I tried a Mitosis/Golem Duo but it was not fast enough, then i tried a Phase Recluse/mitosis deck, a firefly/mitosis, and everything failed. :'(I tried a Parallel Universe/Skeleton Duo but it was not fast enough, then i tried a Flesh Recluse/parallel universe deck, a firefly/parallel universe, and everything failed. :'(
What do you think?
(http://elementscommunity.org/images/Cards/Mitosis.png) (http://elementscommunity.org/images/Cards/MitosisUpgraded.png)Its not the card's fault you suck at using it. And makes absolutely zero sense as an :rainbow cost card.
What do you think? for me, it's underpowered, should cost random quanta. Suitable for :rainbow decks. I tried a Mitosis/Golem Duo but it was not fast enough, then i tried a Phase Recluse/mitosis deck, a firefly/mitosis, and everything failed. :'(
What do you think?
Its not the card's fault you suck at using it. And makes absolutely zero sense as an :rainbow cost card.No reason at all to be unfriendly here Adrix! Mind your manners in the future please.
What about keeping the cost the same (or higher maybe) and bringing back the mitosword idea that we could do in the trainer before? It can't be too much faster than Fire, and Life has no active control as a mono anyway.That was one of the combinations that was deemed the most "broken" from when it was first released. After people started showing evidence of 4 turn wins against FGs being more commonly possible than not, its fate was pretty much sealed.
Decreasing only the upped cost makes no sense. :-\
Decreasing only the upped cost makes no sense. :-\
Gravity Shield has 2 less quanta upped than unupped. It seems to make no sense, but it is still a buff.
Please address these 2 points:Comparison to adrenastaves.
1)
Weapons receive a discount to their casting cost because they have to pass through the weapon slot.
2)
Furthermore animated weapon synergies are balanced with 1 animate weapon per animated weapon in mind.
However this would solve the problem of mitosis other creatures in the future.
Is it just me, or does every card seem to need a buff these days after the new shards came out?If that is the case, that strongly implies that the shards are overbalanced and are more powerful than they should be.
Overbalanced? Did you mean overpowered?Is it just me, or does every card seem to need a buff these days after the new shards came out?If that is the case, that strongly implies that the shards are overbalanced and are more powerful than they should be.
Regarding Shards and how they compare to other cards:Overbalanced? Did you mean overpowered?Is it just me, or does every card seem to need a buff these days after the new shards came out?If that is the case, that strongly implies that the shards are overbalanced and are more powerful than they should be.
And if you meant overpowered, yes, I think we should think of ways to nerf those cards rather than buff every other card in the game. (as I feel we're trying to do slowly but steadily)
Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.
So it's because zanz doesn't want to nerf OP new cards, and would rather have to buff the weaker cards eventually (or keep them UP)?Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.
Natural powercreep in EtG:
Zanz creates cards. We examine the cards and make good decks out of them. Some cards are not included because they are too weak. Zanz examines the power level (based on what is used) and tries to make more cards. Zanz makes cards with some weaker and some stronger than the power level. We examine the cards and make good decks out of them. We abandon some old card for the new cards that are stronger than the old power level. This raises the power level. Changing cards can affect/reverse this but this is the natural powercreep.
That was neither stated nor implied. I merely stated that if Zanz does nothing but add cards then the natural powercreep would surface. Zanz can artificially reverse this powercreep. However if he does not then the natural powercreep will happen.So it's because zanz doesn't want to nerf OP new cards, and would rather have to buff the weaker cards eventually (or keep them UP)?Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.
Natural powercreep in EtG:
Zanz creates cards. We examine the cards and make good decks out of them. Some cards are not included because they are too weak. Zanz examines the power level (based on what is used) and tries to make more cards. Zanz makes cards with some weaker and some stronger than the power level. We examine the cards and make good decks out of them. We abandon some old card for the new cards that are stronger than the old power level. This raises the power level. Changing cards can affect/reverse this but this is the natural powercreep.
It looks like we've agreed.That was neither stated nor implied. I merely stated that if Zanz does nothing but add cards then the natural powercreep would surface. Zanz can artificially reverse this powercreep. However if he does not then the natural powercreep will happen.So it's because zanz doesn't want to nerf OP new cards, and would rather have to buff the weaker cards eventually (or keep them UP)?Power creep happens because MTG card makers are just making money off of people. They need to make stronger cards each generation so people have to buy them to stay in competetive play. (no disrespect to them, I like the game) plus MTG can't nerf cards.
ETG, on the other hand CAN nerf cards and doesn't really make money by releasing new cards. (unless you count donations, but I don't think zanz wants to make lots of money off of this). Zanz could just release UP cards each patch and we'd have a power drop if the old cards got nerfed along with them.
Natural powercreep in EtG:
Zanz creates cards. We examine the cards and make good decks out of them. Some cards are not included because they are too weak. Zanz examines the power level (based on what is used) and tries to make more cards. Zanz makes cards with some weaker and some stronger than the power level. We examine the cards and make good decks out of them. We abandon some old card for the new cards that are stronger than the old power level. This raises the power level. Changing cards can affect/reverse this but this is the natural powercreep.
It looks like we've agreed.There is a slight difference between those two sentences. However my last post was in reference to you dropping the "if".
I say:
If zanz doesn't balance cards after their release, powercreep happens.
You say (I think):
If zanz releases cards and nothing else, powercreep happens.
Maybe some misreading/understanding?
while I wouldn't mind seeing it go to 1 less cost, keep in mind mitosis on a time creature with a shard of readiness: instant three dragons or GotP or even scarabs. Plus another free creature every turn afterward. It can be a pretty powerful card.3 creatures for 3 cards. Not super amazing. There is a reason mito-ghosts/dragons aren't exactly top end decks.