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Elements the Game => Game Suggestions and Feedback => Buff This Card! => Topic started by: ElementsDecks on September 08, 2011, 02:47:19 pm

Title: [Official] Mitosis | Mitosis
Post by: ElementsDecks on September 08, 2011, 02:47:19 pm
(http://elementscommunity.org/images/Cards/Upgrade.png)

What do you think? for me, it's underpowered, should cost random quanta. Suitable for  :rainbow decks. I tried a Mitosis/Golem Duo but it was not fast enough,  then i tried a Phase Recluse/mitosis deck, a firefly/mitosis, and everything failed. :'(

What do you think?
Title: Re: Mitosis | Mitosis
Post by: TheManuz on September 08, 2011, 03:04:13 pm
I think that maybe a little buff to the upgraded card can be fine. But only a price decrease, from 4 :life to 3 :life, just because you have to pay the ability anyway, and because a creature with Mitosis usually dies next turn.
Title: Re: Mitosis | Mitosis
Post by: Pineapple on September 08, 2011, 03:09:43 pm
I tried a Mitosis/Golem Duo but it was not fast enough,  then i tried a Phase Recluse/mitosis deck, a firefly/mitosis, and everything failed. :'(

What do you think?
I tried a Parallel Universe/Skeleton Duo but it was not fast enough, then i tried a Flesh Recluse/parallel universe deck, a firefly/parallel universe, and everything failed. :'(
Therefore, we should buff parallel universe to make it random cost.
Title: Re: Mitosis | Mitosis
Post by: johannhowitzer on September 08, 2011, 03:26:22 pm
Has anyone thought of using Mitosis on something with a little more HP?
Title: Re: Mitosis | Mitosis
Post by: adrix89 on September 08, 2011, 03:58:29 pm
(http://elementscommunity.org/images/Cards/Mitosis.png) (http://elementscommunity.org/images/Cards/MitosisUpgraded.png)

What do you think? for me, it's underpowered, should cost random quanta. Suitable for  :rainbow decks. I tried a Mitosis/Golem Duo but it was not fast enough,  then i tried a Phase Recluse/mitosis deck, a firefly/mitosis, and everything failed. :'(

What do you think?
Its not the card's fault you suck at using it. And makes absolutely zero sense as an  :rainbow cost card.
Title: Re: Mitosis | Mitosis
Post by: Ryli on September 08, 2011, 04:09:29 pm
Mitosis Emerald Dragons ftw :)  Goes well in rainbows too, and with giant frogs or fireflies.

You just need to learn what creatures go well with mitosis, and how to balance the quanta, because mitosis is a powerful card.
Title: Re: Mitosis | Mitosis
Post by: willng3 on September 08, 2011, 04:23:38 pm
Voted reduced cost.  I do feel it deserves that much.

No to :rainbow quanta though.  May as well make the card of the Other element in that case which would give all elements access to such a powerful swarm ability...and that is a very bad thing.

I would also hate the thought of seeing Fire Rushes pulling off turn 2 Mitosis Ruby Dragons with extreme ease.  This change would just be too much of an imbalance of both game themes and mechanics.
Title: Re: Mitosis | Mitosis
Post by: Jappert on September 08, 2011, 04:45:20 pm
Its not the card's fault you suck at using it. And makes absolutely zero sense as an  :rainbow cost card.
No reason at all to be unfriendly here Adrix! Mind your manners in the future please.

To get back on topic: I don't think Mitosis needs any change atm. It's certainly not one of the strongest cards out there but it has it's uses. It requires a combo to be usefull, costs alot of quanta and is very weak vs strong CC.
I agree with what Will said earlier.
Title: Re: Mitosis | Mitosis
Post by: ndclub on September 08, 2011, 06:09:58 pm
Personally think its pretty dang balanced. It finally gives life something to spend all the excess quantum gained from photsynth decks while saving deckslots. It also gives life a reason to be combined with other colors for a reason other than adrenaline. Costing random quanta not only ruins the cards theme, but would be awful for game overall balance.(if every side has access then what is the point?)

If anything MAYBE it could use a cost of -1 but anything other than that would be shortsighted. Even that is unnecessary in my mind.
Title: Re: Mitosis | Mitosis
Post by: ElementsDecks on September 08, 2011, 08:13:50 pm
Yeah... I agree with you all, in fact.

Cost decrease is MUCH better...

4  :life ---> 3 :life
Title: Re: Mitosis | Mitosis
Post by: Camoninja on September 08, 2011, 09:03:13 pm
What about keeping the cost the same (or higher maybe) and bringing back the mitosword idea that we could do in the trainer before? It can't be too much faster than Fire, and Life has no active control as a mono anyway.
Title: Re: Mitosis | Mitosis
Post by: willng3 on September 08, 2011, 09:12:01 pm
What about keeping the cost the same (or higher maybe) and bringing back the mitosword idea that we could do in the trainer before? It can't be too much faster than Fire, and Life has no active control as a mono anyway.
That was one of the combinations that was deemed the most "broken" from when it was first released.  After people started showing evidence of 4 turn wins against FGs being more commonly possible than not, its fate was pretty much sealed.

However, I would LOVE to see this mechanic added again to make Flying/Animated Weapons target-able again.  If there was a clause that assigned Other cards a certain amount of :life quanta as a cost when targeted by Mitosis, I'm pretty sure that would stop the aforementioned combo from being abused.  But I'm fairly certain that would require some amount of coding magic to make possible.
Title: Re: Mitosis | Mitosis
Post by: Naesala on September 09, 2011, 01:32:06 pm
Spelling error in the poll; the word you want is 'which'. Witch is an old lady that does magic.
Title: Re: Mitosis | Mitosis
Post by: SnoWeb on September 09, 2011, 01:49:48 pm
Mitosis isn't meant to rush IMO, it is meant to overwhelm. To do this you should proceed in two steps. First you multiply a creature which generate quanta (brimstone, pest, damselfly, Gem-finder, RoL) then you multiply your big hitter (generally a dragon). In between you can use your excess of life to play feral bonds (which synergise really good with swarms) and you excess of whatever else to play explosion/buckler, steal/dusk, EQ/diamond or Luciferin/Hope.

For example, the following Pestosis deck is one of my favourite grinder in Platinum at the moment. This decks beats a Pestal (even play by the AI), mono aether and most stalls. It is just purely destroyed by a rainbow strategy with early CC. It obviously has weaknesses as it should and strengths as it should.
by SnoWeb
Hover over cards for details, click for permalink
Deck import code : [Select]
5ul 5ul 7am 7am 7am 7am 7ap 7ap 7ap 7ap 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t8 7t9 7t9 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pn


An adaptable card which goes well with several cards in-element and plenty others off-element. It doesn't need any buff IMO.
Title: Re: Mitosis | Mitosis
Post by: pancosis on September 11, 2011, 09:32:45 pm
fractal gives you the ability to place a card you already have on the field again, this does the same but can be countered easier (lobtomitize or cc) in exchange for price
no buff, it works how it should
Title: Re: Mitosis | Mitosis
Post by: ralouf on September 11, 2011, 09:54:18 pm
I wish the cost can be reduced without making the card OP. I voted for that option.
Title: Re: Mitosis | Mitosis
Post by: gjhh on September 19, 2011, 04:04:00 am
Nothing wrong with mitosis, and I think it is more ment for eather low cost cards or later in the game when you have lots of pillers out.
Title: [Official] Mitosis | Mitosis
Post by: Annele on November 10, 2012, 12:28:26 am
Okay, I realise there is already a topic for this one, but I think having a person that is actually active in charge of the poll would be better than hoping one of the admins will fix it, when really, they shouldn't have to.

(http://elementscommunity.org/images/Cards/Upgrade.png)

I got an idea while reading the Druidic Staff 'Buff this card' thread. My proposed change would be more a buff to the elemental weapons, but it changes this card, so I'm sticking it here.

(http://i.imgur.com/KTNbi.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://i.imgur.com/nan4M.png)

BTW vrt, I didn't full appreciate your art until it was full-size on my computer screen. I love it <3

So basically, it can now target the elemental weapons, but no :rainbow creature. Help on wording is appreciated.

From what I understand, there was a really over-powered deck that involved Long Swords, and that is why Mitosis was nerfed to only be able to target creatures. However, this hurt synergies like with Druidic Staff, that I don't recall as being totally OP. Firstly, it takes 3 cards to set up, and a slow start. It also requires constant pumping of quanta, unless you use SoR, which makes it a 4-card combo, and there are many better synergies with Mitosis and SoR. And it's not just with Druidic staff. I cannot think of a single elemental weapon that would be OP with Mitosis.

One drawback with this Buff, is that Malignant Cell and SoFo can no longer be targeted by Mitosis. But is this really necessary? MC already has a built-in mitosis, and SoFo is already OP, and has many better synergies.

So, all in all, I believe that Mitosis should be able to target weapons. If I have missed something, please do not hesitate to point it out.

I've also added the old suggestion for Mitosis to the poll, just in case anyone wants it.
Title: Re: Mitosis | Mitosis
Post by: Chapuz on November 10, 2012, 01:31:33 am
I second this. and -1 cost too
Title: Re: Mitosis | Mitosis
Post by: Shantu on November 10, 2012, 01:38:45 am
A simple -1 cost buff [for both] would be enough in my opinion.
Title: Re: Mitosis | Mitosis
Post by: kimham8a on November 10, 2012, 01:44:17 am
Decreasing only the upped cost makes no sense.  :-\
Title: Re: Mitosis | Mitosis
Post by: whatifidogetcaught? on November 10, 2012, 01:54:31 am
Decreasing only the upped cost makes no sense.  :-\

Gravity Shield has 2 less quanta upped than unupped. It seems to make no sense, but it is still a buff.
Title: Re: Mitosis | Mitosis
Post by: kimham8a on November 10, 2012, 01:55:45 am
Decreasing only the upped cost makes no sense.  :-\

Gravity Shield has 2 less quanta upped than unupped. It seems to make no sense, but it is still a buff.

Oh nvm somehow I thought upped meant unupped my bad.
Title: Re: Mitosis | Mitosis
Post by: skyironsword on November 11, 2012, 04:11:07 pm
Or we can just nerf longsword.  :P
Title: Re: Mitosis | Mitosis
Post by: OldTrees on November 11, 2012, 05:55:02 pm
Please address these 2 points:
1)
Weapons receive a discount to their casting cost because they have to pass through the weapon slot.

2)
Furthermore animated weapon synergies are balanced with 1 animate weapon per animated weapon in mind.



However this would solve the problem of mitosis other creatures in the future.
Title: Re: Mitosis | Mitosis
Post by: eaglgenes101 on November 11, 2012, 10:28:33 pm
Please address these 2 points:
1)
Weapons receive a discount to their casting cost because they have to pass through the weapon slot.

2)
Furthermore animated weapon synergies are balanced with 1 animate weapon per animated weapon in mind.



However this would solve the problem of mitosis other creatures in the future.
Comparison to adrenastaves.
Title: Re: Mitosis | Mitosis
Post by: kimham8a on November 11, 2012, 10:41:44 pm
Is it just me, or does every card seem to need a buff these days after the new shards came out?
Title: Re: Mitosis | Mitosis
Post by: furballdn on November 11, 2012, 10:54:45 pm
Is it just me, or does every card seem to need a buff these days after the new shards came out?
If that is the case, that strongly implies that the shards are overbalanced and are more powerful than they should be.
Title: Re: Mitosis | Mitosis
Post by: kimham8a on November 11, 2012, 11:05:22 pm
Is it just me, or does every card seem to need a buff these days after the new shards came out?
If that is the case, that strongly implies that the shards are overbalanced and are more powerful than they should be.
Overbalanced? Did you mean overpowered?
And if you meant overpowered, yes, I think we should think of ways to nerf those cards rather than buff every other card in the game. (as I feel we're trying to do slowly but steadily)
Title: Re: Mitosis | Mitosis
Post by: ZephyrPhantom on November 11, 2012, 11:17:16 pm
Is it just me, or does every card seem to need a buff these days after the new shards came out?
If that is the case, that strongly implies that the shards are overbalanced and are more powerful than they should be.
Overbalanced? Did you mean overpowered?
And if you meant overpowered, yes, I think we should think of ways to nerf those cards rather than buff every other card in the game. (as I feel we're trying to do slowly but steadily)
Regarding Shards and how they compare to other cards:
I think the ideas of power creep and psychological standard sum this up the best, as seen in the Top Comment on MTG's Baneslayer Angel (http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=205077). The idea is that if you keep releasing more powerful cards for the next generation, you come to accept these new powerful cards at the standard (Which leads in to powercreep, where better cards replace old ones.) Consequently we look on what might be 'practical' cards as obsoleted by the broken ones that draw everyone's attention. (Thought not strictly better due to their 'instant' speed Explosion and Steal tend to be used less than SoFo since SoFo can go 1-for-3 (1-for-4 if you're counting the Black Hole) in terms of cards, while Explosion and Steal are 1-for-1 and 1-for-2 respectively..)

