Oldtrees: Yes a stackable eclipse would obviously warrant a major cost increase, there's no disputing that. Calin was just noting that this fact wasn't mentioned anywhere in the first post, nor has a theoretical cost been suggested.

@Pepitoss: That's an interesting idea, but I've no idea how that would work. Say I have 0 eclipses on the field, 2 in my hand, both thus cost 4 :darkness. I play 1 eclipse. The other eclipse in my hand would still read as costing 4 darkness in the top right, and I don't think that can be changed. I'm sure it'd be relatively easy to make it cost an extra  :darkness when played, but it would still be displayed as costing 4. I guess a sidenote in the card text could eliminate confusion, but it would feel like bad presentation to me.

Maybe make every nightfall/eclipse in play absorb  :darkness per turn, like flooding does?
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Offline meowww

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1018891#msg1018891
« Reply #40 on: December 01, 2012, 05:47:08 pm »
@Oldtrees: Yes a stackable eclipse would obviously warrant a major cost increase, there's no disputing that. Calin was just noting that this fact wasn't mentioned anywhere in the first post, nor has a theoretical cost been suggested.

@Pepitoss: That's an interesting idea, but I've no idea how that would work. Say I have 0 eclipses on the field, 2 in my hand, both thus cost 4 :darkness. I play 1 eclipse. The other eclipse in my hand would still read as costing 4 darkness in the top right, and I don't think that can be changed. I'm sure it'd be relatively easy to make it cost an extra  :darkness when played, but it would still be displayed as costing 4. I guess a sidenote in the card text could eliminate confusion, but it would feel like bad presentation to me.

Maybe make every nightfall/eclipse in play absorb  :darkness per turn, like flooding does?
Maybe it can cost nothing, stack-able, absorb 1 :darkness per nightfall/eclipse per creature, destroy itself when you have no  :darkness to pay.
Believe me, it is much stronger than you think.

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1018893#msg1018893
« Reply #41 on: December 01, 2012, 06:00:33 pm »
Anti-stacking is not necessarily inelegant design.

I think we need to take a look at the context at which Darkness is in.

:darkness supports expensive cards with Pests + Fractal. It also has creatures and abilities that can grow progressively better if their attack is increased. (Vampire, Liquid Shadow).

Is Darkness a rush element, or a stall element?

If it is a stall element it could potentially gain from being able to buffer lategame kills even if it suffers from additional quantum management and additional copies of an expensive stacking Eclipse.
If it is a rush element it has no point in gaining this because Pestal would prefer quicker damage, Vampires want to get healing faster, etc...
If it is both it could benefit from a stall point of view but suffers the drawbacks of both a stall and rush element. (In other words, the losses outweigh the benefits.)

Offline OldTrees

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1018973#msg1018973
« Reply #42 on: December 02, 2012, 01:32:38 am »
Anti-stacking is not necessarily inelegant design.
True but it is prima facie (ignoring other possible factors) inelegant design. In order to use a card multiple will be added to a deck. The situation of drawing 2 copies should not result in a dead draw. Indirect stacking (not stacking but the 2nd has a 2nd usage) is one option. However usually stacking is the easiest solution.
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Offline meowww

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1018996#msg1018996
« Reply #43 on: December 02, 2012, 05:30:31 am »
Anti-stacking is not necessarily inelegant design.
True but it is prima facie (ignoring other possible factors) inelegant design. In order to use a card multiple will be added to a deck. The situation of drawing 2 copies should not result in a dead draw. Indirect stacking (not stacking but the 2nd has a 2nd usage) is one option. However usually stacking is the easiest solution.
Let's make a new :entropy card and name it flying Eclipse~

Offline cometbah

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1020042#msg1020042
« Reply #44 on: December 06, 2012, 09:54:25 am »
Anti-stacking is not necessarily inelegant design.
True but it is prima facie (ignoring other possible factors) inelegant design. In order to use a card multiple will be added to a deck. The situation of drawing 2 copies should not result in a dead draw. Indirect stacking (not stacking but the 2nd has a 2nd usage) is one option. However usually stacking is the easiest solution.

By this line of reasoning, should all shields be stackable as well?

The value of the second copy lies in its ability to replace the first in the event of encountering permanent control (unless the permanent in question has been enchanted / is inherently indestructible, in which case a second copy in hand truly has no value).

Offline OldTrees

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1020043#msg1020043
« Reply #45 on: December 06, 2012, 10:01:10 am »
Anti-stacking is not necessarily inelegant design.
True but it is prima facie (ignoring other possible factors) inelegant design. In order to use a card multiple will be added to a deck. The situation of drawing 2 copies should not result in a dead draw. Indirect stacking (not stacking but the 2nd has a 2nd usage) is one option. However usually stacking is the easiest solution.

By this line of reasoning, should all shields be stackable as well?

The value of the second copy lies in its ability to replace the first in the event of encountering permanent control (unless the permanent in question has been enchanted / is inherently indestructible, in which case a second copy in hand truly has no value).
Ideally, yes.
However I do not know a good method to let them stack due to their current structure. (balance-wise not coding-wise)

The PC resistance is a factor but the benefit only comes close to the cost when talking about really cheap permanents (most already stack).
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Offline HiresDaedalus

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1020237#msg1020237
« Reply #46 on: December 07, 2012, 01:12:32 am »
i have an idea you know scarabs hp update so why not the  :darkness cost of nightfall/eclispe
entropy get's me every time.

Offline cometbah

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Re: Nightfall/Eclipse https://elementscommunity.org/forum/index.php?topic=11588.msg1020238#msg1020238
« Reply #47 on: December 07, 2012, 01:14:37 am »
Quote
Inelegant Design

It is difficult to say whether the unstackability has been factored into the cost with shields, as there are rarely any other (stackable) cards with similar effects to a shield.

However, it seems certain to me that unstackability has at least been factored into the cost of weapons. Weapons generally have a very low cost in relation to their power, and this is balanced by the player's inability to stack them (Flying Weapons involve additional costs in quanta, probability, deck variety/size, and number of turns).

I assume that other unstackable permanents have been balanced in a similar way, that the possibility of a dead draw has already lowered their costs.

I support not changing them.

Despite my position, however, I do have some
Quote
Ideas
... if a change must be effected.
The flooding mechanism sounds like a workable idea. Though it now seems more like a demonic gate / dark channeling than a nightfall (unless the stage of battle includes multiple moons and stars for multiple Eclipses and nights)  :P

Alternatively, a drain-all-mana mechanism like the one in use for Sky Blitz and Fractal could be considered.

I have not thought about any of these in depth - merely throwing ideas around  :)

More radical changes may include adding negative effects to the card:

Ex.1:
Remove all active Darkness / Death creature abilities and unburrow all burrowed Darkness creatures when a second Nightfall is played. This one may see coding issues, but would introduce new strategic elements to Darkness / Death plays.

Ex.2:
(For each Nightfall) Increase attack, but decrease defence (+1/-1) for Darkness creatures; increase attack without affecting defence for Death creatures. This is far more significant for Darkness than a first glance may suggest, as a (+1/-1) Nightfall would:
   - bring an Obsidian Dragon into Lightning range
   - fail to boost a Black Dragon beyond Lightning range
   - be unable to double-boost Devourers and Minor Vampires

Quote
Summary

While some ideas to make Nightfall stackable may seem pretty interesting, I do not think change is necessary.

Perhaps a new card that acts as stackable Nightfall, but with a negative effect. Choices for the players ;)
« Last Edit: December 07, 2012, 01:30:01 am by cometbah »

 

anything
blarg: