Poll

How should SoSe be buffed?

Lower the cost by 1
Lower the cost by 2
No buff, this is fine
Other (comment please)

Poll

Should SoSe be able to generate nymphs, shards, etc?

Yes
No

*Author

Offline laxnut90

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1110149#msg1110149
« Reply #12 on: November 18, 2013, 02:42:58 am »
It might be a good idea to make Shard of Serendipity the shard of the "Other" element and create a new Shard for Entropy. 

Proposed Changes:  Shard of Serendipity 3 :rainbow
Unupgraded: Add 3 random unupgraded cards to your hand
Upgraded:  Add 3 upgraded cards to your hand

New Shard for Entropy:
Preferably something that would be useful in an mono-entropy deck and not just in Rainbows.

Suggestions:

Antimatter a random creature each turn.  If destroyed, all creatures antimattered by this shard are antimattered again.  (i.e. they will regain their stats)

Each turn, shard destroys a random creature or permanent an opponent controls

Each turn, your creatures receive a random buff: 25% chance +0/+0, 25% chance +1/+0, 25% chance +0/+1, 25% chance +1/+1 (stackable, creatures still attack)

Each turn, generates a random Entropy creature, casts a random Entropy spell or creates a random Entropy permanent

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Offline serprex

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1110155#msg1110155
« Reply #13 on: November 18, 2013, 03:40:38 am »
Your last is closest to the spirit of SoSe: card advantage. To be precisely that: A permanent like Hourglass or Mindgate that draws a random entropy card for 1 :entropy. Stronger than hourglass in that you don't deck yourself out, weaker in that you're getting random cards

Offline OdinVanguard

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1111077#msg1111077
« Reply #14 on: November 21, 2013, 09:58:52 pm »
There wasn't an option, but I think having SoSe generate nymphs is fine, but it should not be able to generate shards since it would be able to self replicate that way.
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Offline Hawkeye0440

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1111412#msg1111412
« Reply #15 on: November 23, 2013, 10:15:48 pm »
Before they could be used in vast randomness, great for all rainbow decks with a bit of a strong  :entropy: gain, but now you have to have an entropy core if you wanna use em. Unupped should be 2 and upped 1, or just make it that you get 2 cards without the mark and 3 with it, similar to SoBra

Offline Captain Scibra

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1112999#msg1112999
« Reply #16 on: December 02, 2013, 06:01:52 pm »
To get 3 random cards, it costs 6, 2 per for card advantage.  Entropy gets a random factor bonus, so 5.  This means 3 cost + 1 cardn as it is now.  I see no reason to buff it.
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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1115229#msg1115229
« Reply #17 on: December 14, 2013, 10:02:56 pm »
I think its fine. It's 3 entropy for 3 cards. Feels like equilibrium to me. But please add in the pole "-1 entropy cost, also make it give 2 cards and 3 if your mark in entropy. The first card is always entropy"
« Last Edit: December 14, 2013, 10:04:37 pm by BrandenC6 »
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Offline Captain Scibra

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1115512#msg1115512
« Reply #18 on: December 16, 2013, 04:39:30 am »
Well, with the whole elementalization of the shards, I don't really think that regarding the mark is necessary any more, as I previously called for myself with the Other version.
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Offline timetock

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Re: Shard of Serendipity | Shard of Serendipity https://elementscommunity.org/forum/index.php?topic=47055.msg1115533#msg1115533
« Reply #19 on: December 16, 2013, 07:09:50 am »
It used to be 3 cards for 3 :chroma. now it's 3 :entropy. I don't know if you've noticed, but it has become very hard to fit a deck with 6 SoSer, the high cost of entropy getting in the way. SoSer always generates a entropy card, which strains your quanta even more. I vote to tone it down to 2 :entropy.
Other shards were given reduced cost. SoB, SoFree, why not SoSer?

 

anything
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