Ontopic:
IMHO Mitosis does not need a buff in any form : if you compare Adrenaline, Mitosis has the ability to repeatedly copy a creature while Adrenaline produces no additional copies. Since token cards don't exist in ETG, you're technically getting card advantage out of a successful Mitosis whereas an Adrenaline'd creature will be a sitting duck for CC. (This is most notable with Reverse Time : against Mitosis, you still have another creature on the field so you at least have 1 card to 'pay back' for the Mitosis used. Against Adrenaline, you've waste two cards.) Adrenaline should have a 1 :life advantage to even this possible anti-CC advantage out.
Title: Re: Mitosis | Mitosis
Post by: kimham8a on November 11, 2012, 11:24:32 pm
Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.
Title: Re: Mitosis | Mitosis
Post by: OldTrees on November 12, 2012, 05:40:21 am
Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.

Natural powercreep in EtG:
Zanz creates cards. We examine the cards and make good decks out of them. Some cards are not included because they are too weak. Zanz examines the power level (based on what is used) and tries to make more cards. Zanz makes cards with some weaker and some stronger than the power level. We examine the cards and make good decks out of them. We abandon some old card for the new cards that are stronger than the old power level. This  raises the power level. Changing cards can affect/reverse this but this is the natural powercreep.
Title: Re: Mitosis | Mitosis
Post by: kimham8a on November 13, 2012, 01:05:44 am
Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.

Natural powercreep in EtG:
Zanz creates cards. We examine the cards and make good decks out of them. Some cards are not included because they are too weak. Zanz examines the power level (based on what is used) and tries to make more cards. Zanz makes cards with some weaker and some stronger than the power level. We examine the cards and make good decks out of them. We abandon some old card for the new cards that are stronger than the old power level. This  raises the power level. Changing cards can affect/reverse this but this is the natural powercreep.
So it's because zanz doesn't want to nerf OP new cards, and would rather have to buff the weaker cards eventually (or keep them UP)?
Title: Re: Mitosis | Mitosis
Post by: OldTrees on November 13, 2012, 01:30:18 am
Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.

Natural powercreep in EtG:
Zanz creates cards. We examine the cards and make good decks out of them. Some cards are not included because they are too weak. Zanz examines the power level (based on what is used) and tries to make more cards. Zanz makes cards with some weaker and some stronger than the power level. We examine the cards and make good decks out of them. We abandon some old card for the new cards that are stronger than the old power level. This  raises the power level. Changing cards can affect/reverse this but this is the natural powercreep.
So it's because zanz doesn't want to nerf OP new cards, and would rather have to buff the weaker cards eventually (or keep them UP)?
That was neither stated nor implied. I merely stated that if Zanz does nothing but add cards then the natural powercreep would surface. Zanz can artificially reverse this powercreep. However if he does not then the natural powercreep will happen.
Title: Re: Mitosis | Mitosis
Post by: kimham8a on November 13, 2012, 03:49:32 am
Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.

