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Offline Odii Odsen

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Re: Buff lycanthrope|werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1073957#msg1073957
« Reply #48 on: May 24, 2013, 07:15:30 pm »
Are you seriously discussing about a Lycanthrope/Werewolf buff?
Four quanta for an unupped 6/6 creature is good as it is. And three quanta for an upped creature is also fine. Even it needs two different elements.
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Re: Buff lycanthrope|werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1073964#msg1073964
« Reply #49 on: May 24, 2013, 07:21:48 pm »
Are you seriously discussing about a Lycanthrope/Werewolf buff?
Four quanta for an unupped 6/6 creature is good as it is. And three quanta for an upped creature is also fine. Even it needs two different elements.
2 different elements with little synergy, and a one turn downtime. A  one turn down time is rather large, leaves it open to being killed or effectively neutralized by all CC in the game.   
Making it 1/2 would be good, that way its not a dead card against fire shield. Could even decrease the boost to 5/4, that way it barely effects mutants at all either.
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Re: Buff lycanthrope|werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1074088#msg1074088
« Reply #50 on: May 25, 2013, 12:39:26 am »
Are you seriously discussing about a Lycanthrope/Werewolf buff?
Four quanta for an unupped 6/6 creature is good as it is. And three quanta for an upped creature is also fine. Even it needs two different elements.
It's more of a werewolf buff.
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Offline Blaze

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Re: Buff lycanthrope|werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1077107#msg1077107
« Reply #51 on: June 04, 2013, 05:12:29 am »
I think it's great as is, and read the read this first section please :)

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Re: Buff lycanthrope|werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1077204#msg1077204
« Reply #52 on: June 04, 2013, 02:34:10 pm »
Looks like I've been called.
As it stands now, Lycan is mostly used in unupped rainbows and :entropy/ :darkness duos.
The only change I would do is starting with 2/2, would allow him to survive a fire shield on first turn and every point of damage counts.

As estropy lover, I agree with calin

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Re: Buff lycanthrope|werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1079661#msg1079661
« Reply #53 on: June 12, 2013, 06:45:39 pm »
I disagree with this buff!

you must not only compare the costs of it.
lycantroph is plyable FAST. it may not cost much less than other 66 cards, but its out one round earlier. and that makes it a good card.

(and if it would need a buff, why is it seen so often?)

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Re: Buff lycanthrope|werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1079693#msg1079693
« Reply #54 on: June 12, 2013, 08:21:27 pm »
I disagree with this buff!

you must not only compare the costs of it.
lycantroph is plyable FAST. it may not cost much less than other 66 cards, but its out one round earlier. and that makes it a good card.

(and if it would need a buff, why is it seen so often?)

Lycanthrope starts as a 1/1. If it is only coming out 1 turn earlier than other cards, than you got use out of it at the same time, but with an added window of vulnerability.

As for why lycanthrope is seen so often, there are not many low cost unupped "rush" cards in entropy or darkness. As such, most unupped rainbows that use arsenic instead of vampire dagger toss in lycanthropes as a "free" card. As such, it is to be expected that its play rate would be higher than its balance would indicate.
« Last Edit: June 12, 2013, 08:45:10 pm by Tirear »

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Re: Buff lycanthrope|werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1079695#msg1079695
« Reply #55 on: June 12, 2013, 08:26:00 pm »
As for why lycanthrope is seen so often, there are not many low cost unupped "rush" cards in entropy or darkness. As such, most unupped rainbows that use arsenic instead of vampire dagger toss in lycanthropes as a "free" card. As such, it is to be expected that its play rate would be higher than its balance would indicate.

To add to that, many of the suggestions in the thread are to buff only/primarily the upped version, which sees relatively little play.

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Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1112675#msg1112675
« Reply #56 on: November 30, 2013, 03:43:02 am »
Compare them. They're literally the same! Anyways the only difference is that Werewolf's skill only costs 1 :darkness and Lycanthrope's skill costs 2 :darkness. Anyways, shouldn't Werewolf have a little bit more HP, or a little bit more attack, or maybe less cost to play the card? Like, 2|1 stats, or 1|3 stats, or 1 :entropy cost to play the card? Tell me what you think.
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1112678#msg1112678
« Reply #57 on: November 30, 2013, 04:04:20 am »
The upgrade makes the Werewolf less reliant on splashed/duo element decks. You could AAALMOST run it in a pure Entropy deck with one Nova.
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1112679#msg1112679
« Reply #58 on: November 30, 2013, 04:05:28 am »
Also makes mark splashes more consistent.
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg1112701#msg1112701
« Reply #59 on: November 30, 2013, 10:21:38 am »
I also think that the -1 skill cost is not a real difference, but with it's current state I don't want it to be buffed, because it's already an efficient hitter.
Either nerf the unupped or make the upped skill cost 2 :darkness while the card cost is 1 :entropy.
Or whatever you want, I'm just dilly-dallying. :P
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