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Offline Neopergoss

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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg340155#msg340155
« Reply #12 on: May 25, 2011, 01:26:14 pm »
drop the cost of aflatoxin, to like 3,5.
I'd be for that. Is it really worth twice the cost of adrenaline?! I think not.

Offline Vineroz

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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg340169#msg340169
« Reply #13 on: May 25, 2011, 02:10:00 pm »
Oh, sorry. well, if Maglinant Cell was changed back into Death, it would solve the buff thingy (Eclipse?) and also buff Flooding (again.)

Though i'm not sure why it was changed to Other before, then.
For your information, Cells used to be Death creature, but changed to Neutral because of Eclipse ;)
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Offline RagingAlien

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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg340302#msg340302
« Reply #14 on: May 25, 2011, 06:05:34 pm »
ah. i see. Thanks for the explanation. no buff, then.
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Offline Time_lord_victorius

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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg340318#msg340318
« Reply #15 on: May 25, 2011, 06:47:54 pm »
alright, if the argument is over and all things settled i suggest we lock the topic to prevent further post and necro-ing of this thread.

do you agree Alien?
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Offline RagingAlien

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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg340325#msg340325
« Reply #16 on: May 25, 2011, 07:00:26 pm »
Agreed.
"When I go on the internet, everyone thinks I'm a dog :c"-Oace|"Don't feed trolls. Even though they're squishy and cute and make a funny noise when you poke them."-IH|"Live with it, or be a Llama." -artimies7|"Every time there is an awkward silence, somebody is thinking of Abraham Lincoln."-Xyzockie

Offline unknown89089

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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg349933#msg349933
« Reply #17 on: June 12, 2011, 07:37:15 am »
Actually, I think the upped version should be accessable by more then the people who got it from glitches, as 0|1 could be useful for some stalls.

Offline Time_lord_victorius

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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg350455#msg350455
« Reply #18 on: June 13, 2011, 11:54:53 am »
Actually, I think the upped version should be accessable by more then the people who got it from glitches, as 0|1 could be useful for some stalls.
no, i don't think anyone got it from glitches, and if they did, it sure probably got fixed already by Zanzarino.
and no, this card should not be gettable AT ALL since it's not truly legitimately a creature, but a token like we all agree to call it.

*EDIT*: Wasn't i right about the necro-ing of the thread????????? (cookie of awesome forsight for me)
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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg351573#msg351573
« Reply #19 on: June 15, 2011, 03:55:59 am »
I wouldn't call it necroing. Nothing has changed that would make the "old" posts irrelevant, the gap between your post and Unknown's is only 18 days -- and for that matter, even the OP is only 28 days old! (Doesn't there have to be a gap of at at least 30 days before the forum will warn that a thread is out of date?) Even if the thread had been locked, it wouldn't have dropped off the first page of the Game Suggestions forum, and I think it makes more sense to continue this thread than to have two threads on the first page discussing buffs to the same card. (And we already do. This (http://elementscommunity.org/forum/index.php/topic,26282.0.html) and this (http://elementscommunity.org/forum/index.php/topic,21818.12.html) are on the first page, both about making Bone Walls stack with each other -- and now both locked, but they were once active at the same time.)

If the primary function of the card is to clog, then it could be changed to be better at clogging. The suggestions that have been made so far don't seem to do so, but it might be possible to change the fact that "any CC will kill it," by making the infest ability trigger even if the Cell would die from infection. In that case, plague abilities would end up removing only one cell from the controller's board (and only if that board was full), removing all buffs and nerfs from the cells, and preventing the cells from increasing in number for one turn.

Offline Xenocidius

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Re: Malignant Cell https://elementscommunity.org/forum/index.php?topic=26391.msg362696#msg362696
« Reply #20 on: July 08, 2011, 06:42:28 am »
It is definitely incredibly ineffective at clogging the opponent's board. Perhaps a drop in stats to 0|1 to make it truly useless, make it generate two cells per turn, or make it immaterial (but that would remove the death combos). That or lower the cost of Aflatoxin.

Also, since biologically speaking, malignant cells harm healthy ones, maybe it could poison/deal 1 damage to adjacent creatures?
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