Natural powercreep in EtG:
Zanz creates cards. We examine the cards and make good decks out of them. Some cards are not included because they are too weak. Zanz examines the power level (based on what is used) and tries to make more cards. Zanz makes cards with some weaker and some stronger than the power level. We examine the cards and make good decks out of them. We abandon some old card for the new cards that are stronger than the old power level. This  raises the power level. Changing cards can affect/reverse this but this is the natural powercreep.
So it's because zanz doesn't want to nerf OP new cards, and would rather have to buff the weaker cards eventually (or keep them UP)?
That was neither stated nor implied. I merely stated that if Zanz does nothing but add cards then the natural powercreep would surface. Zanz can artificially reverse this powercreep. However if he does not then the natural powercreep will happen.
It looks like we've agreed.
I say:
If zanz doesn't balance cards after their release, powercreep happens.
You say (I think):
If zanz releases cards and nothing else, powercreep happens.

Maybe some misreading/understanding?
Title: Re: Mitosis | Mitosis
Post by: OldTrees on November 13, 2012, 05:02:49 am
It looks like we've agreed.
I say:
If zanz doesn't balance cards after their release, powercreep happens.
You say (I think):
If zanz releases cards and nothing else, powercreep happens.

Maybe some misreading/understanding?
There is a slight difference between those two sentences. However my last post was in reference to you dropping the "if".

Sidenote: Not saying something does not mean disagreement or agreement.
Title: Mitosis
Post by: seulintse on November 26, 2014, 08:38:14 pm
is this really balanced, compared to fractal? the only situation I see mitosis being superior to fractal in (even if mitosis is half the cost of fractal) is with horned frogs and possibly cockatrice (since adrenaline on horned frog typically is better than cockatrice). The wait to use this is pretty bad, and it removes the ability from creatures, where as for fractal, even though you need to have an otherwise empty hand, you don't have to wait to use the ability. Unless you have quintessence and mitosis to use on it, its not really gonna do much of anything if the enemy has a higher HP otyough, a couple lightnings, or a reverse time, worse yet.
Title: Re: Mitosis
Post by: bossitron on November 26, 2014, 08:50:46 pm
mono life with empathy bonds man.
Title: Re: Mitosis
Post by: seulintse on November 26, 2014, 08:56:54 pm
yeah, but the turns to wait is quite a lot... FFQ decks tend to kinda overshadow mono-life.
Title: Re: [Official] Mitosis | Mitosis
Post by: laelin on August 13, 2015, 08:17:59 am
while I wouldn't mind seeing it go to 1 less cost, keep in mind mitosis on a time creature with a shard of readiness: instant three dragons or GotP or even scarabs. Plus another free creature every turn afterward. It can be a pretty powerful card.
Title: Re: [Official] Mitosis | Mitosis
Post by: Ginyu on August 13, 2015, 08:33:09 am
True, but that's more the Power of the Shard than of Mitosis.

Not saying Mitosis is weak at all, it can perform some pretty nice combos.
Title: Re: [Official] Mitosis | Mitosis
Post by: omegareaper7 on August 14, 2015, 03:36:07 am
while I wouldn't mind seeing it go to 1 less cost, keep in mind mitosis on a time creature with a shard of readiness: instant three dragons or GotP or even scarabs. Plus another free creature every turn afterward. It can be a pretty powerful card.
3 creatures for 3 cards. Not super amazing. There is a reason mito-ghosts/dragons aren't exactly top end decks.
Title: Re: [Official] Mitosis | Mitosis
Post by: seulintse on August 15, 2015, 12:01:57 am
the silurian dragon-SoR-mitosis combo is powerful due more to the power of SoR itself, rather than mitosis. And also, casting sickness doesn't apply to using SoR... yeah. Granted, if you're gonna use mitosis, people tend to cast it after the card has already been out for sometime, but... you're much more likely to get steam rolled by CC if you rely on mitosis than if you rely on more copies of the card.
Title: Re: [Official] Mitosis | Mitosis
Post by: laelin on August 16, 2015, 02:33:29 pm
ok, ok I see your point. what would be the problem with a more extreme jump in cost reduction, like 3/2. you would still have to use the ability to summon another creature so its not really that much faster. maybe just makes the card more splash-able.
blarg: SnoWeb