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Offline RootRanger

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Re: Blue Crawler (NOT Abyss Crawler) https://elementscommunity.org/forum/index.php?topic=10770.msg1122116#msg1122116
« Reply #108 on: January 20, 2014, 05:36:37 am »
There are too many vanilla creatures for there not to be balance problems with some of them. How about an ability?

1 :water : Crawl
Crawl under the opponent's shield.

Basically, a temporary momentum for one turn at the cost of one water quantum.
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Offline UndeadSpider1990

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Re: Blue Crawler (NOT Abyss Crawler) https://elementscommunity.org/forum/index.php?topic=10770.msg1122147#msg1122147
« Reply #109 on: January 20, 2014, 10:03:49 am »
How about an ability?

1 :water : Crawl
Crawl under the opponent's shield.

I like that ability, but if we gave it to Blue Crawler wouldn't we have to give to give it to Abyss Crawler too? If so, would he be OP?
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Offline Kakerlake

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Re: Blue Crawler (NOT Abyss Crawler) https://elementscommunity.org/forum/index.php?topic=10770.msg1122148#msg1122148
« Reply #110 on: January 20, 2014, 11:21:50 am »
1 :water : Crawl
Crawl under the opponent's shield.
I like that ability, but if we gave it to Blue Crawler wouldn't we have to give to give it to Abyss Crawler too? If so, would he be OP?
Seems like a good idea for me as well. But I wouldn't give it to the Abyss Crawler as well.

See it this way: A young crawler must rely on his (not very) swift mind and ability in order to survive, as it lacks strengh.
When it's grown up, all it needs is brute force to solve all its problems. And as we've learned from Bleach: if brute force doesn't solve all your problems, you're just not using enough of it!
An ability not honed gets forgotten over time. So, big crawler has double Atk and HP, but no skill.

Offline UndeadSpider1990

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Re: Blue Crawler (NOT Abyss Crawler) https://elementscommunity.org/forum/index.php?topic=10770.msg1122295#msg1122295
« Reply #111 on: January 21, 2014, 12:09:44 am »
leaving this here...

Thank you dragtom, I added a link to that post in the OP.

The reason I made a new thread was to discuss broader options about how to improve Blue Crawler without making Abyss Crawler overpowered.
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Offline Essence

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Re: Blue Crawler (NOT Abyss Crawler) https://elementscommunity.org/forum/index.php?topic=10770.msg1122314#msg1122314
« Reply #112 on: January 21, 2014, 01:30:25 am »
-HP Frog or Cockatrice. Don't care which, really.
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Offline UndeadSpider1990

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Re: Blue Crawler (NOT Abyss Crawler) https://elementscommunity.org/forum/index.php?topic=10770.msg1122332#msg1122332
« Reply #113 on: January 21, 2014, 03:27:45 am »
-HP Frog or Cockatrice. Don't care which, really.

I wonder if the –HP Cockatrice is marginally less abusable with Shard of Patience. Possibly more importantly, it distinguishes him more from Mind Flayer.

You could have just used this instead.
Also for reference.

Oh :( I didn't notice those... In my defense neither of those have polls ::)
« Last Edit: January 21, 2014, 03:34:49 am by UndeadSpider1990 »
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Offline laxnut90

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Re: Blue Crawler (NOT Abyss Crawler) https://elementscommunity.org/forum/index.php?topic=10770.msg1122349#msg1122349
« Reply #114 on: January 21, 2014, 05:57:00 am »
Idea for a drastic change to the card:

Card becomes:

2/2 For 2 :water
Effect: Generates 1 :water every turn


Reasoning:
Currently, the upped and unupped versions of this card do not have much synergy within the water element other than being midrange hitters.  The generation of  :water would allow for Blue Crawler to work with the underused card flooding as well as provide good target for Mitosis/Fractal.  I believe that the water element needs a  :water generating creature.  It would be better if a new card were invented to fill this hole.  However, in the absence of such a card, it might not be a bad effect to add to Blue Crawler.

Note:
Abyss Crawler is very well balanced as it stands.  The effect described above should not be added to Abyss Crawler unless other debuffs are added as well.
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Offline cometbah

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Re: Blue Crawler | Abyss Crawler https://elementscommunity.org/forum/index.php?topic=10770.msg1130916#msg1130916
« Reply #115 on: March 26, 2014, 07:14:47 pm »
*performs necromantic ritual*

Countering Poison affects 2-3 elements at best (:death , :water , :life , note that Water also uses Poison) , so I feel the ability is very limited in how it affects the game.

I would prefer if this card get a stat buff and a different water card be made involving countering Poison.

The ability resets the creature's stats in addition to removing poison, and is designed to subtly affect most elements. Examples:

 :entropy Recovering from antimatter
 :death Removing infection
 :gravity (synergy) Turns Acceleration into a constant buff (accelerate once ---> homeostasis ---> accelerate once) with  :water upkeep
 :earth Remove increased HP buffs (to, e.g. bypass  :gravity shield)
 :life Removing infection
 :fire Bypasses  :fire shield with  :water upkeep
 :water Recover from direct creature damage

... and so forth.
Reasoning:
Thematically, Water is about balance, healing, and stability. This ability fits all three.
If this were a valid reason to buff a water card then there would always be a reason to buff water cards even after they were clearly OP.
Though cometbah didn't mention it, I think he assumes the card is currently UP and is reasoning for why to use this buff.
Each of these threads are required to provide reasoning why a change is needed.
They do not get to assume they are right.

My apologies. I do think that the card is currently UP.

Reasoning:

Almost all non-:water 'vanilla creatures' (i.e. non-dragon, mono-element creatures of at least 1 base HP with no abilities except quanta-generation and counter-reverse-time) are more cost-effective than the Blue Crawler.

The quanta-to-stat-point ratio of a Blue Crawler is exactly 0.50.

In comparison:

 :earth
Golem: ratio of 0.40
Gnome: ratio of 0.50, but with quanta generation

 :life
Frog: 0.33
Cockatrice: 0.38

 :fire
Ash Eater: 0.33

 :light
Photon: 0

 :air
Dragonfly: 0.50 with quanta generation

 :time
No strictly 'vanilla' creatures, as defined above, but:
Deja Vu: 0.50 with duplication

 :darkness
No strictly 'vanilla' creatures.

 :aether
No strictly 'vanilla' creatures, but:
Psion: 0.50 with spell damage

 :entropy
Abomination: 0.50 (also requires a buff, in my opinion)

 :death
Skeletons: 0.50, with strong resistance to reverse-time
Mummy: 0.50, with weak resistance to reverse-time

 :gravity
Mercenary: 0.38

 

anything
blarg: